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Making the Fantasy Real: Giving Good User Interface By Halimat Alabi Art Institute of California Professor [email protected]

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Making the Fantasy Real:Giving Good User Interface

By Halimat Alabi

Art Institute of California Professor

[email protected]

Engineer

Broadcast News

DocumentaryFilm Production

Cinematics

Console GameDevelopment

Teaching – Math & Game Design

Experience Designer

Engineer

Broadcast News

DocumentaryFilm Production

Cinematics

Console GameDevelopment

Teaching – Math & Game Design

Lessons Learned from Designing Experiences

1.Give them what they want.

2.Figure out what they want.

3.If a bunch of people want it, you might be on to something…

Player-Centric Design

1.Give them what they want.

–Accessible

–Enjoyable Experience

Accessible Interface Includes…

• Manuals

Accessible Interface Includes…

• Manuals

• Controllers

Accessible Interface Includes…

• Manuals

• Controllers

• Graphics

Accessible Interface Includes…

• Manuals

• Controllers

• Graphics

• Audio

Accessible Interface Includes…

• Manuals

• Controllers

• Graphics

• Audio

• Control

Accessible Interface Includes…

• Manuals

• Controllers

• Graphics

• Audio

• Control

Completely

Customizable

User

Interface

Accessible Manuals

Best case: All manuals are available in multiple formats

Accessible Manuals

Best case: All manuals are available in multiple formats

Alternatives:

• Text only manuals

• Audio only manuals

Accessible Controllers

Best case: All controllers can be remapped

Accessible Controllers

Best case: All controllers can be remapped

Alternatives:

• Button remapping

• Single button presses

Accessible Graphics

Best case: All scalable sizes & shapes, with changeable colors

Accessible Graphics

Best case: All scalable sizes & shapes, with changeable colors

Alternatives:• All fonts are scalable• All visual feedback has an aural

component• High contrast color scheme options

Accessible Audio

Best case: All feedback, all the time

Accessible Audio

Best case: All feedback, all the time

Alternatives:

• Significant elements have positional audio tags

• Closed captioning for dialogue & sound effects

• Aural cues have additional feedback components

Accessible Controls

• Varied speeds

• Targeting

• Pacing

• Difficulty

• Affordances

• Assistive modes are limited only by your creativity!

Player-Centric Design

1.Give them what they want.

✔Accessible

–Enjoyable Experience

Differing Abilities

• Visual – low vision, blindness, color blindness

Differing Abilities

• Visual – low vision, blindness, color blindness

• Aural – mild hearing difficulty to deafness

Differing Abilities

• Visual – low vision, blindness, color blindness

• Aural – mild hearing difficulty to deafness

• Mobility – steadiness and slower reflexes to paralysis

Differing Abilities

• Visual – low vision, blindness, color blindness

• Aural – mild hearing difficulty to deafness

• Mobility – steadiness and slower reflexes to paralysis

• Cognitive – dsylexia, learning disabilities, memory loss to attention deficit disorder

Lessons Learned from Designing Experiences

1.Give them what they want.

2.Figure out what they want.

Fun Experience

Find out what the player wants…

Fun = ???

Fun Experience

Find out what the player wants…

Fun ≠ Skill Leveling

Fun Experience

Find out what the player wants…

Fun ≠ Points

Fun Experience

Find out what the player wants…

Fun ≠ Challenge

Fun Experience

Find out what the player wants…

Fun = Varied Experiences with your Game

How do you go about teaching accessibility to your team? Isn’t it

something that needs to be experienced?

http://www.ics.forth.gr/hci/ua-games/game-over/

Where is the statistical proof that designing for people with disabilities is/will be a financially sound decision

for my team?

APPROXIMATELY

1 IN 5…

Lessons Learned from Designing Experiences

1.Give them what they want.

2.Figure out what they want.

3.If a bunch of people want it, you might be on to something…

APPROXIMATELY

1 IN 5…

Historical Proof…

• Millipede – dynamic difficulty adjustment (1982)

• World of Warcraft2 – make own GUI check off what you want, “skill vs. experience” in game

• Your Games…

Suggestions?I’ve got students…

ROUNDTABLE @ 2:30