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Being a 3D artist is of course a recognized career, however it requires definite set of skills and knowledge; Knowing one 3D modeling tool is often not enough to create awesome 3D characters or animation. Follow the following tips to become a master in 3D Modeling and Make awesome 3D characters and animations.
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toCreate Awesome
3D character or animation
being a 3D artist is of course a recognized
career, however it requires definite set of skills
and knowledge; Knowing one 3D modeling tool
is often not enough to create awesome 3D
characters or animation.
Learn how to benefit from subdivision modeling
technique, voxel-based software tools, normal
maps, retopology tools and a whole range of
other features and tools.
Follow the following tips to become a master in
3D Modeling and Make awesome 3D characters
and animations.
Improve your
drawing skills
Register for
anatomy class
Give special
consideration
to form and
volume
Edge loops
and
topology
Rigging a character has nothing to do with art and
creativity; Here your anatomy skills and knowledge will
come in handy as this edge flow often resembles a real-
world anatomy.
A vivid example of an edge loop is a muscle ring around
a mouth or an eye. This ring makes an eye and a mouth
open and close. Properly created edge loop enables 3D
artist create good animation. But poorly created model will
be impossible to rig and animate
Use
subdivision
modeling
Dividing and Rounding polygons is essential part of
modeling; Subdivision allows switching between smoothed
and unsmoothed mode while modeling.
This technique divides each polygon into four small
polygons and rounds it off. You can set a higher level of
subdivision to get rounder and smoother mesh.
Model in
quads, rarely
use triangles
and never
N-gons
N-gons lead to unexpected problems in some software
tools when divided and during rendering. N-gons can be
used in some modeling cases, but you can always use
quads or triangles instead of them.
Combine box
and edge
modeling
Use DynaMesh
and retopology
tools
3D artists no longer have to follow what is happening with
polygons in the background, because ZBrush is doing it for
you. DynaMesh allows you to focus on a form and a
silhouette of your model.
However, DynaMesh doesn’t ignore the topology rules and
here is where retopology tools come in handy
Use normal
maps to add
realism to your
characters
Not all models can be exported for further retopology and
sculpting. Only voxel-based program allows this level of
flexibility.
www.veetildigital.com.au
Veetil DigitalPerth | Sydney | Brisbane
Australia