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Sponsored by
David Scronce ▪ Student Service Systems
April 6, 2010
Presenters
Allison BloodworthBernie GeuyDaphne OgleDavid ScronceRachel HollowgrassTony Christopher
User Engagement for Berkeley’s Software Teams
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Why engage users?
To best meet user needs
We are not them, and they are not us.
To achieve user buy-in
To minimize time and cost of incorporating previously unrecognized features
To ensure that a project is both useful and usable
A story...
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
It is the task of the parent,
user experience designer or
government to engage their
users and convey the benefits
of these activities.
Are users always right?
Users ask WIIFM? What’s in it for me?
For many of us:
Babies don’t like to wear shoes.
Patients don’t enjoy visiting the dentist.
Citizens don’t want to pay taxes.
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Once upon a time in 2002
Game NeverendingThis online, multi-player game was launched in 2002:
Based on instant messaging and object manipulation
No way to win or measure success
Community and communication between players was encouraged
Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Game Neverending
Virtual objects to be manipulated and chatted about included:
Sheets of paper
Bowls of gruel
Slime balls
Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Game Neverending
A team member had an idea.
What if users could add their own files as objects? Users could share and chat about:
Word docs
Photographs
The team implemented this feature.
Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
DOC
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Game Neverending
Users really liked the photo-sharing feature. They responded so strongly that the team decided to make that feature more prominent. Eventually, the interface was radically changed and all other aspects of Game Neverending were removed. The site was renamed and went on to become a very popular online tool named ...
Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/, Yahoo and Creative Commons.
Yay team!You listened!
You are heroes!
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Game Neverending
Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
... Flickr!
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
How can software teams engage users?
Survey
Focus Group
Interview
Card Sort
ParticipatoryDesign Data
Analysis
Examples of ActivitiesUsabilityStudy(FKA “User Test”)
Contextual Inquiry
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
How can software teams engage users?
Light EngagementDaphne Ogle
Usability Study (FKA “User Test”)
“Psst! Want a Peet’s gift card?Come test our software for 5 minutes.”
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
How can software teams engage users?
Significant EngagementBernie Geuy, student portal project
A series of design workshops resulted in the creation of a task force:
Cal Student Online Experience (COSE)
The users are on the team!
Participatory Design
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
How can software teams engage users?
Significant EngagementBernie Geuy, Student portal project
Sketches from students
Participatory Design
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
How can Berkeley teams find users?
The GoTo Network
The GoTo Network is here for you! Use the Network to contact users and receive input on your project.
1 Coordinator: Tony Christopher
Administers list of GoTo People
Keeps us all connected and working effectively
Software Project Teams
GoTo People
End Users and SMEs
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
How can Berkeley teams find users?
The GoTo Network
What the GoTo People expect from software teams:
Clear, reasonable requests
Updates or a method to stay informed about software projects
This allows them to remain effective and “in the know.”
Software Project Teams
GoTo People
End Users and SMEs
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
A clear, reasonable request for GoTo People
A Clear, Reasonable Request:
Topic
Types of users
Commitment
Time frame
Incentives
Status tool
Way to contact you or your team
GoTo People,
The Cal Grad Mobile Team is interested in graduate students’ use of mobile devices. Could you please put us in touch with any interested grad students? Participation will involve one hour of time during the week of May 24 to 28, 2010. The only incentive that we can offer is a more targeted mobile experience in the future.
Here’s the page on which you can track our project’s status:
www.berkeley.edu/cgmt/status.html
Thank you.
—Cal Grad Mobile Team <[email protected]>
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Address for GoTo Network
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
How many users are enough?
Rules of Thumb
Broad activities such as surveys, data analysis, etc
Focused, extended work such as participatory design
In-depth qualitative work such as contextual inquiry or usability testing
Source: Jakob Nielsen, http://www.useit.com/alertbox/quantitative_testing.html
1 10 100 1000
Number of Participants
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Everyone on a team — architects,
coders, graphic designers, project
managers, etc. — can benefit from
contact with users. If one person on
a team does most of the work with
users, have them pair up with other
team members so that everyone
gets a little exposure.
Who can work with users?
Much of user engagement is simple. Anyone on a team can participate if they have skills like these:
Active listening
Empathy: Understanding people’s motivations
Big picture
Attention to detail
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
YES!Contact the campus UCD group:
Allison Bloodworth
Is there any help available?
The campus User-Centered Design group meets monthly.
Here are some ways the group can assist your project:
Suggestions for user engagement activities
Feedback on usability
Advice on tough design problems
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
If you have a question about the “human subjects” aspect of an activity, visit the CPHS website at
http://cphs.berkeley.edu/
Are participants “human subjects”?
UC Berkeley’s Committee for the Protection of Human Subjects is comprised of two Institutional Review Boards (IRB). The primary mission of the IRB is to ensure the protection of the rights and welfare of all human participants in research conducted by university faculty, staff and students.
Source: http://cphs.berkeley.edu/
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Questions
What was meaningful to you today?
How could we make this group more valuable to you?
What are our next steps?
User Engagement
for Berkeley’s
Software Teams
April 6, 2010
Contact Information and Resources
PeopleAllison Bloodworth, [email protected]
Bernie Geuy, [email protected]
Daphne Ogle, [email protected]
David Scronce, Student Service [email protected]
Rachel Hollowgrass, [email protected]
Tony Christopher, Student Service [email protected]
OrganizationsAssistive Technology Teaching and Learning Center (ATTLC)http://attlc.berkeley.edu/about.html
Campus User-Centered Design [email protected]
Committee for the Protection of Human Subjectshttp://cphs.berkeley.edu/
Fluid Project resourceshttp://wiki.fluidproject.org/display/fluid/Design+Handbook
GoTo [email protected]
Further ReadingAdaptive Pathhttp://www.adaptivepath.com/
Alan Cooperhttp://www.cooper.com/
Boxes and Arrowshttp://www.boxesandarrows.com
Don't Make Me Think by Steve KrugISBN 0321344758
Interaction Design Associationhttp://www.ixda.org/
Jakob Nielsenhttp://www.useit.com