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TOWARDS 3D INTERNET M Naufara Raihana & Farhath Surayya

towards 3d internet

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Page 1: towards 3d internet

TOWARDS 3D INTERNET

M Naufara Raihana

&

Farhath Surayya

Page 2: towards 3d internet

OUTLINE

Introduction

Need For 3D Internet

3D Internet Architecture

Performance Of 3D Internet

Application

Summary

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INTRODUCTION 3D internet also known as virtual worlds, is a

blend of television,social networking and web A powerful new way to reach consumers,

business customers, co-workers, partners, and students

Internet is inherently interactive and engaging

Provide immersive 3D experiences that replicate real life

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NEED FOR 3D INTERNET In 2d internet Navigating hierarchical data

structures is often cumber-some for large data sets

In a 3D world we can navigate between places and organize objects spatially

It provides an HCI framework that can decrease mental load and open doors to rich, innovative interface designs through spatial relationships.

Webplace metaphore of the 3D Internet enables interaction between people in a natural way

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3D INTERNET ARCHITECTURE

World servers Provides user or server side created, static

and dynamic contentAvatar/ID servers Virtual identity management systems Contains identity and avatar information of

registered users and provides these to individual world servers and relevant client programs

Ensuring privacy and security of stored information.

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3D INTERNET ARCHITECTURE

Universe location servers Virtual location management systems Providins virtual geographical information as

well as connection to the InternetClients Browser-like viewer programs running on

user’s computers with extensive networking, caching, and 3D rendering capabilities. 

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A GRAPHICAL DEPICTION OF THE PROPOSED 3D INTERNET ARCHITECTURE

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PERFORMANCE OF 3D INTERNETNetworking and Distributed Computing A hybrid peer-to-peer (P2P) approach to re- duce server

load and ensure scalability of the 3D Internet infrastructure.

It consists of three types of communications:client to server (C2S), server to server (S2S) and client to client (C2C)

Latency Minimization 3D Internet increases the reliance on graphics and

interactivity, minimizes the latency security and Trust  To handle the authentication information of users’, user

centric identity management approaches such as CardSpace2 are used

Allows individual users to retain full control over their own identity management, without requiring the presence of an external provider. 

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PERFORMANCE OF 3D INTERNETIntelligent Environments 3D internet draws heavily from adaptive and intelligent

algorithms Intelligent Services Include speech and gesture recognition, but also implies

interaction with virtual objects and tools inspired by things existing in the real world.

Facilitate social interaction of users Increases usability of core functionalities of the virtual

environments Facilitates personalization of individual users’ avatars and

improves multimedia-information retrieval. Intelligent Agents and Rendering Services are presented and accessible in a natural way Improves the quality of virtual clerks and information

personnel.

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APPLICATIONGoogle's new three dimensional virtual reality Provides a three dimensional "stereo- vision" virtual reality called 3dLife Google Goggles, an interactive visor which will display Internet content in three dimensions A 3D mouse lets you move effortlessly in all dimensions. The Space Navigator is designed for precise control over 3D objects in virtual worlds

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APPLICATION

Hands on: Exit Reality A hit on a button magically transforms the site into a 3D environment that you can walk around in and virtually socialize with other users visiting the same site5.3 3D Shopping It is the most effective way to shop online 3DInternet has designed world’s first fully functional, interactive and collaborative shopping mall  

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SUMMARY

Introduction

Need for 3D Internet

3D Internet architecture

Performance of 3D internet

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REFERENCES

[1] The croquet consortium, 2007.[2] The metaverse roadmap, 2007.[3] T. Alpcan, C. Bauckhage, and S. Agarwal. An efficient ontology-based

expert peering system. In Proc. 6th IAPR Workshop on Graph-based Repr. in Pattern Recog. (GbR), Alicante, Spain, June 2007.

[4] B. Gorman, C. Thurau, C. Bauckhage, and M. Humphrys. Believability Testing and Bayesian Imitation in Interactive Computer Games.

In Proc. Int. Conf. on Simulation of Adap- tive Behavior, September 2006.[5] R. J. Hayton, J. M. Bacon, and K. Moody. Access Control in an Open

Distributed Environment. In Proc. IEEE Symp. on Sec. and Priv., May 1998.[6] E. Kotsovinos, T. Moreton, I. Pratt, R. Ross, K. Fraser, S. Hand, and T.

Harris. Global-Scale Service Deployment in the XenoServer Platform. In Proc. Workshop on Real, Large Distributed Systems, December 2004.

[7] M. Li, W.-C. Lee, and A. Sivasubramaniam. Semantic Small World: An Overlay Network for Peer-to-Peer Search . In Proc. Int. Conf. on Networking Protocols (ICNP), December 2004.

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[8] N. Li, J. C. Mitchell, and W. H. Winsborough. Design of a Role-Based Trust Management Framework. In Proc. IEEE Symp. on Sec. and Priv., May 2002.[9] A. Pashalidis and C. Mitchell. A taxonomy of single sign-on systems. In Proc. 8th Australasian Conf. in Inf. Sec. and Pri. (ACISP), July 2003.[10] M. Wooldridge and N. R. Jennings. Intelligent Agents: Theory and Practice. The Knowledge Engineering Review,10(2):115–152,1995.

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THANK YOU

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QUERIES?????