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UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

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UX is bandied about a lot these days, getting confused with design and UI and all sorts of things. Setting the facts straight of what it really means to create a user experience [hint: research]. We've got the 5whys, the 5users, and why we should be able to use all five fingers on our phone, rather than being all thumbs. Cereal infographic by/ @ed_lea http://www.edlea.com/blog/143679/design-metaphor.html/

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Page 1: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?
Page 2: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

OR

THE UGLIEST “DESIGN” PRESENTATION

YOU’LL EVER SEE

Page 3: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

UX IS NOT DESIGN

Page 4: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?
Page 5: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?
Page 6: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?
Page 7: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

…BUT WAIT.THERE’S MORE TO IT THAN THAT.

“WHEN IS A BOWL NO LONGER A BOWL?”

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Page 9: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

THE

5WHYS

Page 10: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

- Why are you having cereal?- Because I’m hungry.

- Are you sure?- Well, I’m going to eat something.

- Why do you want to eat something?- Actually, I just saw three ads for food on TV.

- Why are you watching TV at this hour?- Well, I’m kinda lonely cause my boyfriend is out of town.

- Why are you lonely without him?- Uh, well… I just moved here to live with him.

Page 11: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?
Page 12: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

User Experience: - The interaction of someone with this thing

you’ve made.

User Experience Research:- Who is this person touching your stuff?- Why are they touching it?- Where are they touching it?- What do they get out of it?- Was it ‘nice?’- Did it actually answer their “need?”

- …and do you want it to?

Page 13: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

So, does our user need

a nicer spoon,

a better bowl,

tastier cereal…

…or perhaps some

new friends and

a local bar?

Page 14: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

Are we designinga) “friend finder social app”Orb) “local food and drink deals site”

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This is not the most natural way to interact with your touch screen!!!

This is designing a desktop onto a mobile phone.

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What is the number one difference in how people shop in Asia vs the US?

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But still…

WHY.

Page 24: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

Like trying to get picked for a kickball team in elementary school

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FIRST: fit into their habitsTHEN: change their lives

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SummaryWhy, Why, Why, Why, WhyWho, what where whenHow?

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Page 28: UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

Tom Landauer and Jakob Nielsenhttp://www.useit.com/alertbox/20000319.html

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So…

For example“I need an app to send thank you cards…”

Fix this!

[HINT: THIS IS NOT THE SOLUTION!]