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Programming in JAVA Topic: GUI Basics (AWT)

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Programming in JAVA

Topic: GUI Basics (AWT)

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Introduction

• AWT is a java API that is used to develop GUI applications in

Java.

• API is a collection of classes and interfaces that provide the

basic infrastructure or core functionalities for developing

specific type of application.

• There are three types of GUI classes:

1) Container classes

2) Component classes

3) Helper classes

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Component Classes

• An instance of Component can be displayed on the screen.

• Component is the root class of all the user-interface classes

including container classes, and JComponent is the root class of

all the lightweight Swing components.

• Button, Label, TextField etc.

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Container Classes

• An instance of Container can hold instances of Component.

• Container classes are GUI components that are used to contain

other GUI components.

• Window, Panel, Applet, Frame, and Dialog are the container

classes for AWT components.

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Helper Classes

• The helper classes, such as Graphics, Color, Font, FontMetrics,

Dimension, and LayoutManager, are not subclasses of

Component.

• They are used to describe the properties of GUI components,

such as graphics context, colors, fonts, and dimension etc.

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AWT Classes

Ravi Kant Sahu, Asst. Professor @ Lovely Professional University, Punjab (India)

Class Description

AWTEvent Encapsulates AWT events

Button Creates a push button control

Canvas A blank, semantics-free window

Checkbox Creates a check box control

CheckboxGroup Creates a group of check box controls

Color Manages colors in a portable, platform-independent fashion

Font Encapsulates a type font

Frame Creates a standard window that has a title bar, resize corners,

and a menu bar

Graphics Encapsulates the graphics context. This context is used by the

various output methods to display output in a window.

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AWT classes

Ravi Kant Sahu, Asst. Professor @ Lovely Professional University, Punjab (India)

Class Description

TextField Creates a single-line edit control

TextArea Creates a multiline edit control

Window Creates a window with no frame, no menu bar, and no title

Scrollbar Creates a scroll bar control

MenuItem Creates a menu item

Menu Creates a pull-down menu

MenuBar Creates a menu bar

MenuShortcut Encapsulates a keyboard shortcut for a menu item

ScrollPane A container that provides horizontal and/or vertical scroll bars

for another component

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Component Class Hierarchy of AWT

Component

Container

(Non-Container)

Window Panel

Frame Applet

Button Label Text Field Check-Box Text Area etc.

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• Component is an abstract class that describes the basic

functionality supported by all AWT components.

• Container is a sub-class of Component that adds the

functionality of containership to a component.

• A Container component can contain another container or non-

container components.

• Window and Panel are two non-abstract sub-classes of

Container.

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Component Cont…

• Panel represents a rectangular region that does not have a

border and title bar.

• Window is a Panel with border and title bar.

• Window can independently exist whereas panel can’t.

• Frame is a sub-class of Window .

• Button, Label, TextField, CheckBox etc. are non-container

components.

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Component• Component is an abstract class that encapsulates all of the

attributes of a visual component.

• All user interface elements that are displayed on the screen and

that interact with the user are subclasses of Component.

• It defines over a hundred public methods that are responsible for

managing events, such as mouse and keyboard input, positioning

and sizing the window, and repainting.

• A Component object is responsible for remembering the current

foreground and background colors and the currently selected text

font.

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Commonly Used Methods of Component Class

• setBackground(): used to change the background color of a

component.

public void setBackground ( Color c)

Note: color is a helper class.

• setForeground(): used to change the foreground color of a

component.

public void setForeground ( Font obj)

• Font is represented by java.awt.Font.

public Font (String FontName, int Style, int Size)

e.g. : Font f = (“Times New Roman”, Font.BOLD, 20);

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• setBounds(): used to specify size and position of component in

a container.

public void setBounds (int left, int top, int width, int height)

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Container• Container class is a subclass of Component.

• It has additional methods that allow other Component objects to be

nested within it.

• Other Container objects can be stored inside of a Container (since

they are themselves instances of Component).

• This makes for a multileveled containment system.

• A container is responsible for laying out (that is, positioning) any

components that it contains. It does this through the use of various

layout managers.

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Commonly used methods of Container Class

• add(): used to add components to a container.

public void add (Component c)

• setSize(): used to specify the size of a container.

public void setSize(int width, int height)

• setLayout(): used to specify the layout manager for a container.

public void setLayout (LayoutManager mgr)

• setVisible(boolean visibility): used to set the visibility of container.

public void setVisible (boolean visibility)

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Panel• Panel is a window that does not contain a title bar, menu bar, or

border.

• The screen output of an applet is drawn on the surface of a Panel

object. But it is not visible when applet is run inside a browser.

• When we run an applet using an applet viewer, the applet viewer

provides the title and border.

• Other components can be added to a Panel object by its add( )

method (inherited from Container).

• We can position and resize the components of a panel manually

using the setLocation( ), setSize( ), setPreferredSize( ), or

setBounds( ) methods defined by Component.

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Window

• Window class creates a top-level window.

• A top-level window is not contained within any other object; it

sits directly on the desktop.

• Generally, we won’t create Window objects directly. Instead, we

use a subclass of Window called Frame.

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Frame• It is a subclass of Window and has a title bar, menu bar, borders,

and resizing corners.

• Frame encapsulates what is commonly thought of as a

“window.”

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FrameConstructor:

public Frame ()

public Frame (String Title)

Methods:

public String getTitle ()

public void setTitle (String Title)

public void setVisibile(boolean Visibility)

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Label• Used to describe other components or to display information on

a container.

Constructors:

public Label()

public Label (String s)

Methods:

• public String getText(): used to display the text on a Label.

• public void setText(): used to change the text.

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Button• Buttons are used to initiate action.

Constructor:

public Button ()

public Button (String Name)

Methods:

public String getLabel()

public void setLabel(String Name)

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TextField• Used to receive input and display the output/result.

Constructor:

public TextField ()

public TextField (String Text)

public TextField (int No_of Chars)

Methods:

public String getText ()

public void setText (String Text)

public void setEchoChar ( char x)

public void setEditable (boolean editability)

public boolean isEditable()

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TextArea• Used to display multiple lines of output/result.

Constructor:

public TextArea()

public TextArea (String Text)

public TextArea (int numLines, int numChars)

public TextArea (String str, int numLines, int numChars, int sBars)

sBars Constants: (SCROLLBARS_NONE, SCROLLBARS_BOTH,

SCROLLBARS_HORIZONTAL_ONLY, SCROLLBARS_VERTICAL_ONLY)

Methods:

Supports all the methods of TextArea.

void append(String str)

void insert(String str, int index)

void replaceRange(String str, int startIndex, int endIndex)

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Checkbox and RadioButtons• Checkbox and CheckboxGroup classes are used to create

RadioButtons.

public Checkbox (String Text)

public Checkbox (String Text, Boolean State)

public Checkbox (String Text, Boolean State,

CheckboxGroup cbg )

public Checkbox (String Text, CheckboxGroup cbg, Boolean

State, )

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Methods

• boolean getState( )

• void setState(boolean on)

• String getLabel( )

• void setLabel(String str)

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CheckboxGroup• Used to create a set of mutually exclusive check boxes in which

one and only one check box in the group can be checked at a

time.

Constructor:

public CheckboxGroup()

Methods:

Checkbox getSelectedCheckbox( )

void setSelectedCheckbox(Checkbox which)

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Menu Bars and Menus• Menu is implemented in AWT by the following classes:

MenuBar, Menu, and MenuItem.

• A menu bar displays a list of top-level menu choices. Each choice is associated with a drop-down menu.

• A menu bar contains one or more Menu objects. Each Menu object contains a list of MenuItem objects.

• Each MenuItem object represents something that can be selected by the user.

• Since Menu is a subclass of MenuItem, a hierarchy of nested submenus can be created.

• Checkable menu items are menu options of type CheckboxMenuItem and will have a check mark next to them when they are selected.

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Creating Menus• To create a menu bar, first create an instance of MenuBar. This class

only defines the default constructor.

• Next, create instances of Menu that will define the selections displayed on the bar. Following are the constructors for Menu:

Menu( ) throws HeadlessException

Menu(String optionName) throws HeadlessException

• Individual menu items are of type MenuItem. It defines these constructors:

MenuItem( ) throws HeadlessException

MenuItem(String itemName) throws HeadlessException

MenuItem(String itemName, MenuShortcut keyAccel) throws HeadlessException

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• We can disable or enable a menu item by using the setEnabled( ) method.

void setEnabled (boolean enabledFlag)

• If the argument enabledFlag is true, the menu item is enabled. If false, the menu item is disabled.

• We can determine an item’s status by calling isEnabled( ).

boolean isEnabled( )

• isEnabled( ) returns true if the menu item on which it is called is enabled. Otherwise, it returns false.

• We can change the name of a menu item by calling setLabel( ). We can retrieve the current name by using getLabel( ).

void setLabel(String newName)

String getLabel( )

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CheckboxMenuItem• We can create a checkable menu item by using a subclass of

MenuItem called CheckboxMenuItem.

CheckboxMenuItem( ) throws HeadlessException

CheckboxMenuItem(String itemName) throws HeadlessException

CheckboxMenuItem(String itemName, boolean on) throws HeadlessException

• We can obtain the status of a checkable item by calling getState( ). You can set it to a known state by using setState( ).

boolean getState( )

void setState(boolean checked)

Note: HeadlessException is Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.

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Choice• The Choice class presents a pop-up menu of choices.

• The current choice is displayed as the title of the menu.

Choice c = new Choice(); // Only default constructor available

c.add(“B. Tech.”); c.add(“BCA”); c.add(“B. Arch.”);

Methods:

String getItem(int index)

int getItemCount()

String getSelectedItem()

int getSelectedIndex()

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List• The List class provides a compact, multiple-choice, scrolling

selection list.

Constructors:

List( )

List(int numRows)

List(int numRows, boolean multipleSelect)

Methods:

void add(String name)

void add(String name, int index)

String getSelectedItem() String[] getSelectedItems()

int getSelectedIndex() int[] getSelectedIndexes()

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Layout Manager classes

LayoutManager class Description

BorderLayout The border layout manager. Border layouts use five

components: North, South, East, West, and Center

CardLayout The card layout manager. Card layouts emulate index

cards. Only the one on top is showing.

GridLayout The grid layout manager. Grid layout displays

components in a two-dimensional grid.

FlowLayout The flow layout manager. Flow layout positions

components left to right, top to bottom.

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FlowLayout• Arranges the components in left to right, top to bottom fashion.

• It is the default layout manager for Panel.

public FlowLayout ()

public FlowLayout (int alignment)

public FlowLayout (int alignment, int H_Gap, int V_Gap)

• Alignments are specified as:

FlowLayout.LEFT

FlowLayout.RIGHT

FlowLayout.CENTER

• By default 5 pixels is used as horizontal and vertical gap between components.

FlowLayout fl = new FlowLayout (FlowLayout.CENTER, 30, 20);

frm.setLayout(fl);

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GridLayout• It divides a container into a grid of specified rows and columns.

Each to display one component.

• Size of component is changed according to the size of the cell.

public GridLayout (int row, int column)

public GridLayout (int row, int column, int H_Gap, int V_Gap)

GridLayout gl = new GridLayout (3, 4);

frm.setLayout (gl);

GridLayout gl1 = new GridLayout (3, 4, 20, 30);

frm.setLayout (gl2);

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BorderLayout• It divides the container into 5 regions ( NORTH, SOUTH,

EAST, WEST and CENTER).

• It is the default layout manager for Window.

public BorderLayout()

• To add a component at a specific region, following method is

used:

public void add ( Component c, int Region)

Example:

Button btn = new Button(“OK”);

frm.add( btn, BorderLayout.EAST);

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CardLayout• It is used to arrange containers in the form of deck of cards.

Methods:

first() / last()/ next()/ previous(): is used to make the first/ last/

next/ previous card visible.

show(): is used to make a specified card visible.

public void show ( Container deck, String CardName)

• To give a name to the container while it is added to the deck:public void add ( Container card, String CardName)

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Steps to Create a Frame-based Interface

1) Create a Frame object.

2) Create Component Objects.

3) Add the Component objects to Frame.

4) Set the size of the Frame and make it visible.

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My First Applicationimport java.awt.*;

class MyFirstApp

{

static TextField t1,t2,t3; static Button b1;

public static void main(String arr[])

{

Frame f = new Frame ("My Calculator");

Label l1 = new Label (“1st Number"); Label l2 = new Label (“2nd Number");

Label l3 = new Label ("Result");

t1 = new TextField(20); t2 = new TextField(20);

t3 = new TextField(20); t3.setEditable(false);

b1 = new Button("Add");

f.setLayout(new FlowLayout());

f.add(l1); f.add(t1); f.add(l2); f.add(t2); f.add(l3); f.add(t3); f.add(b1);

f.setSize(200,250); f.setVisible(true);

}

}