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Peter Conradie | Joel Laumans | Hans Kemp | Rolf den Otter | Rest of the IAD Team that is NOT a wireframe What the &%$! is an IDD? 1 Wireframes and Interaction Design Documents

Wireframes and Interaction Design Documents

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Page 1: Wireframes and Interaction Design Documents

Peter Conradie | Joel Laumans | Hans Kemp | Rolf den Otter | Rest of the IAD Team

that is NOT

a wireframe

What the &%$! is an IDD?

1Wireframes and Interaction Design Documents

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part 1

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wireframes?

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These are NOT good wireframes

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Not everyone knows exactly what they are doing

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wireframes?

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• Illustration of the content– Hierarchy– Relationships

• Displaying of content– How it is presented– The functionality

• Interaction with content

• Do not represent the aesthetics

• Do not contain graphic elements

• Do not convey the brand

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types of wireframes

• Sketches– Quick, experimental– Good for feedback

• Content only (lo fi)– Block diagrams– Good for flows

• High fidelity wireframes– Detailed wireframes– Comments / Annotations– Describe content & behavior– Describe function (for dev)– Understood without explanation

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types of wireframes

• Sketches– Quick, experimental– Good for feedback

• Content only (lo fi)– Block diagrams– Good for flows

• High fidelity wireframes– Detailed wireframes– Comments / Annotations– Describe content & behavior– Describe function (for dev)– Understood without explanation

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types of wireframes

• Sketches– Quick, experimental– Good for feedback

• Content only (lo fi)– Block diagrams– Good for flows

• High fidelity wireframes– Detailed wireframes– Comments / Annotations– Describe content & behavior– Describe function (for dev)– Understood without explanation

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DESIGN TIMELINE

11Wireframes and Interaction Design Documents

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Experience at CMD

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“Real world”

you you you friend(maybe)

you

not you not you you not you not you

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goals of wireframes

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• Communicate solutions for design problems

• Communicate fundamental design choices

• Get everyone on the same page

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goals of wireframes

• Different wireframes for different goals: Flows, user testing, content overview, etc

• Stick to the goal in mind!

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basic requirements

• Title + Description• Page number• Diagram of content• Comments annotations

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Adobe.com Homepage – Not logged in P02

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part 2

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Interaction design documentsInteraction Design Documents

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what are they?

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A document containing a collection of high fidelity wireframes describing the content, behavior, and interaction/scenarios of an interface.

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• Cover page• Table of Contents• Descriptions• Wireframes• Component / Elements

ingredients

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Cover pageCover page

Table of ContentsTable of Contents

Descriptions & ScenariosDescriptions & ScenariosAdobe.com Homepage – Not logged in P02

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components / elements?

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• Describe functionality byillustrating scenarios/flows

‘wireflows’

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• Lorem ipsum dolor sit atem…

• Text goes here. Text goes here. Text goes here. Text goes here. Text goes here.

• http://www.google.comhttp://www.google.com http://www.google.com http://www.google.com

use realistic text, don’t:

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• Forget color!(Unless of course it is essential to the user experience)

• Try and keep to the basics - ‘boxes and arrows’

• No rounded corners, drop shadows, images, etc

forget visual design

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focus on how the

interface works!focus on how the

interface works!

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• Points and vectors may be misleading when translating to pixels, don’t make texts too long!

scale / proportion

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• “re-usable solution to a commonly occurring problem”

• http://developer.yahoo.com/ypatterns/• http://www.welie.com/

don’t reinvent the wheel

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• They are specific

• More usable and easier to understand

• It will save you time!

Design Patterns (cont)

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• ajax, javascript, flash, etc

• sometimes hard to illustrate in wireframes

rich internet applications (RIA)

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Adobe.com Homepage – Not logged in

P02

?

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• Frame-by-frame• Lo-fi Animations• Wireframes with keyframes

dynamics in static wireframes

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Frame-by-frame

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Lo-fi animation

http://developer.yahoo.com/ypatterns/pattern.php?pattern=carousel

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Wireframes with keyframes

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• Clear enough to develop from• Serve as a blueprint for final product• Get everyone on same page (designer, developer,

project leader, etc)

‘3 keys to success’

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• Visio• OmniGraffle• InDesign• Illustrator• Fireworks• Powerpoint

• Software comparison:• http://www.uxmatters.com/MT/archives/

000161.php

what software?

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• Cross-platform (Windows & OS X)• Templates, elements, components library• Pagination & master pages• Good for diagrams & text• Vectors• Print & Screen

indesign

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resources (online)

• http://userpathways.com/2008/06/26/the-what-when-and-why-of-wireframes/

• http://www.strangesystems.net/archives/2005/03/using_wireframe.php#2

• http://developer.yahoo.com/ypatterns/

• http://www.slideshare.net/hanskemp/iad2-q3-hoorcollege2-446318/

• http://www.time-tripper.com/uipatterns/Introduction

• http://project.cmd.hro.nl/cmi/hci/toolkit/

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resources (offline)

• Designing for Interaction – Dan Saffer– Chapter 5

• Communicating Design – Dan Brown– Chapter 10

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Assignment (groups of 3-4 people)

1. Pick a webpage which contains several RIA elements.

1. As a group, quickly analyze the interactive elements on the webpage. (Design patterns?)

1. Make a hi-fi wireframe of the RIA elements using any of the methods (key-by-key, low-fi animation, or wireframe keyframes)

Total time: 1h 15min

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