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Tribeca All Access - Online Tools, making money and building audiences for film

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My presentation at the 2009 Tribeca All Access kick-off. I don't tend to use the notes, and just speak, so these notes don't show everything I say, but it gives you a sense. Also, most of the videos are linked, and I show one video in its entirety (Thru-You). I think I've given credit to all stats, sources, images and films but let me know if you see something missing. Also, this presentation assumes a mixed audience - some very tech, some not at all, so it will be basic stuff for those of you really into this arena.

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Page 1: Tribeca All Access - Online Tools, making money and building audiences for film
Page 2: Tribeca All Access - Online Tools, making money and building audiences for film

-Founded 1998

-10,000+ employees (2006)

-Founded 2005

-65 employees (2006)

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DISINTERMEDIATED

Rise of the Crowd

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Pew Research Center

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Usage by Age Group

US and Int’l Growth

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My TweetStats by Day and Hour

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Participatory

A Conversation

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Building Community

Friends & Fans

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www.foureyedmonsters.com

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CrowdSourcing

Turning Community into Funders

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Participatory II.

A Viral Video Conversation

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Remix Culture

Mash-Ups and Sampling – Participatory Cinema

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Multi-Platform

Agnostic and Viral

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Free

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Free World

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$

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Old World $

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Old World $• Play Festival

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Old World $• Play Festival

• Sell to Distributor/Broadcaster (s)

• advance

• percentage of revenues

Page 49: Tribeca All Access - Online Tools, making money and building audiences for film

Old World $• Play Festival

• Sell to Distributor/Broadcaster (s)

• advance

• percentage of revenues

• They sell to audience

• Who pays for film

Page 50: Tribeca All Access - Online Tools, making money and building audiences for film

Old World $• Play Festival

• Sell to Distributor/Broadcaster (s)

• advance

• percentage of revenues

• They sell to audience

• Who pays for film

• $ to distributor

• $ to filmmakers

• $ to investors

Page 51: Tribeca All Access - Online Tools, making money and building audiences for film

Old World $• Play Festival

• Sell to Distributor/Broadcaster (s)

• advance

• percentage of revenues

• They sell to audience

• Who pays for film

• $ to distributor

• $ to filmmakers

• $ to investors

• Everyone is happy

Page 52: Tribeca All Access - Online Tools, making money and building audiences for film

Old World $• Play Festival

• Sell to Distributor/Broadcaster (s)

• advance

• percentage of revenues

• They sell to audience

• Who pays for film

• $ to distributor

• $ to filmmakers

• $ to investors

• Everyone is happy

Page 53: Tribeca All Access - Online Tools, making money and building audiences for film

Old World $• Play Festival

• Sell to Distributor/Broadcaster (s)

• advance

• percentage of revenues

• They sell to audience

• Who pays for film

• $ to distributor

• $ to filmmakers

• $ to investors

• Everyone is happy

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Old World $ -- Reality

• Play Festival Maybe

• Sell to Distributor/Broadcaster (s) Maybe – forever, everywhere

• advance $0 - $15,000 avg

• percentage of revenues 30% - 60% after expenses

• They sell to audience Hopefully

• Who pays for film If theaters book it or buyers buy

• $ to distributor But,

• $ to filmmakers

• $ to investors

• Everyone is happy

Page 55: Tribeca All Access - Online Tools, making money and building audiences for film

Old World $ -- Reality

• Play Festival Maybe

• Sell to Distributor/Broadcaster (s) Maybe – forever, everywhere

• advance $0 - $15,000 avg

• percentage of revenues 30% - 60% after expenses

• They sell to audience Hopefully

• Who pays for film If theaters book it or buyers buy

• $ to distributor But,

Marketing, P& A, staffing,

cross-collateralization,

fees, delivery,

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Old World $ -- Reality

• $0 to filmmakers

• $0 to investors

• No one is happy…and you don’t even own your film anymore

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$

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Free

(Plus fee)

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“On the one hand information wants to be expensive, because it's so valuable. The right information in the right place just changes your life. On the other hand, information wants to be free, because the cost of getting it out is getting lower and lower all the time. So you have these two fighting against each other.”Stewart Brand at the first Hackers' Conference in 1984

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Why Pay?

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When Copies are free, you need to sell things that can’t be copied.

Kevin Kelly, Better Than Free

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Like What?

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IMMEDIACY

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PERSONALIZATION

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PERSONALIZATION

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INTERPRETATION

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AUTHENTICITY

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EMBODIMENT

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PATRONAGE

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ACCESSIBILITY

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FINDABILITY

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Recap

• Have a website for you and your films

• Blog, tweet and join the conversation

• Build your fan base• Use them to raise

funds, to promote you and your film

• Use Viral Video• Consider value of

allowing remix• Be multiplatform• Remember what will

make people pay $ for your film

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Generatives

• Immediacy– Give them something

now

• Personalization– To their needs

• Interpretation– with study guide, or

commentary

• Authenticity– From you directly,

signed by you

• Embodiment– Speaking Fees

• Patronage– Support the artist;

Radiohead model• Accessibility

– Make it easy to get• Findability

– Work with partners who make you findable

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