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Terminology
• 5G : LTE-A, LTE Direct, D2D
• P2P :WiFi Direct• MultiConnect : multiple parallel connectivities (LTE + WiFi Direct, WiFi Direct x 2..10) 02
• GroupConnect : group virtualization, depends on MultiConnect 01
• MultiSource : aggregate content from multiple sources (used in videostreaming) 04
• Massive Crowd : 100k wireless nodes in a 1500x1000m space
02 myself+0 "Virtual Wireless User: ...Parallel MultiConnect Using WiFi Direct in Group Communication" 10th MobiQuitous (2013)
01
myself+0 "Multi-Source Stream Aggregation in the Cloud" Book on Advanced Content Delivery, Streaming, and Cloud Services,
Wiley (2014)
04 myself+0 "Experiments with application throughput in a browser with full HTML5 support" IEICE ComEx (2013)
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 2/23...
2/23
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4G/5G Technology Roadmap
MC
BS
MC MC
05 M.Rumney+0 "LTE and the Evolution to 4G Wireless, Design and Measurement Challenges" Wiley (2013)
06 X.Zhang+1 "LTE-Advanced Air Interface Technology" CRC Press (2013)
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 3/23...
3/23
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Wireless Capacity
Growing Throughput
Cloud APIs, CDNs
3G/LTE
WiFi
WiFi Direct
5G Microcells
02 myself+0 "Virtual Wireless User: ...Parallel MultiConnect Using WiFi Direct in Group Communication" 10th MobiQuitous (2013)
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 4/23...
4/23
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Streaming CapacityCrowd Size
~100
OFDM (5G)
CDNs, Clouds
MicroCells (eNB , Femto)
Local Cache (P4P)
Limit of Radio Saturation
Technologies in order of increasing local streaming capacity
TDMA (3G)
~10k
~50k
~100k
Effective scope for P2P WiFi
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 5/23...
5/23
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Formulations
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 6/23...
6/23
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Wireless Streaming at Olympics Stadium
CDN2NP
CP
Clouds or CDNs
Remote Viewers Viewer
Local Viewers
Viewer
APs
Stadium
CP Cache
BS
Local Resources
NP2AN
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 7/23...
7/23
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P2P WiFi and Video Streaming
.Wireless Group Virtualization..
.... is when multiple wireless nodes appear as one node to the outside 02
• MultiSource : content is aggregated via multiple wireless connections
• when ready, content is distributed within the group
02 myself+0 "Virtual Wireless User: ...Parallel MultiConnect Using WiFi Direct in Group Communication" 10th MobiQuitous (2013)
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 8/23...
8/23
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Virtualization by GroupConnectTo 3G/LTE
Virtual Wireless User
Internal Engine
To 3G/LTE
Resource Virtualization
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 9/23...
9/23
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Streaming : Downstream Technologies
CDN
Cache
BS
APs
Users
P2P Peers B1
B2
B3
B5
B4
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 10/23...
10/23
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Modeling and Analysis
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 11/23...
11/23
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Olympics Stadium and Base Models
Densest area
More hotspots if available
MC MC
MC
MC
MC MC MC
MC
BS
Base Model 1 Base Model 2 A Hybrid Model
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 12/23...
12/23
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Olympics Stadium in Tokyo
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 13/23...
13/23
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Model Setup
• allocation of WiFi APs and LTE-A MCs◦ densest first◦ minimum distance between two APs/MCs
• devices per AP/MC : 8 max for MC, 10 max for AP, 10 max for P2P
• P2P grouping : random selection within 25m radius• models
1. LTE-A MCs2. WiFi APs3. P2P extension to WiFi APs
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 14/23...
14/23
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Results: WiFi vs Small Cells
3 3.4 3.8 4.2 4.6Crowd size (log of no of people)
100
300
500
700
900
1100
Utiliz
ed A
Ps
10m20m
30m
50m
2.5 3 3.5 4 4.5 5Crowd size (log of no of people)
0
200
400
600
800
1000
1200
Utiliz
ed A
Ps
25m
50m
75m100m
M1 M2
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 15/23...
15/23
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Results: P2P Extension
0.6 1.2 1.8 2.4 3Crowd size (log)
0
0.5
1
1.5
2
Num
ber o
f gro
ups (
log)
2 hops
3 hops4 hops
M3
• exponential growth, but still slow• 1k added nodes after 4 hops
• main problem: inefficient grouping
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 16/23...
16/23
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More Efficiency?
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 17/23...
17/23
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What can be improved?
• WiFi Broadcasting?◦ possibly as a hack of iBeacon, WiFi Direct or LTE Direct?
• WiFi Direct is a TDMA mode of communication◦ very fast = short bursts, collision avoidance
• Local Positioning : sound (speaker), WiFi, etc. -- not helpful
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 18/23...
18/23
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iBeacon as WiFi Broadcast (hack)
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 19/23...
19/23
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Resource Discovery as Broadcasting
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 20/23...
20/23
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That’s all, thank you ...
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 21/23...
21/23
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LTE Direct is NOT in Smartphones YET
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 22/23...
22/23
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D2D Depends on Infrastructure
M.Zhanikeev -- [email protected] -- 5G/P2P Hybrid Designs for Streaming to Massive Wireless Crowds -- http://bit.do/150302 -- 23/23...
23/23