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Why Toon Boom Animation in Higher Education

Toon Boom Presentation Higher Education

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EDUCATIONAL FOCUS – Animation in Education Toon Boom meets the needs of educators at all levels, who are looking for ways to integrate an arts-based curriculum into their existing classroom environments. The use of our pedagogic materials enables the achievement of higher literacy rates, while meeting overall learning objectives.

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Page 1: Toon Boom Presentation Higher Education

Why Toon Boom Animation

in Higher Education

Page 2: Toon Boom Presentation Higher Education

© Toon Boom Animation Inc.

Confidential 2

A 2012 Primetime Emmy® Engineering

Award Recipient

A 2005 Primetime Emmy® Engineering

Award Recipient

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© Toon Boom Animation Inc.

Confidential 3

A 2013 Ub Iwerks Award Recipient from

The International Society of Animated Film – ASIFA-Hollywood

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WHO WE ARE

ABOUT TOON BOOM ANIMATION

WHAT WE DO. . . Toon Boom is the worldwide leader and developer of animation software solutions, responsible for creating the industry’s most integrated and innovative toolsets available on the market today.

INDUSTRIAL FOCUS – Professional Animation StudiosToon Boom caters to the needs of creative professionals with its Harmony Network Solution. Using revolutionary team-based workflow for animation production, professional animation studios from across the globe are able to deliver outstanding results, while increasing productivity and maximizing project timelines.

EDUCATIONAL FOCUS – Animation in EducationToon Boom meets the needs of educators at all levels, who are looking for ways to integrate an arts-based curriculum into their existing classroom environments. The use of our pedagogic materials enables the achievement of higher literacy rates, while meeting overall learning objectives.

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• Award-winning software developer since 1994

• Services - consulting, training, technical support

• Private, financially stable, profitable

• Over 285,500 systems installed in 122 countries

• HQ in Montreal, offices in Toronto, Ottawa, Milan and Cape Town

Worldwide Sales Distribution

WHO WE ARE

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CUSTOMERS

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CUSTOMERS

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Major StudiosNorth America EuropeUS: Fox, Disney, Warner Bros., MGM, Universal, DreamWorks, Film Roman, Bento Box, South Park, Nickelodeon, O Entertainment, Klasky Csupo (Paramount Pictures), Sony

Canada: Nelvana/Corus Ent., Mercury Filmworks, Atomic Cartoons, Cookie Jar, Ubisoft, Big Bad Boo, Yowza

Europe: Imira Entertainment, La Fabrique, Alphanim, LuxAnimation, Xilam, Atlantyca

Major StudiosAsian-Pacific-Latin America-Africa-Middle East

Korea: Emation, RDK, Yeson AnimationChina: CCTV, Changzhou Animation Base, Golden Bridge AnimationPhilippines: ToonCity, Cutting Edge, Holy Cow! AnimationIndia: Toonz Animation, DQ Australia/New Zealand: Ettamogah Ent., Flying Bark, Flux AnimationBrazil: HGN, 2D Labs, Lightstar, 44ToonsMexico: Batallon52, Animex, EsComicArgentina: Illusion Studios, Metrovision, HookUp! AnimationEgypt: Stryx Digital, Cairo CartoonSouth Africa: Minds Eye CreativeJordan: Rubicon

Post-production Studios

LaikaKa-ChewCalabashRed RoverDuck SoupWild BrainPascal Blais Studio

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TV SeriesDisney: Tron, Stella and Sam, Fish Hooks, Jake and the Neverland Pirates, Kim Possible, Kick buttkowski, Rescue Heroes, Phineas and Ferb, The Emperor's New School, Lilo & Stitch: The Series, Recess, The Proud FamilyFox: The Simpsons, King of the Hill, American Dad, Family Guy, The Cleveland ShowMGM: Pink Panther and Pals

Nelvana: Detentionaire, Scaredy Squirrel, Sidekick, Spliced, Ruby Gloom,Grossology, 6TeenCookie Jar: The Doodlebops, Gerald McBoing Boing, Caillou, Paddington The BearAtlantyca: Geronimo Stilton

Alphanim: Robot Boy

Kratt Brothers: Wild Kratts

Nickleodeon: The Fairly Odd Parents, Maggy and the Ferocious, Jimmy Neutron Beast, SpongeBobMercury: Toot & Puddle, Jimmie Two Shoes, Yvon of the Yukon, D’Myna LeaguesImira Entertainment: Lucky Fred

CommercialsCoke (Quebec)

Quaker (Cap’n Crunch)

Syngenta (Helix)

Spinmaster Toys (Candy Bubbles)

Nabisco (Spongebob)

Globe Telecom (Charlie’s Angels)

Kellog’s Frosted Flakes

ADT (Big Bad Wolf)

Burger King (Simpsons)

Cumberland Farms

Kraft Foods (Flinstones)

General Mills

Wrigley’s Winterfresh Gum

Blockbuster moviesDisney: The Princess and the Frog, Winnie the Pooh Jungle Book 2, Piglet’s Big Movie, 101 Dalmatians II: Patch's London Adventure, Peter Pan in Return to Never Land, Beauty and the Beast II, Pocahontas II, Lion King II, The Tigger Movie, Little Mermaid II, Recess: School’s Out Alphanim: Santa’s Apprentice

Fox: Simpsons The Movie

Xilam: Go West – Lucky Luke

Animex: La Leyenda de la Nahuala, Nikté

Animagix: The Three Robbers

Prima Linea: Zarafa

Cromosoma: Arrugas

Nelvana: Clifford the Big Red Dog, Franklin

Nickelodeon: SpongeBob The Movie

Mariscal: Chico & Rita

Universal: Curious George

Warner: Looney Tunes: Back in Action, Power Puff GirlsIFW: Tatsumi

Armateurs: Les Triplettes de Belleville, Kirikou and the Sorceress Klasky Csupo: Rugrats: The Movie, Rugrats in Paris, The Wild ThornberrysDreamworks: Joseph: King of Dreams

PRODUCTIONS

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AWARDS

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ANIMATION FOR JOB CREATION

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Train for a career in animation

Learn the basics and the tools of the trade

Meet the market requirements in terms of versatility, creativity and efficiency

Columbus College of Art and Design, USA

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ANIMATION FOR JOB CREATION

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A future in animation is possible because there is an industry:

• The output value of global animation industry has reached US$222.8 billion.

• The animation-related derivatives have exceeded US$500 billion.

• The animation industry has gradually become a pillar of the national economy and new economic growth engine in some countries. 

• The global gaming market is likely to be worth $117.9 billion by 2015.

Sources: Research and Markets, April 12, 2013 / Transparency Market Research, October 2012

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ANIMATION FOR JOB CREATION

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A future in animation is possible because there is an industry:Studios hire from under 10 up to thousands of animators

ex: India has over 100 studios hiring 300 to 3000 people each

Widespread adoption of animation across various market verticals is expected to be the driving force for the industry:

Increased use in advertising, corporate communications, training and instruction programs, Enhanced demand for illustrating and offering support for web pages,Growing need to provide effective and interesting animations for videogamesExpanding requirements of broadcast and media environment

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• Develop animation and live action film productions of the highest quality– TV, film, videos

– Web sites, games, mobile devices, iPods

– Email, greeting cards, presentations, training videos

• Prepare students for the market place– Graduating students need to have knowledge of the entire animation

production pipeline: learn the skills to work on multiple stages in the pipeline.

– Storyboarding, understanding the paperless approach, as well as mastering compositing and effects have become key market requirements for students.

– Learning Toon Boom = Get the competitive edge students need when embarking in their career in the animation industry

EDUCATION OBJECTIVE

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• Toon Boom technologies help studios save up to 25% on their traditional budgets.

• Result: Studios are now looking to fill these positions with local talent familiar with pipeline production.

“Knowing Harmony is a skill set we are definitely looking for so we look forward to receiving students’ portfolios

which include this expertise,” Trevor A Bentley, President, Atomic Cartoons Inc.

FACTS

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HIGHER ED PRODUCTS- Animation, film, video, multimedia, web

- College, university, art schools

- Intermediate, advanced users

- Animation, film, video, multimedia, web

- College, university, art schools

- Intermediate, advanced users

- Film, video, multimedia, animation

- K-12, college, university, art schools

- Beginner, intermediate, advanced users

- Animation, film, video, multimedia, web

- K-12, college, university, art schools

- Beginner, intermediate, advanced users

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• Learn / teach animation production

HARMONY

Scan or import artwork into system

Playback animation in real timePublish to TV, HDTV, FLV, SWF, QT

Apply over 50 special effects

Create motion and camera moves in 3D

Paint artwork automaticallyLip sync mouth movements to voice tracksAnimate in conjunction with sound, effectsManipulate 2D and 3D elements

Access libraries to use and reuse content

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Draw using textured pencil and brush lines

Animate using deform and morphing tools

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Curriculum covers 30 modules:

M1: History of Animation

M2: Animation Techniques

M3: Introduction to Toon Boom Harmony

M4: Character Design and Construction Sheet

M5: Colour

M6: Timing

M7: Squash and Stretch

M8: Anticipation, Drag and Overlapping Actions

M9: Animating a Walk Cycle

M10: Four Legged Walk Cycle

M11: Jumping Characters

M12: Scanning and Timing

M13: Acting

M14: Visual Breakdown and Lip-sync

M15: Morphing

M16: Layout Posing

M17: Gathering Content and Scene SetupM18: Camera and Trajectory

M19: Basic Multiplaning and Camera Movement

M20: Setting Up the 3D Space

M21: Symbols

M22: Effects in Harmony

M23: Creating Cut-out Character Design

M24: Building a Cut-out Puppet

M25: Animating a Cut-out Puppet

M26: Sound and Lip-Sync in Cut-out Animation

M27: Cut-out Four Legged Walk Cycle

M28: Rigging a Deformation Puppet

M29: 2D-3D Integration

M30: Particles

HARMONY

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• Learn / teach animation production

ANIMATE PRO

Draw, scan or import artwork into system

Playback animation in real timePublish to TV, HDTV, FLV, SWF, QT

Apply special effects

Create motion and camera moves in 3D

Paint artwork automaticallyLip sync mouth movements to voice tracksAnimate in conjunction with sound, effectsSet timing and organize drawingsAccess libraries to use and reuse content

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Curriculum covers 30 modules:

M1: History of Animation

M2: Animation Techniques

M3: Animation Workflow

M4: Introduction to Toon Boom Animate

M5: Character Design and Construction Sheet

M6: Colour

M7: Timing

M8: Squash and Stretch

M9: Anticipation, Drag and Overlapping Actions

M10: Animating a Walk Cycle

M11: Four Legged Walk Cycle

M12: Animating a Jumping Character

M13: Scanning and Timing

M14: Acting

M15: Visual Breakdown and Lip-sync

M16: Morphing

M17: Layout Posing

M18: Gathering Content and Scene SetupM19: Camera and Trajectory

M20: Basic Multiplaning and Camera Movement

M21: Setting Up the 3D Space

M22: Symbols

M23: Effects in Animate Pro

M24: Creating Cut-out Character Designs

M25: Building a Cut-out Puppet

M26: Library and Symbol Management

M27: Animating a Cut-out Puppet

M28: Sound and Lip-Sync in Cut-out Animation

M29: Cut-out Four Legged Walk Cycle

M30: Output and Rendering

ANIMATE PRO

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Publish user defined layouts

• Learn / teach live-action and animation pre-production

STORYBOARD PRO

Access libraries to use and reuse content

Write notes, dialogues and actions in panelsAdd, group and organize panels in scenesInsert transitions between shots

Create camera moves

Draw, sketch or import artwork into system

Import scripts to follow screenplay

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• CurriculumM1: Storyboarding Basics

M2: Creating a Comic Strip

M3: Bringing Your Story to Life

M4: Storyboarding and Staging

M5: Learning to Use Toon Boom Storyboard Pro

M6: Creating Meaningful Expressions and Dynamic Poses

M7: Storyboarding Without a Pencil

M8: Storyboarding and Animatic

STORYBOARD PRO

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• Learn / teach traditional animation and character design

PENCIL CHECK PRO

Draw, import or scan drawings into system

Playback animation in real time

Publish to Toon Boom, SWF, QT

Paint artwork

Vectorize artwork

Organize drawings / notes with exposure sheet

Capture real-time images and frame advance

Line test drawings / animation

Set timing with traditional exposure sheet

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• Curriculum– Presentation and introduction

– Interface and capture

– Timing and xSheet

– Camera, sound and render

– Color and animation

PENCIL CHECK PRO

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STORYBOARD PRO WORKFLOW

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HARMONY WORKFLOW

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Award winning software for K-12, college, university, art schools

• Train students on the tools of the trade• Easy to use software for beginners and professionals• Reduce costs – complete, start to finish productivity toolset• Runs on Windows and Mac - easy to install and maintain• Great discounts on educational licenses• Curriculum available• Support – training, technical support, forums, FAQs…• Global industry leader and innovator in the field of animation

WHY TOON BOOM

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Why Get Certified?

•Validate your skills and knowledge •Open up career opportunities •Boost your credibility within your field•Highlight your resume with a Toon Boom Certificate and logo•Get referred in Toon Boom Certified database

CERTIFICATION

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CERTIFICATION

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Key Benefits

•Receive a 1-year license for the software•Access the Toon Boom Learning Curriculum and teaching resources•Use the Toon Boom Certified Logo •Display your Toon Boom Certified qualification•List your name in the Toon Boom Certified database•Get support for local Toon Boom User Group

CERTIFICATION

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• Pair participant institutions with award-winning industry leaders who are using Toon Boom Animation products in real world projects.

• Deliver a tactical training designed to bridge the gap between industry needs and higher education.

• Establish an on-campus Incubator Lab where students can:

1) further the mastery of their skills.

2) explore and learn the skills required in the creation of market-ready products in a real studio environment.

INCUBATOR PROGRAM

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• Prepare students for careers in the animation, film and media arts industries.

• Develop student talent blending traditional artistic development with digital tools.

• Complete turnkey package to ensure graduates are market-ready and promoted to leading studios.

CENTRE OF EXCELLENCE

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COMMUNITY

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© Toon Boom Animation Inc. Confidential 33betterflashanimation.com

toonboom.wordpress.com

COMMUNITY

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• Education Department

Toll Free: 1 800 962 8666 Ext 6477 International Calls: 001 514 490 6477

[email protected]

toonboom.com/edu

CONTACT

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Thank you!

Toon Boom Animation Inc.toonboom.com/edu