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Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved. VBS2 v2.0 Update, March 2012

VBS2 2.0 Update March 2012

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Produced by Bohemia Interactive Simulations, this update provides the latest information regarding the VBS2 version 2.0.

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Page 1: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

VBS2 v2.0 Update, March 2012

Page 2: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Scope Bohemia Interactive Simulations Update VBS2Fires Acceptance testing June 2012

VBS2 v2.0 Acceptance testing June 2012 Motivation Capabilities Contracted development Middleware

Next Steps

Page 3: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

BISim Update Support improvements Dedicated US-based support team

• Steve McCarty is new Support Manager Dedicated Documentation Manager position established

BISim US development team matures Significant SE Core development FalconView integration for USSOCOM

US Army release management transitioning to our US office

Page 4: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Training Imparting knowledge For example, using VBS2 to instruct soldiers on tactics

Simulation Modeling the real world For example, using VBS2 within a crew procedural trainer

Development Building content or plug-ins to support training or simulation

BISimulations.com

Page 5: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

VBS2Fires New version to be released to US Army with VBS2 v2.0 Fire planning Timeline allowing you to view and edit which guns fire at which targets

Battlespace management Visualize No, Restricted and Free Fire Zones in 3D Records violations

Target worksheets Add, edit, save and load lists of targets and view targets on VBS2 map

Deconfliction Including reports in AAR

Visual effects improvements Smoke, illum and WP rounds improved

AI reactions Hotkey support

Page 6: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

VBS2Fires

Page 7: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

VBS2 v2.0

Page 8: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Motivations

Page 9: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Graphics

Page 10: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

High detail content

Page 11: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Soft shadows

Page 12: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Soft shadows

Page 13: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Ambient occlusion

Page 14: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Ambient occlusion

Page 15: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Parallax mapping

Page 16: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Per-pixel lighting

Page 17: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Per-pixel lighting

Page 18: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Super shaders

Page 19: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Beacon lights

Page 20: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Light source object

Page 21: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Laser white-out

Page 22: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Water rendering

Page 23: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Particle effects

Page 24: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Weapon muzzle blast

Page 25: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

AT weapon back-blast

Page 26: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Units and weapons

Page 27: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

High detail faces

Page 28: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Body armor

Page 29: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Set BMI and height

Page 30: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Wounding model

Page 31: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Wounding model Video Shows amputation and medivac by helicopter YouTube video

Page 32: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Fleeing / surrendering

Page 33: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Low velocity grenades

Page 34: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Javelin

Page 35: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Visible unit ranks

Page 36: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Scuba diving

Page 37: VBS2 2.0 Update March 2012

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Parachuting

Page 38: VBS2 2.0 Update March 2012

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Artificial intelligence

Page 39: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

AI path-planning

Page 40: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

AI path-planning Video Shows path-planning improvements in VBS2 v2.0 compared to v1.60 Made possible due to multi-core YouTube video

Page 41: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Multi-core FPS improvement due to multi-core Number of units refers to number units rendered in the scene

0

10

20

30

40

50

60

70

80

100 Static Units

100 Moving Units

300 Static Units

VBS2 v1.60 VBS2 v2.0

Page 42: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Micro AI

Page 43: VBS2 2.0 Update March 2012

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Micro AI Video Shows improvements to AI behaviours Note that nothing is scripted, the squad is given one waypoint with

combat mode “COMBAT” YouTube video

Page 44: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Waypoint improvements

Page 45: VBS2 2.0 Update March 2012

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Vehicles

Page 46: VBS2 2.0 Update March 2012

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Improved damage

Page 47: VBS2 2.0 Update March 2012

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Improved towing

Page 48: VBS2 2.0 Update March 2012

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Boomerang

Page 49: VBS2 2.0 Update March 2012

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Logistics units

Page 50: VBS2 2.0 Update March 2012

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LCM8

Page 51: VBS2 2.0 Update March 2012

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Wet docks

Page 52: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Physics improvements

setmass 20000

setmass 10000

Page 53: VBS2 2.0 Update March 2012

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Walk below the waterline

Page 54: VBS2 2.0 Update March 2012

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New content

Page 55: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Editor

Page 56: VBS2 2.0 Update March 2012

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GPS coordinates

Page 57: VBS2 2.0 Update March 2012

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New status bar

Page 58: VBS2 2.0 Update March 2012

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New status bar

Page 59: VBS2 2.0 Update March 2012

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Sandstorms

Page 60: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Sound sources

Page 61: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

User interface scaling

Page 62: VBS2 2.0 Update March 2012

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Script debugger

Page 63: VBS2 2.0 Update March 2012

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VBS2 Launcher

Page 64: VBS2 2.0 Update March 2012

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Contracted development

Page 65: VBS2 2.0 Update March 2012

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Contracted development Tank Gunnery Enhancements Parallax error correction Hunter-Killer (commander override) Simulation of Challenger II optics FCS simulation, including lase / lead Gun and optics stabilization, clamp gun Physics improvements Internal model of Challenger II Convoy and beacon lights Improved sounds Vehicle gearing and braking Boggy ground

All capability is available in VBS2 v2.0!

Page 66: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Contracted development Video Shows a small subset of the tank gunnery enhancements funded by the

UK MOD All enhancements could be easily applied to other VBS2 armoured

vehicles without significant cost YouTube video

Page 67: VBS2 2.0 Update March 2012

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Contracted development Multi-channel and fixed frame rate in VBS2

Page 68: VBS2 2.0 Update March 2012

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Contracted development SE Core integration via VBS2 Content API

Page 69: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Middleware The US Army should focus on integration of new middleware, not development of new games Facilitates re-use Leverage game industry standards

VBS2 v2.0 leverages middleware: PhysX by Nvidia for realistic vehicle and ship physics Rotorlib for theoretically correct rotary flight models xaitMap and very soon xaitControl for new AI behaviors VBS2Fires, VBS2Strike by SimCentric LVC Game by Calytrix Alelo Virtual Role Players Discovery Machine AI Console

BISim stands ready to integrate Havok middleware!

Page 70: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Future ArmA3 is our next “game for entertainment” release Further graphical enhancements 3D clouds Rag-doll animation Inverse kinematics Full support for industry standard scripting

Beyond VBS2 v2.0: Ease of use Multi-server architecture

• Server redundancy … and a number of other important yet-to-be-announced features

Page 71: VBS2 2.0 Update March 2012

Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

Presented by: Peter Morrison Chief Executive Officer Bohemia Interactive Simulations

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