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allenbailey documents
Technology
3.4 events and interactivity
Technology
3.3 the math object
Entertainment & Humor
4.4 advanced games
Technology
Graduating to visual basic
Technology
4.3 collision detection
Technology
5.1 sharing code
Entertainment & Humor
4.2 responding to events
Technology
3.6 debugging aids
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3.5 the controls object
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3.1 file input and output
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2.6 flickr, image list, and network objects
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2.5 clock, desktop, and dictionary objects
Technology
2.4 sound, program, and text objects
Technology
2.3 exploring shapes
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2.2 turtle graphics
Technology
1.5 branching and subroutines
Technology
1.4 conditions and loops
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1.3 variables
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1.2 statements, properties, and operations
Technology
1.1 introduction to small basic
Entertainment & Humor
4.1 playing with shapes
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