37
Unifying the User Experience of a Survey Across Multiple Devices Jennifer Romano Bergstrom, David Hawkins, Jon Strohl December 12, 2013 MoDevEast | McLean, VA @forsmarshgroup @romanocog

Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Embed Size (px)

DESCRIPTION

The visual design of surveys and other types of online data collection tools impacts how users perceive, understand and navigate the instrument as well as the responses they provide. Two key considerations that impact how users experience online data collection tools are the device they are using (e.g., smartphone, tablet, computer) and the method of interaction (e.g., website, app or both). When designing online data collection tools, creating a common user experience across different devices and methods of interaction is important to create a consistent user experience and to minimize measurement differences. In this talk, we will compare the user experience across four different combinations of device and method of interaction of a survey: (1) desktop PC-website, (2) smartphone-app, (3) tablet-app, and (4) tablet-website. Through performance and eye-tracking data, we identify UX elements that must be unified across all devices as well as elements that might need customization for difference devices or methods of interaction.

Citation preview

Page 1: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Unifying the User Experience of a

Survey Across Multiple Devices

Jennifer Romano Bergstrom, David Hawkins, Jon Strohl

December 12, 2013

MoDevEast | McLean, VA

@forsmarshgroup @romanocog

Page 2: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

About this talk

2

@forsmarshgroup @romanocog

1. Usability and User Experience Intro

2. Web Survey Design

3. Implications from Eye Tracking on a Mobile and Desktop

Tool

Page 3: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

What is Usability?

3

@forsmarshgroup @romanocog

“the extent to which

a product can be

used by specified

users to achieve

specified goals with

effectiveness,

efficiency, and

satisfaction in a

specified context of

use.” ISO 9241-11

Page 4: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Usability vs. User Experience (UX)

4 The 5 Es to Understanding Users (W. Quesenbery): http://www.wqusability.com/articles/getting-started.html

User Experience Design (P. Morville): http://semanticstudios.com/publications/semantics/000029.php

@forsmarshgroup @romanocog

Whitney’s 5 Es of Usability Peter’s User Experience

Honeycomb

Page 5: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

What People do on the Web

5 Krug, S. Don’t Make Me Think

@forsmarshgroup @romanocog

Page 6: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

UX Design Failures

6

@forsmarshgroup @romanocog

• Poor planning

• “It’s all about me.” (Redish: filing cabinets)

• Human cognitive limitations

• Memory and Perception

• (activity)

• Primacy

• Recency

• Chunking

• Patterns

Page 7: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Patterns

7

@forsmarshgroup @romanocog

Page 8: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Patterns

8

@forsmarshgroup @romanocog

Page 9: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Patterns

9

@forsmarshgroup @romanocog

Page 10: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Patterns

10

@forsmarshgroup @romanocog

Page 11: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Mental models and repeating behaviors

11

@forsmarshgroup @romanocog

Page 12: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Mental models and repeating behaviors

12

@forsmarshgroup @romanocog

Page 13: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Web Survey Design

Page 14: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Why is Design Important?

14

@forsmarshgroup @romanocog

• No interviewer present to correct/advise

• Visual presentation affects responses

• While the Internet provides many ways to enhance surveys,

design tools may be misused

• Respondents extract meaning from how question and

response options are displayed

• Design may distract from or interfere with responses

• Design may affect data quality

Page 15: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Why is Design Important?

15

@forsmarshgroup @romanocog

http://www.cc.gatech.edu/gvu/user_surveys/

Page 16: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Why is Design Important?

16

@forsmarshgroup @romanocog

• Many surveys are long (> 30min)

• Long surveys have higher nonresponse rates

• Length affects quality

Adams & Darwin, 1982; Dillman et al., 1993; Haberlein & Baumgartner, 1978

• Respondents are more tech savvy today and use multiple

technologies

• It is not just about reducing respondent burden and

nonresponse

• We must increase engagement

• High-quality design = trust in the designer

Page 17: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

17

http://www.pewinternet.org/Static-Pages/Trend-Data-(Adults)/Device-Ownership.aspx

@forsmarshgroup @romanocog

Page 18: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

@forsmarshgroup @romanocog

18

Nielsen: The Cross-Platform Report, Quarter 2, 2012-US

Page 19: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Check Boxes in drop-down menus

19

@forsmarshgroup @romanocog

Page 20: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Radio Buttons on Mobile

20

@forsmarshgroup @romanocog

Page 21: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Useful Error Messages

21

@forsmarshgroup @romanocog

Page 22: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Error Messages Across Devices

22

@forsmarshgroup @romanocog

Page 23: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Consistency Across Devices

23

@forsmarshgroup @romanocog

• Predictable

– User can anticipate what the system will do

• Dependable

– System fulfills user’s expectations

• Habit-forming

– System encourages behavior

• Transferable

– Habits in one context can transfer to another

• Natural

– Consistent with user’s knowledge

Page 24: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Implications from Eye Tracking on a

Mobile and Desktop Tool

Page 25: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

UX Testing Methodology

25

Regardless of the platform that the tool was tested on, participants completed tasks in this

order on Device 1, 2, and 3.

@forsmarshgroup @romanocog

Device 1

Account Registration

Tutorial

Homepage Impressions

Device 2

Log in

1st entry

2nd entry

Device 3

Log in

3rd entry

Check Entries

Page 26: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

What is beautiful is usable!

26

Two-thirds of participants (24 of 36) had positive feedback about the appearance of the homepage.

@forsmarshgroup @romanocog

*Verbal responses to Moderator’s Guide Q4: Without making any clicks, can you tell me what are your initial impressions of the homepage?

Tractinsky, N., Katz, A. S., & Ikar, D. (2000). What is beautiful is usable. Interacting with computers, 13(2), 127-145.

• “I like the colors, and my name is up there so it’s

directed to me.”

• “It’s very clean and visually pleasing. The color

choices- aqua and blue- it’s very calming.”

• “It seems like icons are very big and clear on what

they are.”

0

2

4

6

8

10

12

14

16

Colorful/Attractive Clean/Straightforward

Initial Impressions of Homepage*

Page 27: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Logical entry order

27

The account creation process had a logical flow from one question to the next.

@forsmarshgroup @romanocog

*Device 1 Satisfaction Questionnaire Q4: Please rate the flow from one question to the next when entering your demographic and household

information. 1= not logical at all to 5= extremely logical

• “The questions were simple and were easy to answer.”

• “I was able to figure everything out with no trouble.”

• “It’s very easy and straightforward to fill out.”

0

5

10

15

20

25

30

35

40

Participant Responses*

Nu

mb

er

of

Re

sp

on

se

s

<=2

3

>=4

1 & 2

3

4 & 5

Logical Flow Ratings*

Page 28: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

The TV entry process was “not difficult at all” or “only slightly difficult.”

Entries were “moderately to extremely accurate” in capturing TV viewing behavior.

Entering is straightforward and easy.

28

• “It’s easy to click with your finger, and the prompts are

easy to follow.”

• “There were direct questions and direct options.”

• “The screen is short; it's a not a multi-page app. I can

enter it all in one.”

@forsmarshgroup @romanocog

*Moderator’s Guide Q13 & Q25: On a scale of 1 to 5, how difficult was it to input your TV viewing entry, and why? 1 = not difficult at all to 5= extremely difficult

**Device 2 & 3 Satisfaction Questionnaire Q6: Please rate how accurately this app/site, when used on this device, captures your actual TV viewing . 1= not accurate at all to 5= extremely accurate

0

1

2

3

4

5

TV Entry Difficulty* TV Entry Accuracy**

Average Ratings of TV Entry Process

Tablet app Android app

Heat Maps: After being instructed to enter a TV show, fixations were

concentrated on the ‘Enter Viewing’ icon, suggesting that the

functionality of that icon is very clear.

Page 29: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Unified experience from paper to mobile/desktop

29

Prototype Grid

Paper Website/App

1. Name of Show 1. Viewing Type

2. Station Name 2. Name of Show

3. Channel Number 3. Station

Name/Number

4. Viewing Type 4. Time

Order of Entry

@forsmarshgroup @romanocog

Page 30: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Issue: Icons are not clickable and do not match user expectations.

30

• “I’m going to click on it, but it's not doing anything.

That is annoying.”

• “Do these not work?”

UX Best Practice: Reduce the amount of non-clickable real estate on the homepage. Focus on

making icons and images clickable. This will help the homepage feel more intuitive as users expect

icons and images to function as active links.

Logo should link to the homepage, similar to the way

logos work on websites.

Clicks along the bottom of the PC homepage showing that participants expected the icons to be working links.

Homepage on the iPad

website does not display

the clickable links below

each icon.

@forsmarshgroup @romanocog

Page 31: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Issue: Error messages do not promote recovery.

31

UX Best Practice: Specifically explain the error, and place the messages near where the error

occurs so the user can quickly fix the error and move on.

• “How do I advance to the next screen?”

• “It seems like it's stuck on the screen.”

M

Gaze Plot: After getting an error

message, the participant had to

search all over the screen to find

the missing field.

@forsmarshgroup @romanocog

Page 32: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Issue: The location of the ‘Next’ Button is not intuitive.

32

@forsmarshgroup @romanocog

* Couper, M.P., Baker, R., & Mechling, J. (2011). Placement and Design of Navigation Buttons in Web Surveys. Survey Practice,

4(1).

• “Where and how you click is a bit counter-intuitive. [It’s] not super

obvious which button to click to get to next sections.”

• “I feel like the ‘Next’ should be at the bottom and not the top.”

UX Best Practice: Users expect consistency and for navigation buttons to be close to the last entry

field.* Place all ‘Next’ and navigation buttons near the last entry fields.

Intuitive ‘Next’ button location Non-intuitive ‘Next’ button location

Page 33: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Issue: The ‘Back’ button confuses participants.

33

@forsmarshgroup @romanocog

UX Best Practice: Make the location of the ‘Next’ button consistent across all devices by placing it

in the lower right corner. This will assure users that their selections will be saved and promote a

sense of linear progression.

• “I was expecting ‘Next,’ but I

guess I have to push

‘Back.’”

• “It was hard to get

confidence that I was

proceeding in the right way.”

• “It didn't seem to flow, if you

will—you had to go back and

forth.”

Page 34: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Issue: The iPad website keyboard blocks the screen.

34

@forsmarshgroup @romanocog

UX Best Practice: Design the layout of the page such that important functions are always visible

while the keyboard is open.

0

1

2

3

4

5

6

7

8

9

10

Tablet PC Smart Phone

Nu

mb

er

of

iPa

d W

eb

Pa

rtic

ipa

nts

Tablet Web Users: Least Favorite Device

Page 35: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Issue: Workload is high when searching for entries.

35

@forsmarshgroup @romanocog

UX Best Practice: Follow users’ mental model: Arrange previous entries with the most recent at the

top.

Page 36: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

36

@forsmarshgroup @romanocog

Assess the UX across devices

• Not necessarily the same UX across all devices

• Different issues occur on different devices

• Match user expectations and product objectives

• Conduct UX testing

Page 37: Unifying the UX of a Survey Across Multiple Devices (MoDevEast 2013)

Thank you!

• Twitter: @forsmarshgroup

• LinkedIn: http://www.linkedin.com/company/fors-marsh-group

• Blog: www.forsmarshgroup.com/index.php/blog

Jennifer Romano Bergstrom

@romanocog

[email protected]

MoDevEast