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User Experience: An Industry in Transition Always

User Experience: An Industry (Always) in Transition

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I was invited to give a talk at Stanford's d.school, and here are my slides. I've updated them with more cohesive notes where possible. Some points of my talk were simply too much to include in the notes. Enjoy!

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Page 1: User Experience: An Industry (Always) in Transition

User Experience: An Industry in Transition

Always

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Americans increasingly access the internet in different ways.

Studio ArchetypeMethodYahoo!Capital One™FlickrKosmixAdaptive Path

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• A bit of history• A definition of UX• Teams• 8 Principles• Process• Never stop asking

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A brief history of UX

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Usability Engineering

(HCI)

Software Engineering

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Graphic Design

Usability Engineering

(HCI)

Software Engineering

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Graphic Design

Usability Engineering

(HCI)

Software Engineering

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Graphic Design

Software Engineering Product

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Waterfall Process

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www

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The web caused UX.

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Graphic DesignersDevelopersAnthropologistsEthnographersMarketersInteraction Designers

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WritersPsychologistsArchitectsAnalystsResearchers

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UX! Who are we?

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Information Designers

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Interface Designers

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User Interface Designers

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Human Interface Designers

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Information Architects

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Brand & Identity Architects

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Brand & Information Architects

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Architects for the New Economy™

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Interaction Designers

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User-centered Designers

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User Experience Architects

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User Experience ArchitectsDesigners

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User Experience ArchitectsDesigners

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Experience Designers!

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Experience Designers

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Design Thinking™The Design Process™Agile UX™Lean UX™

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You can’t make shit with only designers.

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What is UX right now?

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User Experience: how one feels about using a product, system, or service.

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DemographicsContextMotivationsValuesFeelingsCulture

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Demographics

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Context

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Context

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Motivations

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So what’s measurable?

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How’s this get back into the experience?

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What is UX Design?

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Experience design (XD) is the practice of designing products, processes, services, events, and environments with a focus placed on the quality of the user experience and culturally relevant solutions, with less emphasis placed on increasing and improving functionality of the design.[1] An emerging discipline, experience design draws from many other disciplines including cognitive psychology and perceptual psychology, linguistics, cognitive science, architecture and environmental design, haptics, hazard analysis, product design, theatre, information design, information architecture, ethnography, brand strategy, interaction design, service design, storytelling, heuristics, technical communication and design thinking.

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User experience design (UXD) is a subset of the field of experience design that pertains to the creation of the architecture and interaction models that affect user experience of a device or system. The scope of the field is directed at affecting "all aspects of the user’s interaction with the product: how it is perceived, learned, and used."

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Our definition:Drawing on whatever and whomever you need to in order to design and build awesome products.

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Teams

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If everyone on the team isn’t part of the UX focus, you have a problem.

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Everyone needs at least a cursory understanding of what other folks do.

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Makers

Devs Designers

“Strategists”

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Makers

Devs Designers

“Strategists”

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Web+ Mobile

Retail space

Search Engine

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8 PRINCIPLES

(There should be 9.)

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Don’t get bogged down.

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When making products and services, strategy and design are vapor without execution.

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12,972

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Design doesn’t end with a stack of documents.

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Get to “code” as soon as possible.

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Be in touch with your audience.

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Context over consistency

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Say “No.”

Often.

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When it matters, fast trumps beautiful.

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Beautiful

Sticky AWESOME

Fast

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Process

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Audience feedback

New idea

Launch

New features

V.2 V.3

Major Bug

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UXish questions

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Who’s it for?

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What would I want to do first? And then?

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What am I (or they) trying to achieve?

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Where are people going to use this?

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What do the business stakeholders want out of this?

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In what ways are we trying to change someone’s (or a group’s) behavior?

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What can we remove?

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Copywriting is design.

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In what ways can we improve the copywriting?

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In what ways can we improve the copywriting?

How

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How can existing solutions be improved?

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Why do current options suck so badly?

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What’s the best tool for this job?

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UX is murky at best. That’s ok.

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