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TWO PHENOMENOLOGICAL NOTIONS EXPRESSED IN THE
INTERACTIVE ART CONTAINED WITHIN MYRON KRUEGER AND
JEFFREY SHAW'S IMMERSIVE ENVIRONMENT
Paper presentation by Andres Montenegro. Assistant Professor of Modeling and Animation. Department of Visual Communication and Design. College of Visual and Performing Arts. Indiana University-Purdue University. Fort Wayne.
"Virtual Reality" concept attributed to Myron Krueger)
Virtual Reality
Source: Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html
Created in 1974. Represents the example of the phenomenological relationship between body and space.
Videoplace
Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html
Created in 1989, address issues such as virtual space, body interaction, and virtual architecture.
The Legible City
Source: Art facts. http://www.artfacts.net/en/exhibition/jeffrey-shaw-the-ledible-city-interaktive-rauminstallation-1828/overview.html
Computer technology makes intelligible the "phenomena" correlated with the visual arts in the contemporary world
Videoplace and The Legible City.
Appeals to intuitive or obvious experience
Phenomenology
Source http://www.pcp-net.org/journal/pctp10/house-phen.jpg
The two installations create artificial environments.
Source: Alternative Media Timeline http://blog.lib.umn.edu/hael0002/alternativemedia5413/2011/02/Jeffrey-Shaw-the-legible-city.html
Both artists think the body as a cooperative interface for "use of the world".
Source: Ars Electronica .http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp?iAreaID=12&showAreaID=41&page=2&pagesize=20&order=source
Videoplace anticipates Virtual Reality. Source: SpaceNews
http://www.spacenews.com/article/military-space/34991virtual-reality-technology-helps-reduce-gps-3-assembly-costs
There is anticipation to New Media as well.
Source: Reactable Community http://www.reactable.com/community/search_results?search_box=War
Their implicit target was the deconstruction of objects, to experience their substances
The Legible City
Source: Ars Electronica Archives. http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp?iAreaID=145&showAreaID=152&showSubAreaID=273&page=1&pagesize=20&order=source
Understand reality through an experiential art construction.
The Legible City
Source: Digital Art and Innovation. http://www.digitalarti.com/tags/digitalarti_mag
The paradigm of Krueger’s "Videoplace" in 1974, is a new relationship of individuals with reality. Source: imgarcade.
http://imgarcade.com/1/myron-krueger/
Created in 1989, address issues such as virtual space, body interaction, and virtual architecture.
The Legible City
Source: Digital Synesthesia. http://digitalsynesthesia.net/wp/wp-content/uploads/2013/11/S20_21Shaw_LegibleCity_2-635x421.jpg
Interaction - response has to be effective inside the immersive environment.
Interaction-Response
Source: Folksonomy http://folksonomy.co/?keyword=3491
The artist return the viewer's attention to the creative power of the body"
Source: Myron Krueger Virtual/ Artificial Reality. https://www.activetextbook.com/active_textbooks/2429#page1
The non-reflective component of human experience represents our basic intuitive or pre-reflective intercourse with aesthetic stimuli. http://www.thebespokenfor.net/ronsfashionlife/2009/11/
Inhabit the immediate moment of perception, (applying the bracketing or Epoche.)
Videoplace
Source: Some Milestones in Computer Input Devices: An Informal Timeline. http://www.billbuxton.com/inputTimelineAssets/myronOval.jpg
The environment is where the participant engages through devices and parameters of synthetic nature.
Source: MiddleVR. http://www.imin-vr.com/resources/what-is-vr/