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Consultant based in Concord NH
Writing software for over 20 years Writing .NET applications for 10 years MCPD, MCITP, MCSD, MCDBA, MCSE
Philknows.net
About me
Motion sensing device for Xbox 360 + Windows
Contains RGB Camera Depth Sensor Multi array
microphone
Kinect Features
Hardware Dual Core > 2.66
GHz 2 GB Ram (4 Rec’d)
Kinect for Windows Can use Xbox
Kinect with power adapter for development
Software Windows 7
Windows 7 Embedded
DirectX 9.0c Visual Studio 2010
Microsoft Speech Platform 11
Kinect SDK
Kinect Drivers Supports up to 4 connected devices Each device needs a dedicated USB bus
Managed + Native libraries Access to the various streams
Video Depth Skeleton
Manipulate Camera Elevation Access to multi-array microphone
SDK Features
Doesn’t work with XNA for Xbox Need XDK to develop Kinect for Xbox Does work with XNA for Windows
Skeleton Limitations Doesn’t determine fingers Doesn’t determine skull features
Eyes, Jaw, Nose… Only works on humanoid figures
No person/face recognition Speech Recognition doesn’t support
Dictation
What it doesn’t do
Depth “Image” captured 30/sec Returned as byte array
Left-Right, Top to Bottom Returns distance of pixel in millimeters
Between 850 – 4000 mm -1 = unknown (Shadows, reflectivity) Near mode allows between 400-3000 mm
Also contains info describing which player occupies that pixel.
Depth Stream
Can capture and track up 2 skeletons
Can monitor up to 6 Captures data at 30/sec Captures a collection of 20 joints
X,Y,Z position in meters from the sensor
Some joints are inferred Recognizes “partial” skeletons
No indication of joint’s orientation
Where is the person looking? No built in gesture support Choose which skeleton to track,
or sensor can automatically determine.
Skeleton Streams
Event based Event is raised for every frame You must copy data from frame before
next frame comes in Routines should read data quickly
Interrogation based You ask the sensor for the latest frame Up to you when you ask Might miss frames
Basic Models of Interaction
4 microphone array Processing occurs on Kinect hardware Echo Cancelation Position Tracking Other
Noise Suppression Reduction
Recording is done on separate thread Make sure apps are MTA, not STA
Audio Processing
Command based recognition only Kinect uses Microsoft.Speech
libraries Not System.Speech Needs Speech Platform Runtime (v11)
App needs to be MTA, not STA
Speech Recognition
Kiosk / Self Service Portals Cheap Security Monitors Video Conferencing / Recording
Possible Applications
New SDK released late May Should be compatible with v1 Gesture Recording Stronger support for “seated” skeleton
ASUS is rumored to be releasing laptop with embedded Kinect
Upcoming
http://www.microsoft.com/en-us/kinectforwindows/--SDK Sitehttp://channel9.msdn.com/coding4fun/kinect--Bunch of good samples, walkthroughshttp://www.codeplex.com--Bunch of user submitted code--Make sure samples have been updated from the Beta SDK.http://www.meetup.com/kinectboston/--Next meeting April 12 2012
Resources