World Cup Infographic page 1

World Cup Infographic

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  • 1998

    1. http://www.fifa.com/aboutfifa/organisation/marketing/news/newsid=111247/index.html

    2. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=13449/index.html

    3. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=20656/index.html

    4. http://www.fifa.com/mm/document/affederation/tv/01/47/76/00/2014fifaworldcupbrazil(tm)mediarightslicenseelist240513_neutral.pdf

    5. http://www.fifa.com/newscentre/news/newsid=1473143/index.html

    6. http://eandt.theiet.org/magazine/2014/02/brazil-2014.cfm

    7. http://www.fifa.com/worldcup/news/y=2014/m=4/news=sony-and-fifa-announce-further-coverage-the-2014-fifa-world-cuptm-2313778.html

    8. http://www.hbs.tv/current-hbs-missions/2014-fifa-world-cup-brazil/overview.html

    9. http://www.fifa.com/worldcup/news/y=2014/m=4/news=goal-line-technology-set-ahead-fifa-world-cup-2311481.html

    10. http://www.telegraph.co.uk/news/worldnews/southamerica/brazil/8446088/Brazilian-police-to-use-Robocop-style-glasses-at-World-Cup.html

    11. http://www.travelandleisure.com/articles/worlds-most-visionary-cities/17

    12. http://www.popsci.com/technology/article/2010-05/world-cup-bid-japan-offers-project-live-3-d-holographic-games-pitches-worldwide

    France 1998

    1998Germany 2006

    multilateral HD widescreen cameras per match2

    125 million video streams of online highlights3

    1998Brazil 2014

    broadcast in 192 countries & territories4

    viewers46.4%of the global population5

    U.S. viewers

    Facial recognition headsets will scan 400 facial images in a crowd per second, comparing 46,000 biometric points per face to 13 million faces in a criminal database.10

    1998Qatar 2022

    Through TV and web broadcasts, the World Cup will likely reach the majority of people on Earth.

    In its losing bid Japan promised real-time 3D holographic projections of World Cup matches, shown in stadiums around the world.12

    Al-Rayyan stadium will do double duty as a massive screen: a media membrane facade will wrap all around the outside of the stadium, showing match coverage.11

    While the game at its center has evolved slowly, the World Cup has seen monumental data infrastructure changes. Alongside substantial growth in broadcast coverage, rapid advances in mobile technology have given fans greater and greater data-sharing capabilitiesa measure we're dubbing "spectator bandwidth." Heres our look back, and forward, at the increasingly complex data output of the most viewed sporting event in the world.

    The Growth of World Cup Data

    2014 NetApp, Inc.

    (3+years) of worldwide televisioncoverage 1

    of official online video

    SPECTATOR BANDWIDTH ............................... 2MB

    SPECTATOR BANDWIDTH .............................. 30GB

    SPECTATOR BANDWIDTH ............................... 2MB

    SPECTATOR BANDWIDTH ............................ 12.6TB

    SPECTATOR BANDWIDTH .............................. 1.3PB

    SPECTATOR BANDWIDTH ..............................

    =10,000

    73,531 sharing a one-minute HD video

    final match attendees

    86,250with wearable devices streaming the final match in HD

    final match spectators

    29Khours 0hours

    (8+years) of worldwide televisioncoverage 1

    73Khours

    26

    3D3D

    For the first time, each match will include aerial & cable systemcamera coverage.8

    7 high-speed cameras at each goalmouth will track the balls exact position in 3D.9

    79%expected to watch

    3.2billion

    livestream online

    Selected matches will be

    shot in

    4K(4x the pixels of HDTV) and beamed to cinemas.6 7

    Goal-line technology

    debuts

    69,000 sending a 1.3 megapixel photo

    final match spectators

    15,200 at the final match sending one text message each (19% of 80,000 total attendees, based on 1998 French mobile usage)

    mobile-carrying spectators