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CONSUMER ENGAGEMENT & LOYALTY PLATFORM

Uforalive overview presentation

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Page 1: Uforalive overview presentation

CONSUMER  ENGAGEMENT  &  LOYALTY  PLATFORM  

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1.  UFORALIVE  OVERVIEW  

2.  COMPETITION  

3.  CORE  TEAM  

4.  MARKET  TRENDS  

5.  PROJECTIONS,  ACTION  &  OFFERING    

   

PRESENTATION  CONTENTS  

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UFORALIVE  OVERVIEW  

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1.  BRANDS   ARE   INVESTING   HEAVILY   INTO   APPs   AND   MOBILE   MARKETING  CAMPAIGNS   WITH   LIMITED   USER   ENGAGEMENT   AND   MINIMAL   EXPERIENCIAL  HOOKS  THAT  KEEP  CONSUMERS  CONNECTED    

2.  MANY   CONSUMERS   ARE   SIGNED   UP   FOR   TRADITIONAL   LOYALTY   PROGRAMS,  BUT  ACTUAL  ACTIVATION  AND  PARTICIPATION  IS  LOW  

 3.  DIGITAL   LOYALTY   OFFERINGS   ARE   FRAGMENTED   BY   CURRENT   TECHNICAL  

SOLUTIONS   AND   NOT   CONNECTED   THROUGH   A   FRICTIONLESS   INTEGRATED  PLATFORM  SOLUTION  

   

BRAND  MOBILE  MARKETING  AND  LOYALTY  CHALLENGES  

CONFIDENTIAL  AND  PROPRIETARY  

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UFORALIVE  COMPANY  SOLUTION  

UFORALIVE   WAS   REALIZED   AND   DEVELOPED   BY   THE   CORE   TEAM   OF   ENGAGE   IN-­‐GAME  ADVERTISING.  SINCE  2005,  ENGAGE  HAS  SPECIALIZED  IN  VIDEO  GAME  ACTIVATION  STRATEGIES,  CREATING  ENGAGING  CONSUMER  EXPERIENCES  FOR  TODAY'S  LEADING  BRANDS  AND  AGENCIES.        

                                                                     IS  A  TRANS-­‐DEVICE  APP  ENGAGEMENT  AND  LOYALTY  PLATFORM  POWERING  ANY  CONSUMER  BEHAVIOR!    UFORALIVE  DEEPENS  COMPANIES  CONSUMER  RELATIONSHIPS  WITH  THEIR                    BRAND  BY  REWARDING  ANY  ACTION,  ANYTIME  THROUGH  ANY  DEVICE.    

CONFIDENTIAL  AND  PROPRIETARY  

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COMPLETE  BRAND  MISSIONS,  EARN  POINTS  AND  REDEEM  PRIZES!      

1.  ACTIONS    =  MISSIONS                    2.  MISSIONS  =  POINTS                    3.  POINTS  =  REWARDS                    4.  REWARDS  =  CAPTIVATED  CONSUMERS      

UFORALIVE  KEY  PLATFORM  PILLARS  

CONFIDENTIAL  AND  PROPRIETARY  

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SCAN  

PURCHASE  

WATCH  

LIKE  /  FOLLOW  /  SHARE  LOCATION  CHECK-­‐IN  

VIDEO  GAME  /  APP  INTERACTION  

AD  INTERACTION  

VISIT  /  REGISTER  

ACTION  ANYTHING™  TECHNOLOGY  CREATES  ENDLESS  MISSIONS    

CONFIDENTIAL  AND  PROPRIETARY  

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POINTS: 5,000

IN-­‐MESSAGE  SYSTEM  

INSTANT  SWEEPS  

FEATURED  MISSIONS  

PRODUCT  NEWS  

REWARDS  STORE  

MISSIONS  BY  CATEGORY  

PRIZE    MANAGEMENT  

ACCOUNT  &  SOCIAL  SETTINGS  

APP  POWERED  USER  EXPERIENCE  

FLEXIBLE  OPTIONS  AND  CUSTOMIZABLE  INTERFACE    

CONFIDENTIAL  AND  PROPRIETARY  

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1.  BROWSE  MISSIONS   2.  LEARN  &  SELECT   3.  INSTRUCTIONS  &  LAUNCH   4.  REAL-­‐TIME  VALIDATION  

Rockstar Energy Rewards "5,000 POINTS EARNED"

Close" Redeem"

POINTS: 5,000 POINTS: 5,000

MISSIONS  BY  CATEGORY  WITH  REAL-­‐TIME  POINTS  VALIDATION  

CONFIDENTIAL  AND  PROPRIETARY  

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POINTS: 5,000

5,000   10,000  

50,000   8,000  

1.  SHOP  &  REDEEM  REAL  TO  VIRTUAL  REWARDS   2.  MANAGE  FULFILLMENT,  VOUCHERS  &  CODES  

STORE

LIVE-­‐DEMAND™  DELIVERS  IN-­‐APP  REWARDS  AND  REDEMPTION  

CONFIDENTIAL  AND  PROPRIETARY  

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DATA  PERSISTENTLY  UPDATES  TO  THE  CLOUD,  KEEPING  ALL  ACCESS  POINTS  CURRENT  

CONSUMERS  CAN  ACCESS  UFORALIVE  ANYTIME,  ANYWHERE  AND  THROUGH  ANY  PLATFORM  

TRANS-­‐DEVICE  APP  ACCESSIBILITY  

CONFIDENTIAL  AND  PROPRIETARY  

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CRM  

APP  TELEMETRY  

SET-­‐UP  &  DEPLOY  

DIGITAL  TRACKING  

UFORALIVE  CENTRAL  -­‐  CLOUD  BASED  COMMAND  CENTER  

DASHBOARD  OFFERS  REAL-­‐TIME  PROGRAM  MANAGEMENT  AND  METRICS  ANALYSIS      

PLUG  N  PLAY  INTEGRATION  WITH  ANY  3RD  PARTY  DATA  FEED  

CONFIDENTIAL  AND  PROPRIETARY  

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COMPETITION  

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GAMIFICATION  SOLUTIONS     DIGITAL  INCENTIVE  PLATFORMS     MOBILE  REWARD  AD  NETWORKS  

$12.5M  in  FUNDING    

$12.6M  in  FUNDING  

$5.25M  in  FUNDING     $26.5M    in  FUNDING    

$15.3M  in  FUNDING    $32M    in  FUNDING    

APPLIES   GAME-­‐MECHANIC  TECHNOLOGY   TO   SOCIAL  AND   ONLINE   CHANNELS   TO  I N C R E A S E   C U S T OM E R  LOYALTY  AND  ENGAGEMENT    

I N C ENT I V I Z E S   U S ER S  ACROSS   NETWORK   OF  MOBILE   APPS   TO   ENGAGE  WITH   COMPANY'S   BRAND  OFFERING   POINTS   FOR  REWARDS  

ENABLES   COMPANIES   TO  LAUNCH   REWARDS   AND  PROMOTIONAL   PROGRAMS    USING   MOBILE,   SOCIAL   OR  WEB  CAMPAIGNS  

UFORALIVE  INDIRECT  COMPETITION  CHANNELS  

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1.   TRANS-­‐DEVICE  APP  TECHNOLOGY  ENABLES  PERSISTENT  USER  EXPERIENCE    FROM  ANY  LOCATION,  PLATFORM  OR  DEVICE  ACCESS  POINT.    

2.   ACTION  ANYTHING™  TECHNOLOGY  CONNECTS  ANY  FORM  OF  DIGITAL  ENTERTAINMENT  FROM  CONSOLE  GAMES,  TO  MOBILE  APPS,    TO  YOUTUBE  VIDEOS  AND  BEYOND.      

3.   REAL-­‐PLAY™  POINTS  VERIFICATION  SYSTEM  INFORMS  USERS  IN    REAL-­‐TIME  OF  ACTIONS  COMPLETED  AND  POINTS  EARNED.    

4.   LIVE-­‐DEMAND™  OFFERS  USERS  DIGITAL,  TANGIBLE  AND  RETAIL  REWARD  ACTIVATION  WITH  INSTANT  SHOPPING,  REDEMPTION  AND  FULLFIMENT.  

   

POINTS: 5,000

UFORALIVE  OWNABLE  DIFFERENTIATORS  

CONFIDENTIAL  AND  PROPRIETARY  

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CORE  TEAM  

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PARIJAT  AGARWAL  TECHNOLOGY  DIRECTOR    COO   AND   BOARD   MEMBER   OF  METACUBE,   AGARWAL   BOASTS   18+  YEARS  OF  TECHNOLOGY  INNOVATION  AND  MANAGES  A  TEAM  OF  OVER  300  SOFTWARE   ENGINEERS.     AGARWAL  CLOSES  HIS  EYES  AND  SEE’S  CLEARLY  IN  1’S  AND  0’S.      B.  TECH  COMPUTER  SCIENCE    IIT  NEW  DELHI  

UFORALIVE  CORE  TEAM  

DAVID  SMITH  CEO  &  PRODUCT  VISIONARY    FOUNDING   PARTNER   AND   PRESIDENT  OF   ENGAGE   IN-­‐GAME   ADVERTISING,  SMITH   BRINGS   17   YEARS   OF   DIGITAL  MARKETING   EXPERTISE   AND   8   YEARS    OF   FIRST-­‐TO-­‐MARKET   IN-­‐GAME   AD  SOLUTIONS   FOR   LEADING   FORTUNE  500  BRANDS.  FROM  WAKE  SURFING  TO  MOTORCROSS,   IT ’S   ALL   ABOUT  PUSHING   THE   BOUNDARIES   OF   WHAT  IS  POSSIBLE.    BS  ADVERTISING  SJSU  

ELIZABETH  SCHROLL  CHIEF  OPERATIONS    F R O M   S P R E A D S H E E T S   T O  H E L I C O P T E R S ,   S C H R O L L   I S  COMFORTABLE  IN  THE  BOARD  ROOM  OR   THE   COCKPIT!     AS   COO   AND  MANAGING  PARTNER  AT  ENGAGE  IN-­‐GAME   ADVERTISING,   SCHROLL   HAS  LEVERAGED   HER   YEARS   OF   AD  AGENCY,   RETAIL   AND   FL IGHT  MANAGEMENT   EXPERT ISE   TO  SUCCESSFULLY   DRIVE   PROFITS   FOR  ENGAGE.      

CHARLIE  BRAGG    CLIENT  DEVELOPMENT    VETERAN   AD   SALES   EXECUTIVE   AND  SVP   OF   CLIENT   DEVELOPMENT   AT  ENGAGE   IN-­‐GAME   ADVERTISING  DELIVERS   30+   YEAR   TRACK   RECORD  SELLING   TV,   DIGITAL,   REWARDS  P L A T F O R M S   A N D   I N -­‐ G A M E  ADVERTISING.   FROM   NUNCHUCKS   TO  SWIMMING   LAPS,   BRAGG   KNOWS  WHAT  LANE  TO  TARGET  CLIENTS.    BA  PSYCHOLOGY  UNCC  EXECUTIVE  GRAD  PROGRAM  HAAS  

PHILLIP  RANCHES  PLATFORM  PRODUCER    WITH   AN   ENVIABLE   COMICS  COLLECTION   AND   VIDEO   GAME  LIBRARY,  RANCHES  KNOWS  HOW  TO  APPLY   HIS   IMAGINATION   WHEN   IT  COMES   TO   PRODUCING     CONTENT.  BORN   IN   THE   GAME   INDUSTRY,  RANCHES   BRINGS   12+   YEARS  EXPERIENCE   FROM   EA,   SEGA   AND  ENGAGE  IN-­‐GAME  ADVERTISING.    BS  MATHEMATICS  SCU        

DAN  STOKES  BRAND  STRATEGIST    PARTNER   AT   ENGAGE   IN-­‐GAME  ADVERTISING   AND   30+   YEAR  MARKETING   VETERAN   AT   JSTOKES  AGENCY,     STOKES   HAS   PROVIDED  RAZOR-­‐SHARP   STRATEGY   TO  LITERALLY  HUNDREDS  OF  NATIONAL  B R A N D S   A N D   G R O W I N G  COMPANIES.   FROM   TENNIS   TO  CLASSICAL   GUITAR,   IF   IT   HAS  STRINGS  HE'LL  GET  SOMETHING  OUT  OF  IT.  

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YEARS  OF  FORGED  BRAND  AND  GAME  RELATIONSHIPS  

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MARKET  TRENDS  

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 BY  2016,  MORE  THAN  80%  OF  SMARTPHONE  USERS  WILL  GAME  ON  THEIR  DEVICES!    eMARKETER  REPORT,  2013  

 

 

125.9  MILLION  PEOPLE  OR  39.8%  OF  THE  U.S.  POPULATION    WILL  PLAY  GAMES  ON  THEIR  PHONES  THIS  YEAR    eMARKETER  REPORT,  2013  

GTA5  LAUNCHED  9.17.13  AND  GENERATED    $800  MILLION  FIRST  DAY  SALES    NEW  YORK  TIMES,  9.18.2013  

 

 

GAMING  IS  THE  LARGEST  FORM  OF  DIGITAL  ENTERTAINMENT  

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WORLDWIDE  MOBILE  AD  REVENUE  TO  GROW  400%  BETWEEN  2011-­‐2016  2013  IS  FORECAST  TO  REACH  $11.4  BILLION  AND  HIT  $24.5  BILLION  BY  2016      GARTNER  REPORT    2013  

   

102  BILLION  PROJECTED  GLOBAL  APP  DOWNLOADS    IN  2013,  AN  INCREASE  OF  60%  FROM  2012.    GARTNER  REPORT    2013  

MOBILE  ADVERTISING  IS  THE  HOT  TOPIC  

TWITTER  BUYS  MoPub  START-­‐UP  FOR  $350  MILLION    TO  UP  THE  ANTE  IN  MOBILE  ADVERTISING    CRUNCHTECH  2013  

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TRADITIONAL  LOYALTY  PROGRAMS  ARE  STATIC  ACCORDING   TO   THE   LATEST   COLLOQUY   LOYALTY   CENSUS,   THE  AVERAGE  AMERICAN  HOUSEHOLD  BELONGS  TO  21.9  PROGRAMS  —  YET  IS  ACTIVE  IN  FEWER  THAN  10.      STORES  MAGAZINE,  JULY  2013  

GAMIFICATION  IS  EVOLVING  INDUSTRY  PRACTICES  GAMIFICATION,   THE   PROCESS   OF   APPLYING   GAME  MECHANICS   TO   ACTIVITIES   THAT   AREN'T   GAMES  WILL  GROW  TO  $2.8  BILLION  BY  2016    M2  RESEARCH,  2012  

LOYALTY  PROGRAMS  ARE  EVOLVING  

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PROJECTIONS,  ACTION  AND  OFFERING  

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REVENUE  CHANNELS  AND  PROJECTIONS  

CONFIDENTIAL  AND  PROPRIETARY  

 TECHNOLOGY  OFFERINGS    PROGRAM  SET-­‐UP  AND  TESTING  

 CUSTOM  ADD-­‐ONS  

 ANNUAL  LICENSE  

 TECH,  ADMIN  AND  USER  SUPPORT  

   CREATIVE  SERVICES      INTERFACE  VISUAL  DESIGN    &  COPY  

   3RD  PARTY  GAME  INTEGRATION  

   CUSTOM  GAME  DEVELOPMENT  

   PARTNERSHIP  MARKETING  &    PROMOTIONS  

   GROSS  SALES  PROJECTIONS  

     12  MONTHS    -­‐-­‐    $400,000  

     24  MONTHS    -­‐-­‐    $3,135,000  

     36  MONTHS    -­‐-­‐    $6,085,000  

     48  MONTHS    -­‐-­‐    $9,110,000  

     60  MONTHS    -­‐-­‐    $12,885,000  

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 •  TARGET  FUNDING:                      $500,000      

•  COMPANY  VALUATION:        $3,500,000  

•  INVESTMENT  OFFER:                  CONVERTIBLE  NOTE  

•  CURRENT  FUNDING:                    ENGAGE  IN-­‐GAME  ADVERTISING,  LLC    

•  PROTOTYPE  COMPLETED  10/15/13      

•  CURRENT  BETA  CLIENT  DISCUSSIONS:      

•  CURRENT  BETA  CLIENT  DISCUSSIONS:        

•  SECONDARY  BETA  CLIENT  PROSPECTS:    

ACTIVITY   INVESTMENT  OFFERING  

CONFIDENTIAL  AND  PROPRIETARY  

ACTIVITY  AND  INVESTMENT  OFFERING  

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APPAREL   FASHION  RETAIL  

QSR  

SPORTS  

ELECTRONICS  

AUTO/MOTO  

SNACK  FOOD    

CONFECTIONS  

GAMING    

 MOBILE     C-­‐TECH  MUSIC  ARTISTS  

ELECTRONICS  RETAIL  

TV/CABLE  BEVERAGE  

POST-­‐BETA  BRAND  TARGET  SAMPLING  

CONFIDENTIAL  AND  PROPRIETARY  

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THANKS  FOR  PLAYING