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Slides from the Product Professionals Networking event hosted by AIPMM and Adaptive Makreting in Hyderabad, India on Feb 3rd.Usability & Interface Designwww.adaptivemarketing.in
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Product Professionals
Networking Meet
Hyderabad
2
Training
Train and certify product professionals for accelerated
career growth
Consulting
Helping companies launch new product lines and scale
existing ones throughout the product lifecycle with
predictable success.
Execution
Integrate with client’s management team and help set
and execute product strategy
We consult with companies and train
professionals on ―productizing‖
3
Open
Workshops
Adaptive
Product
Management
Professional
Adaptive
“Productizing”
Essentials for
Engineers
Adaptive
Workshop on
Agile
Adaptive
Workshop on
Interface
Usability &
Design
Duration 5 days 2 days 1 day 2 days
Audience 5+ years
experience in
product
company
5+ years
experience.
Engineers, Project
Managers,
Architects
Product Owners,
Scrum Masters,
Product Managers
UX Designers,
Product Managers,
Architects, Dev/QA
Leads
Focus Best Practices
for Product
Management,
Marketing,
Business Plan,
Social Media.
Career
transformation.
Developing a
customer &
business context
around building
products.
Understand P&L,
Business plan,
success metrics
Agile
Management, User
Stories creation,
Roadmapping,
Acceptance
Planning
User Experience
Design, Usability
Audits. Interaction
Design, Visual
Validation of New
Product Innovation
Certification AIPMM, USA
Certification
(CPM/CPMM)
Adaptive Product
Professional
Certification
Adaptive Product
Professional
Certification
Adaptive Product
Professional
Certification
What is Usability and 5 reasons as to why
do we care about it?
5 observations on Usability that might not
be obvious
5 Phases for the Usability Design
Q&A/Discussion
The extent to which a product can be
used by specific users to achieve
specified goals with
• Effectiveness
• efficiency and
• satisfaction
in a specified context of use
ISO 9241-11 1998 definition
Reduced Cost
Delight means more Dollars
Sustainable Differentiation
Builds Higher Brand Equity
Increase user productivity and
efficiency
20,000 downloads of
ProtectionPilot over a
10-week time span
generated only 170
calls to McAfee's
support lines—approx.
one-tenth the
expected volume.
Third of those support
calls were actually
pre-sales questions
7
Blockbuster product that changed fortune of the company
User Experience design was the cutting-edge
Thinnest clam shell phone that became huge hit when it was launched in 2003
8
9
60% increase in
overall product
revenues 3x increase
in market share from developed
countries
Unusability sometimes stands out
Structurally Correct
doesn’t mean
functionally usable
Accepting a mental model
Breaking Mental
Models is hard but
done rightly it
produces
DELIGHT!
Adapting from featurism to delight
Functions in a Microwave appliance • 5 Way cooking( M+G+C+MG+MC)
• 8 Auto Cook
• 4 Auto Defrost
• 3 Auto Roast
• 5 power level Control
• Clock function
• Child lock function
• Ferment function
Hint: They are all Apple products
Understand your Personas
Personas are fictitious yet representation of your market segment
Buyer vs User Persona Study of
• Needs - What people need to make their life easier
• Desires - What they want (does not equate to what they need)
• Abilities - What they can understand and do
• Methods - How they do things now
ATMs as a money depositor!
NCR ATM
• Study done for low-literacy,
low-income group – small
traders & professionals
• Friendlier than the cashier
• Cash deposit system rather
cash withdrawal system
Simple vs Powerful
Usability is in
context of the
Persona
What is more
usable – simple
or powerful?
Get the Mental Model right
Good Read: Diffusion of Innovation by
Everett Rogers
Weaving Usability Design into the
Product Development Process
Non-conformities are costliest in a
development cycle
Visual mockups vs. textual specifications
Sustaining Launch Verification Development Planning Concept
$2x $20x $50x $100x $500x
Product Management
Product Design
Technology Innovation
Ideal Architectures
Performance, Efficiency
Product Engineering
User Research
User-Centered Design
Design Evaluation
Market led Innovation
Customer requirements
Business propositions, ROI’s
A Method to this Madness
Ideation Market Problems
Visual Validation
Information Architecture
Design Layout
Design Styling
A Method to this Madness
Wireframe
Mockups
Click Through Demos
Prototypes
Tools: Balsamiq, Excel,
Axure, Powerpoint
Ideation Market Problems
Visual Validation
Information Architecture
Design Layout
Design Styling
A Method to this Madness
• IA = Chaos Order
• Logical Grouping
• Structure, Hierarchies
• Feature Exposure
• Object based, Task
Based, User Based
Ideation Market Problems
Visual Validation
Information Architecture
Design Layout
Design Styling
Chaos Organization
Delta airlines
Book a Trip
CheckIn
Flight Status
My Trips
Ideation Market Problems
Visual Validation
Information Architecture
Design Layout
Design Styling
Chaos Organization
Structure might not scale as inventories grow
Ideation Market Problems
Visual Validation
Information Architecture
Design Layout
Design Styling
A Method to this Madness
• Navigation
• Viewing Patterns
• Gestalt Laws of
Human visual
perception
• Proximity
• Similarity
• Symmetry
• Continuity
• Closure
Ideation Market Problems
Visual Validation
Information Architecture
Design Layout
Design Styling
A Method to this Madness
Colors
Fonts – Mordern Casual Official
Typography
Graphics, Icons
Ideation Market Problems
Visual Validation
Information Architecture
Design Layout
Design Styling
UX as styling Define the visual elements that determine look of the application
UX as Process Design as a method integrated early into the development process
UX as Innovation Redefine product concepts based on user insights
Business Value
Usability is
not
measurable Simply talk to
the users
Usability is
common sense,
my QA
engineers can
take care of this.
Usability is
just visual
design of
screens
User Centered
Design (UCD) is
all about painting
pretty icons &
colorful images Features are more
important than
usability
improvements
Whats your favorite myth?
User-centered
design process
is time
consuming
Design of Everyday Things – Donald
Norman
Don’t make me Think
Inspired – Marty C.