Upload
pajo01
View
1.008
Download
1
Tags:
Embed Size (px)
DESCRIPTION
Understanding co-creation of value through value encounters
Citation preview
VALUE ENCOUNTERSsupporting value network
analysis
Hans WeigandTilburg UniversityThe Netherlands
E3-value business model (Gordijn & Akkermans, 2004) – basics
Main goals:understand businessachieve shared meaning between stakeholderschange/improve businessstarting-point for IS design
Co-creation of value
- Customers involved in product design (Nike, crowd-sourcing)
- Customers involved in marketing (Facebook)- Customers involved in development (open
source model)- Co-creation of value in service encounter (S-D
logic: “all firms are service firms”)- Co-creation in all business activities (e.g.
employee training
Source:Stephen Vargo, 2009www.sdlogic.net
Two-sided markets
• Eisenbaum & Parker, Van Alstyne, 2006.
• Examples: – Google (searchers, advertizers) – Playstation (players, developers) – Wi-Fi equipment providers (laptop users,
access points)
• Challenges in pricing vs subsidizing and coping with winner-take-all competition vs sharing.
E3-value- example hospital
Limitations of e3value
• Activities are located within actors. This makes it impossible to model activities in which multiple actors are involved (that is, they have to be split up)
• According to the work of Thomas Choi, the units of analysis in networks are triads.
Triads in networks(Choi & Wu, 2009; Li & Choi, 2009)
suppliercustomer suppliercustomer
agent
Serviceoutsourcing
supplier1buyer
supplier2
Multiple suppliers
+
--
Value encounter
• A value encounter is an interaction space between multiple actors where each actor brings in certain resources; these resources are combined then in such a way that value is created to all of them.
• Value encounters can be connected by means of a causal relationship (“+”), when activity in one encounter reinforces the activity in another encounter
value activity
actor
value transfer(proposition)
value transfer(derivation)
source
to
beneficiary
from
reinforce
1 1
1 1
internal resource
controlled by
1 1
value object
value encounter
value object
TypeOf TypeOf
** **
object object
*1
value activity
actor
value transfer(proposition)
value transfer(derivation)
source
to
beneficiary
from
reinforce
1 1
1 1
internal resource
controlled by
1 1
value object
value encounter
value object
TypeOf TypeOf
** **
object object
*1
FINANCIAL-How is the money distributed over the partners?-What is the expected profitability for each actor (short-term, long-term)?-What institutional form is taken to distribute the money?
OPERATIONAL-How is the value activity to be characterized (pattern)?-How is the value activity supported (technology)?-What are the goals and metrics?-How is the optimization ensured?-How are responsibilities assigned?
KNOWLEDGE-Is knowledge gained from available data?-Are core competencies systematically maintained?-Is knowledge acquired also explored?-Is there a healthy mix of explicit and implicit knowledge?-Is there an optimal use of standards?
SOCIAL-Is the social network actively developed?-Are social networks maintained systematically?-How is the social network explored-Is there a healthy mix of formal and informal contacts?-What is the contribution of the network to social capital of the environment?
Value Encounter Analysis Model
Conclusions
• To capture the logic of co-creation of value, e3-value should be extended with the notion of value encounter and the process of value encounter analysis.
• More network analysis methods should be worked out.
• For both analysis and design, the recognition of basic patterns (analysis, solution) can be useful.
• Analysis of relationships between value encounters may be useful for exploring innovation.