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Why Second Life? Patricia F. Anderson, [email protected] (a.k.a. Perplexity Peccable) Assisted by Marc Stephens (a.k.a. Memetic Projects) © 2008 Regents of the University of Michigan. All rights res

Why Second Life?

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A presentation for Enriching Scholarship 2008 about trends in virtual worlds and applications of Second Life to academic and professional productivity.

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Page 1: Why Second Life?

Why Second Life?

Patricia F. Anderson, [email protected] (a.k.a. Perplexity Peccable)

Assisted by Marc Stephens(a.k.a. Memetic Projects)

© 2008 Regents of the University of Michigan. All rights reserved.

Page 2: Why Second Life?

First, Why Virtual Worlds?

• ROI– Economics– Skills building / modeling– Transferability

• Access– Global – Asynchronous– Synchronous

Page 3: Why Second Life?

Why Virtual Worlds

• Qualitative– Vision– Diversity– Collaboration– Community

• Future & Current Trends– Virtual Worlds for Children & Youth– Integration– Portability– Scalability

Page 4: Why Second Life?

Why Virtual Worlds

• IBM GIO Report: http://domino.watson.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html

Page 5: Why Second Life?

Why Virtual Worlds• Trondsen, Eilif. Virtual Worlds and Collaborative Work,

Survey Results: http://sric-bi.com/news/VWCcollabwksurvey2008-03.pdf

Page 6: Why Second Life?

Where are our kids?

• Gaia: http://www.gaiaonline.com/

Page 7: Why Second Life?

Who’s there with our kids?

• Motherhood is Hell: February 28, 2008: Confessions of a Middle-Aged WebKinz Addict: http://motherhoodishell.blogspot.com/2008/02/confessions-of-middle-aged-webkinz.html

Page 8: Why Second Life?

What are our kids learning in virtual worlds?

• Alice: an Educational software that teaches students computer programming in a 3D environment: http://www.alice.org/

Page 9: Why Second Life?

Why should we care if our kids play there?

• The Affordances of Virtual Worlds and 21st Century Learning Environments (Tuesday 29th April 2008 9:53am): http://spotlight.macfound.org/main/entry/affordances_virtual_worlds/

Page 10: Why Second Life?

New developments

• Naone, Erica. Whole Body Gaming (Monday May 5, 2008): http://www.abcnews.go.com/Technology/GadgetGuide/story?id=4790043&page=1

Page 11: Why Second Life?

New developments

• Emortal, the next generation playground: http://www.emotiv.com/

Page 12: Why Second Life?

Important Virtual Worlds Trends

• MediaGrid– Second Life– World of Warcraft– Wonderland– Croquet

• OpenLife• OpenSim

Page 13: Why Second Life?

So You’ve Heard About Second Life

• Screenshot of SecondLife website

• http://secondlife.com/

Page 14: Why Second Life?

So You’ve Heard About Second Life

• “Second Life is a 3D online digital world imagined, created, and owned by its residents.”

• “Your world. Your imagination.”

• http://secondlife.com/

Page 15: Why Second Life?

So You’ve Heard About Second Life

• Also known as the Metaverse, a term from Snow Crash, a novel by Neal Stephenson.

• What does it mean -- “3D online digital world”?

http://abyss.hubbe.net/fredrik_favs.html

Page 16: Why Second Life?

Second Life is a Virtual World With:

• Doctors, bankers, candlestick makers;

• Builders, workers, dancers, shirkers;

• Churches and homes; gardens and domes;

• Libraries, museums; teachers and beach bums!

Page 17: Why Second Life?

Second Life is Growing …

• From ~2002 to ~2007 …

Page 18: Why Second Life?

Who is Already There? Corporate

• Adidas• Apple Inc.• Best Buy• BMW• Cisco Systems• Coca Cola• Comcast• Dell• H&R Block• IBM

• NBA (basketball, really)• NBC• Nissan• Pontiac• Reuters• Sun Microsystems• Toyota• The Weather Channel• Warner Brothers• … and many more …

Page 19: Why Second Life?

Who is Already There? Businesses

• Map of corporate presence inSecond Life from the Kzero blog. (Second Life Brand Map version 1.6)

Source: Kzero: Second Life Brand Map: http://www.kzero.co.uk/blog/?page_id=431

Page 20: Why Second Life?

Who is Already There? Schools

• Bowling Green State University

• Columbia University• Duke University• Drexel University• Harvard University• New York University• Ohio State University• Pennsylvania State

University• Princeton• Stanford University• SUNY

• Temple University• UCLA & UC - Berkeley• University of Cincinnatti• University of Colorado at

Denver Medical Center• University of Kansas

Medical Center• University of Texas Medical

Branch• University of Tennessee

College of Medicine• Vassar College• Virginia Tech

… and over 100 more. Source: SimTeach: http://tinyurl.com/2fen2s

Page 21: Why Second Life?

Who is Already There? Schools

• Map of colleges and universities with a presence inSecond Life from the Kzero blog. (Second Life College Map version 1.6)

Source: Kzero: Second Life University Map: http://www.kzero.co.uk/blog/?page_id=551

Page 22: Why Second Life?

Why Second Life …

• Be where the students are• Engaging our new students• Immersive environment (you gotta see it to

believe it)• Allows interactive distance education on a

level previously unimaginable• Personal productivity - meetings and more• Collaboration & simulation & visualization,

oh my …

Page 23: Why Second Life?

More Practically …

• Professional Engagement• Economics• Discovery• Education• Productivity• Collaboration• International / Global• Qualitative Reasons

Page 24: Why Second Life?

Second Life Now or Later?

• “Imagine it’s 1949 and you’re a big brand. Do you NOT participate in TV? Or, it’s 1925. Do you NOT participate in radio?”

• Tuple vs. Kipple. Value of Measuring Engagement. June 7, 2007.

Page 25: Why Second Life?

What’s There? Basilica di San Francesco di Assisi

Page 26: Why Second Life?

What’s There? Nanotechnology Island

Page 27: Why Second Life?

What’s Happening There? Interacting with Cells

Page 28: Why Second Life?

What’s Happening There? Outer Space Simulations

Page 29: Why Second Life?

What’s Happening There? Clinical Training

Page 30: Why Second Life?

What’s Happening There? Historical Reenactment

Page 31: Why Second Life?

Things to Do: Meetings

Page 32: Why Second Life?

Things to Do: Concerts

Page 33: Why Second Life?

Things to Do: Events

• Images of presenter with slides in front of a conference audience at the Second Life Best Practices in Education annual meeting.

Page 34: Why Second Life?

Things to Do: Information

Page 35: Why Second Life?

Things to Do: Outreach / Advocacy

Page 36: Why Second Life?

Things to Do: Data Visualization

Page 37: Why Second Life?

Things to Do: Collaboration

– Think wiki-types of functionality in visual and 3D spaces

Page 38: Why Second Life?

Things to Do: Healthcare Consumer Communities

Page 39: Why Second Life?

Education

• Ohio University Second Life Campus

http://www.youtube.com/watch?v=aFuNFRie8wA

Page 40: Why Second Life?

Education Ideas• Basic sciences

– Interactive anatomical & cellular models– Class or small group interaction with anatomical

avatars

• Communication skills– Patient history taking– Problem solving– Cultural competencies– Ethical role-playing

• Clinical space design & modeling

Page 41: Why Second Life?

Education Ideas

• Guided discovery– Treasure hunts

• Exploration• Construction• Design• 3D modeling• Roleplay• Meetings • Distance learning• International teaching

Page 42: Why Second Life?

What You Need To Know Beforehand

• Tech– Bandwidth– Hardware– Screen resolution / Video cards– Frequent Downloads / Software Updates

• Social & Planning– The Wednesday Factor

• (grid is down for upgrades)

– Small Groups– SLURLS – Money in SL

Page 43: Why Second Life?

• Go shopping with a muscle man

• Build a cathedral. Visit with angels, devils, and dragons

• Build a skeleton for a giant, with a beating heart. Teach others how to help.

• Scan an Easter Island statue and import it as a 3D object.

• Explore a coral reef ecosystem -- in high heels.

• Piggyback a ride on Saturn and take tourist pics of the rest of the solar system.

“Your imagination. Your world.”

Page 44: Why Second Life?

Starter Resources for Higher Ed SL Education

• Conklin, Mega S. 101 Uses for Second Life in the College Classroom. http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf

• Open Sledware (Open Courseware in Second Life): http://opensledware.wikispaces.com/

• Second Life Educators Archives: https://lists.secondlife.com/pipermail/educators/

• SimTeach Wiki: http://www.simteach.com/wiki/index.php

Page 45: Why Second Life?

Starter Resources for SL Science & Research

• McConaghy, T. Troy. A Sampler of Science in Second Life. Nature Network: http://network.nature.com/blogs/user/U475C43B9/2007/06/17/a-sampler-of-science-in-second-life

• Second Life Research: http://secondliferesearch.blogspot.com/

• Science & Technology in Second Life: http://scilands.wordpress.com/blog/

Page 46: Why Second Life?

More Resources Cited in This Presentation

• The Affordances of Virtual Worlds and 21st Century Learning Environments (Tuesday 29th April 2008 9:53am): http://spotlight.macfound.org/main/entry/affordances_virtual_worlds/

• Alice: an Educational software that teaches students computer programming in a 3D environment: http://www.alice.org/

• Gaia: http://www.gaiaonline.com• IBM GIO Report:

http://domino.watson.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html

• Motherhood is Hell: February 28, 2008: Confessions of a Middle-Aged WebKinz Addict: http://motherhoodishell.blogspot.com/2008/02/confessions-of-middle-aged-webkinz.html

• Naone, Erica. Whole Body Gaming (Monday May 5, 2008): http://www.abcnews.go.com/Technology/GadgetGuide/story?id=4790043&page=1

• Trondsen, Eilif. Virtual Worlds and Collaborative Work, Survey Results: http://sric-bi.com/news/VWCcollabwksurvey2008-03.pdf

Page 47: Why Second Life?

More Resources Cited in This Presentation

• Kzero: Second Life University Map: http://www.kzero.co.uk/blog/?page_id=551

• Kzero: Second Life Brand Map: http://www.kzero.co.uk/blog/?page_id=431

• Brandon, John. The 8 Top Corporate Sites in Second Life. Computerworld May 2,2007. http://tinyurl.com/3yzzgk

• Second Life Research: Brand Entry Timeline for the Automotive Industry. http://secondliferesearch.blogspot.com/2007/06/brand-entry-timeline-for-automotive.html

• Tuple vs. Kipple. Value of Measuring Engagement. June 7, 2007. http://blogs.electricsheepcompany.com/joel/?p=21

Page 48: Why Second Life?

•Want to get started? Come to our next presentation in two days!