The global leader in Augmented Reality Updated 15.1.2013 Workshop: Exploring AR Glasses and their Peculiarities Wikitude & FH Salzburg www.wikitude.com | www.fh-salzburg. ac.at
The slide deck was used for a workshop at the International Symposium on Mixed and Augmented Reality (ISMAR) 2014 in Munich. The workshop introduced different kinds of AR Glasses and compared them with one another.
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1. Workshop: Exploring AR Glasses and their Peculiarities
Wikitude & FH Salzburg www.wikitude.com | www.fh-salzburg.ac.at
The global leader in Augmented Reality Updated 15.1.2013
2. Who we are? Martin Lechner, CTO Markus Eder, Head of
Computer Vision Thomas Sttz, Senior Lecturer Julian Stadon, Senior
Lecturer
3. Agenda Lecture Session Introduction of Organizations
Introduction into AR Glasses and Use Cases Demo Session Hands-On
demos with AR Glasses Q&A Discuss Topics of Interest
4. The global leader in Augmented Reality Updated 15.1.2013
Wikitude Introduction Martin Lechner - CTO
[email protected] | www.wikitude.com
5. Wikitude Products Wikitude SDK Wikitude Studio Build your
own Augmented Reality App! (for developers) Create, manage, monitor
your AR project! (also for non-programmers, managers)
6. Wikitude Ecosystem 45.000+ 1.500+ 100+ Registered AR
developers Apps Countries
7. AR on different types of hardware AR eyewear Smartphones
Tablets
8. + AR Content creation through Wikitude SDK Tech Stack
9. The global leader in Augmented Reality Updated 15.1.2013 AR
Glasses Introduction Markus Eder Head of Computer Vision
[email protected] | www.wikitude.com
10. AR categories Video see through Video stream of environment
Augmentations on on top of video stream E.g. Smartphones, Webcam AR
Optical see through Augmentation projected on Optical device
Augments actual real world elements, not video stream
11. Recap: History of AR Glasses not new First research
projects focused on Optical see-through HMDs HMD, Backpacked
computer, GPS, compass E.g. Feiner et.al. (1997), Thomas et.al.
(1998) Development of mobile phones focus shifted to mobile devices
Mhrig et. al (2004) first 3d Marker Tracker Wagner, Reithmayr
(2008) first NFT Tracker on mobile phone 2012: Announcement of
Google Glass Explorer Edition avaialable from 2013 Started a Hype
Many Vendors surfaced
12. The other third screen? Desktop Mobile Augmented Reality
Information Density Context Relevance + =
13. Eyewear
14. Google Glass 360 16:9 640 Field of Vision Heads-Up Display
No see-through Companion App No GPS in-built Voice Commands Basic
controls on device Runs Android 4.4
15. Google Glass - Findings No real Augmented Reality Only
annotations Needs own SDK (GDK) for Development UI Specifically
designed for interaction paradigms Gets hot very easily Esp. longer
usage of camera
16. Vuzix M100 Field of Vision 16:9 360 640 Heads-Up Display No
see-through Companion App Basic Controls on device Runs Android
4.0
17. Vuzix M100 - Findings No Real Augmented Reality Small
screen allows very little information Supports Android SDK
Different headsets for different use cases Very small display Very
hard to navigate through menu
18. Epson Moverio BT-200 540 16:9 960 Binocular see through
External controller unit 3D Stereoscopic view Runs Android 4.0 GPS
built-in
19. Epson Moverio - Findings Allows actual Augmented Reality
Applications Needs Calibration Android SDK Enable/disable 3D
Stereoscopic mode Projects simple Android screen Main interaction
with controller unit No hands free interaction
20. Optinvent ORA Moncular see-through Camera: 5MP Sensors: GPS
Orientation Trackpad for Interaction Android 4.2.2 480 4:3 640
Field of Vision
21. Optinvent ORA - Findings Still in development No Consumer
Version available Android SDK Allows real AR Also needs calibration
Interaction similar to Google Glass
22. Calibration Difference of user view and camera view Camera
not aligned Account for displacement of integrated camera Account
for angle between camera user view Account for field of view of
user
23. Calibration
24. Interaction with eyewear Voice Commands Controller Unit
Companion App Gesture Control
25. Interaction Very diverse concepts Not as simple as
interaction with phones Search for optimized interaction Aim for
hands free interaction User can use hands for other tasks Guide
user (e.g. Maintenance)
26. User Interface we wish for Source: Cybershack,
ExploreEngage.com
27. User Interface we get
28. How to define Interfaces ?
29. User interfaces for eyewear Very small screen What
information is relevant for the user? Context awareness Application
often not the lone focus of user Guidance, Assistance applications
Needed fast information processing
30. Challenges Small screen estate Always in front of user
Information density How often can you show information Limited
cursor or not clickable at all Minimal battery capacity Low CPU
power
31. Challenges - AR Similar problems to AR on early mobile
phones Restricted computation power Restricted memory Small screens
How to create real optical see-through experience ? account for
displacement of camera Account for size of display Needs
calibration for correct augmentation
32. Summary Very different designs Some still under development
Mostly Android based Varying interaction concepts Basic to allow
interaction with glasses Specifically designed for Glasses
33. Summary contd Use case based interaction design Use case
based UI design Most interaction paradigms dont work on Glasses
Touch based navigation best solution? How much information needed
for user?