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The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec Lise Gauvin François Lagarde Marilie Laferté Nicoleta Cutumisu Ariane Bélanger-Gravel Frédéric Therrien Global Summit on the Physical Activity of Children - 2014

The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

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Global Summit on the Physical Activity of Children - Toronto 2014 -------------------------------- Lise Gauvin François Lagarde! Marilie Laferté! Nicoleta Cutumisu! Ariane Bélanger-Gravel! Frédéric Therrien

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Page 1: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

The WIXX multimedia communication campaign : Branding physical activity among tweens in QuébecLise Gauvin!François Lagarde!Marilie Laferté!Nicoleta Cutumisu!Ariane Bélanger-Gravel!Frédéric Therrien

Global Summit on the Physical Activity of Children - 2014

Page 2: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

QUEBEC CONTEXT • Population: 8 million (2nd largest province)!

• 377,000 tweens!• 600,000 parents!

• Mainly French-speaking (80%)!• Major cities!

• Montréal!• Québec!

!

Page 3: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

QUEBEC EN FORME • A partnership between the Québec government and Lucie and

André Chagnon Foundation!• To mobilize people from all of Quebec’s society to favour and

maintain active living and healthy eating, essential to the full development of young Quebecers!‣ Mobilizing communities!‣ Creating supportive environments!‣ Transforming social norms !

Page 4: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

QUEBEC EN FORME

• 155 Local Partnership Groups!• 23 Aboriginal Community Groups!• 17 regions in Quebec!• 2,007 primary and secondary schools!• 1,067 municipalities!• 3,197 local partners!• 28 regional projects!• 42 provincial projects

Page 5: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

WIXX• VERB like campaign!‣ Adaptation for Quebec context!‣ Internet and social media!

• One element of Québec en Forme’s comprehensive approach!

• A 4-year (2012-2016) multimedia communication campaign aimed at branding physical activity among tweens !

Page 6: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

1. To increase knowledge and improve attitudes among Quebec’s 377,000 tweens with regard to physically active lifestyles!

2. To increase support from parents (some 600,000) and other persons of influence to encourage tweens to adopt physically active lifestyles!

3. To publicize opportunities for physical activity available to tweens!

4. To increase and maintain the proportion of tweens who are physically active on a regular basis

CAMPAIGN’S OBJECTIVES

Page 7: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

LOGIC MODEL

Page 8: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

• Extensive, recurring annual surveys of parent-tween dyads and of the population at large (Leavy et al., 2011)!‣ See Evaluation framework*!

• Baseline (spring 2012)!• Post-advertising wave surveys!• Web and social media data

EVALUATION FRAMEWORK

*http://www.operationwixx.ca/a-propos-de-wixx/cadre-d-evaluation/

Page 9: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

THE WIXX CAMPAIGN

Page 10: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

COMPONENTS 1. Branding (advertising and communications campaign)!

Moving = fun and cool (fun, easy, popular)!Girls and boys!Parents!

2. Internet platform (Websites and social media)!Tweens, parents, partners!

3. Multi-level partnerships!4. Public relations!5. Events!6. Promotional items and kits

Page 11: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

ILLUSTRATION OF COMPONENTS

1-855-POP-WIXX

NATIONAL WEB

LOCAL

Page 12: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

WHAT’S WIXX?

=

• A brand!

• A state of mind

Page 13: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec
Page 14: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec
Page 15: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

Gamification is the use of game thinking and game mechanics in non-game contexts to engage users

TWEENS

150,000

Page 16: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

Parents ask for quick tips to connect with their kids and new ideas to get physically active!!

The best content at the right moment

PARENTS

100,000

Page 17: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

PARTNERSTo get involved in the WIXX campaign’s program

• General information!• Blog!• Press release!• Ads!• Tools

COMPONENTS

Page 18: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

PARTNERSTo create activities

• Product!• Inscription form

Page 19: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

SOCIAL MEDIA

CONTEST

15,000 fans

Page 20: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

SOCIAL MEDIACROWDSOURCING

Crowdsourcing is the practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people, and especially from an online community, rather than from traditional employees or suppliers.

Page 21: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

LOCAL EVENTSOffered by!1.Schools, community centers!2.Cities’s recreation department!3.Local groups of Québec en Forme!

!

Supported by WIXX!1. Promotional items & tool kit!2. Celebrities!3. Loyalty program!

Page 22: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

EARLY RESULTS & FINDINGS

Page 23: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

IMPACT EVALUATION: STUDY DESIGN

Baseline 2012

2013

2014

2015 2016

Repeated annual cross-sectional telephone surveys:!~ 1000 parent-child dyads!

Impact on PA & sedentary

behaviours

REACH!&!

Impact on PA beliefs

Page 24: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

SHORT TERM IMPACT OF WIXX ON PA BELIEFS (2013) - GIRLS*

Even if too hot/cold

Even if tried

Even if too busy

Spend time with friends

Make new friends

Fun

0 45 90 135 180

83,5

40,7

46,9

61,2

29,7

76,1

82,1

34,4

42,7

52,9

28,6

67,7

Not exposed Exposed to WIXX

*Similar results were obtained when conducting propensity score matching analysis!

OR=1.6 95%CI: 1.0, 2.5*

OR=1.6 95%CI: 1.0, 2.5†

OR=1.4 95%CI: 1.0, 2.1†

Recall: 41%

Page 25: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

SHORT TERM IMPACT OF WIXX ON PA BELIEFS (2013) - BOYS*

Even if too hot/cold

Even if tried

Even if too busy

Spend time with friends

Make new friends

Fun

0 40 80 120 160

80,1

36,6

57,5

56,5

33,3

74,7

79,3

41,8

47,1

48,1

35,3

76,8

Not exposed Exposed to WIXX

OR=1.8 95%CI: 1.2, 2.7**

Recall: 38%

*Similar results were obtained when conducting propensity score matching analysis!

Page 26: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

Meeting PA recommendation

Try new PA

0 25 50 75 100

51,1

49,5

35,8

48,7

Not exposed Exposed to WIXX

Meeting PA recommendation

Try new PA

0 22,5 45 67,5 90

46,4

42,6

41,6

35,8

Not exposed Exposed to WIXX

OR=2.0 95%CI: 1.3, 3.0**!

Among girls Among boys

SHORT TERM IMPACT ON PHYSICAL ACTIVITY (2013)

Page 27: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

FUTURE DIRECTIONS

Partners’ key role: !provide access to the product using settings

(adapted from Bretthauer-Mueller et al., 2008)!

Pan-québécois and local partners !Access

Pan-québécois partners:!Awareness

Page 28: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

FUTURE DIRECTIONS: PARTNERS’ ROLE

Sub-goal of the evaluation: role of partner location in influencing the campaign outcomes!

Data: online platform stakeholders’ boutique n=305 entries !(March 2013 - January 2014)!

• Recreation!• Camp!• Community centre!• Health centre!• Municipalities!• Private home!• School

Page 29: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

DIFFERENCE IN ACTIVITY UPTAKE BY SETTING ACROSS REGIONSAbitibi-Témiscamingue

Bas-Saint-LaurentCapitale-NationaleCentre-du-Québec

Chaudière-AppalachesCôte-Nord

EstrieGaspésie-iles de la Madeleine

LanaudièreLaurentides

LavalMauricie

MontérégieMontréal

Nord-du-QuébecOutaouais

Saguenay - Lac-Saint-Jean

0 10 20 30 40

Page 30: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

DISTRIBUTION OF SETTING ACROSS LEVELS OF MATERIAL AND SOCIAL DEPRIVATION

0

10

20

30

40

Q1 Q2 Q3 Q4 Q5

Material deprivation Social deprivationQ1 = lowest deprivation!Q5 = highest deprivation!

Page 31: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

Socio-economic environment

Campaign outcomes

Pan-québécois and local partners: !Access

NEXT STEPSLocal context: built environment

Focus: role of the! !• local partners!• built environment !

!

on the campaign outcomes

Physical environment

Page 32: The WIXX multimedia communication campaign : Branding physical activity among tweens in Québec

THANK YOULise Gauvin!François Lagarde!Marilie Laferté!Nicoleta Cutumisu!Ariane Bélanger-Gravel!Frédéric Therrien