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The Wonderful World of Synths Part 1: A Brief History

The Wonderful World of (Sound) Synthesis

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Page 1: The Wonderful World of (Sound) Synthesis

The Wonderful

World of Synths

Part 1: A Brief History

Page 2: The Wonderful World of (Sound) Synthesis

The Early Years

1938 – Hammond – Novachord First commercially available synthesizer

Designed by the Hammond Organ Company in 1938 and

put into full production from 1938 to 1942.

72 note polyphonic synthesizer with 100% vacuum tubes!

Page 3: The Wonderful World of (Sound) Synthesis

The Early Years

1938 – Hammond – Novachord First commercially available synthesizer

Designed by the Hammond Organ Company in 1938 and

put into full production from 1938 to 1942.

72 note polyphonic synthesizer with 100% vacuum tubes!

1964 – Moog – Robert Moog Moog, Moog Modular, Minimoog, Voyager

BA in Physics & Electrical Engineering, PhD Engineering Physics

Page 4: The Wonderful World of (Sound) Synthesis

The Early Years

1938 – Hammond – Novachord First commercially available synthesizer

Designed by the Hammond Organ Company in 1938 and

put into full production from 1938 to 1942.

72 note polyphonic synthesizer with 100% vacuum tubes!

1964 – Moog – Robert Moog Moog, Moog Modular, Minimoog, Voyager

BA in Physics & Electrical Engineering, PhD Engineering Physics

1969 – Arp – Alan Robert Pearlman ARP 2600, Oddysey

Throughout the 70s, ARP was Moog's main competitor

Page 5: The Wonderful World of (Sound) Synthesis

1973 – Roland – SH

The Early Years

Page 6: The Wonderful World of (Sound) Synthesis

1973 – Roland – SH

1975 – Oberheim – OB

The Early Years

Page 7: The Wonderful World of (Sound) Synthesis

1973 – Roland – SH

1975 – Oberheim – OB

1976 – Korg – Poly

The Early Years

Page 8: The Wonderful World of (Sound) Synthesis

1973 – Roland – SH

1975 – Oberheim – OB

1976 – Korg – Poly

1977 – Yamaha – DX

The Early Years

Page 9: The Wonderful World of (Sound) Synthesis

1973 – Roland – SH

1975 – Oberheim – OB

1976 – Korg – Poly

1977 – Yamaha – DX

In the 1980s,

advances in digital

technology made it possible

to synthesize analog waves

digitally, and a new class of

instruments was born: Digital

Synthesizers

The Early Years

Page 10: The Wonderful World of (Sound) Synthesis

70s – Analog Synthesis using

circuits – $$$$ & Very Heavy!

80s – Digital Synthesis using

chips – $$$ & Heavy

90s – Virtual Synthesis using

software – $$ & Lighter

2010+ – Return to true analog.

Moog is still arguably the best

After 40 years in the business!

The Present

Page 11: The Wonderful World of (Sound) Synthesis

70s – Analog Synthesis using

circuits – $$$$ & Very Heavy!

80s – Digital Synthesis using

chips – $$$ & Heavy

90s – Virtual Synthesis using

software – $$ & Lighter

2010+ – Return to true analog.

Dave Smith Instruments are

just as awesome!

The Present

Page 12: The Wonderful World of (Sound) Synthesis

2010+ – Return to true analog... e.g.

Korg MS 20 – Micro modular rebirth of

the original, 86% smaller!

The Present

Page 13: The Wonderful World of (Sound) Synthesis

2013 – Some modulars

that debuted at NAMM

The Present

Page 14: The Wonderful World of (Sound) Synthesis

2013 – Of course, VST

instruments provide a

wide range of sound

generating capability

without all the messy

wires.

Virtual Modeling is very

close to the real thing

And very convenient,

cheap and easy!

The Present

Page 15: The Wonderful World of (Sound) Synthesis

Audio SynthesisPart 2: The Basics of Electronic Sound Design

Page 16: The Wonderful World of (Sound) Synthesis

How are sounds synthesized?

Sound synthesis, at its most basic form,

requires a single oscillator.

An oscillator "oscillates" between a low

amplitude and a high amplitude.

Page 17: The Wonderful World of (Sound) Synthesis

How are sounds synthesized?

Oscillator – aka VCO = Voltage Controller Oscillator

An electronic component, circuit or chip that produces a

sound wave.

Common wave shapes:

Sine

Square

Triangle

Saw (sawtooth)

Noise (not pictured)

Page 18: The Wonderful World of (Sound) Synthesis

How are sounds synthesized?

The purest wave

computers can

create is a

square wave.

Square waves go

on & off.

The oscillator

oscillates

between 1 and 0.

The time an oscillator is "on" is called the pulse width.

Page 19: The Wonderful World of (Sound) Synthesis

How are sounds synthesized?

Acoustic music more

closely resembles a

sine wave.

Sin waves are soft

and pleasing, similar

to a flute

Page 20: The Wonderful World of (Sound) Synthesis

How are sounds synthesized?

Sine waves are some of the most studied and most

beautiful sounding because they’re found in nature.

2-dimensional diagrams have a tough time revealing

the true natural

beauty of sin waves.

Page 21: The Wonderful World of (Sound) Synthesis

How are sounds synthesized?

Digital circuits attempt to mimic pure sin, triangle &

sawtooth waves by breaking down the wave into very

small samples – the more the better!

Page 22: The Wonderful World of (Sound) Synthesis

But I can’t hear anything!

If you want to hear the sound

created by an oscillator, it

needs to be amplified.

For example, an electric

guitar string oscillates in a

sine-wave-like pattern (after

the initial strum).

The audience can't hear it

until it's plugged into an

amplifier.

Page 23: The Wonderful World of (Sound) Synthesis

But I can’t hear it!

If you want to hear the sound

created by an oscillator, it

needs to be amplified.

For example, an electric

guitar string oscillates in a

sine-wave-like pattern.

The audience can't hear it

until it's plugged into an

amplifier. Or something

that makes it louder.

Page 24: The Wonderful World of (Sound) Synthesis

The bare minimum

An oscillator

(plugged into)

(routed to)

Page 25: The Wonderful World of (Sound) Synthesis

The Core Waveforms

Page 26: The Wonderful World of (Sound) Synthesis

But, this is really boring.

Modern synthesizers use a lot of tricks to make these

basic sounds more interesting.

Sound shaping is often referred to as modulation.

Amplitude modulation – loudness changes

Frequency modulation – pitch changes

Sound design usually requires more voices.

Layering – triggering more oscillators simultaneously

Effects – reverb, delay, chorus, flange, distortion

Noise – adding noise, especially for breathy or percussive

instruments. Noise is really just a "random wave."

Page 27: The Wonderful World of (Sound) Synthesis

More synth = richer sound

Everything you hear in electronic music uses these

same basic concepts in myriad ways.

One, two, three, or more oscillators, Several envelopes,

Multiple LFOs

Many of these components can be modulation sources

and destinations, stacked, layered, re-routed

VST Synths include Prologue, Retrologue, Spector,

Mystic, FM8, Massive, Korg Legacy, Synapse Dune, U-

he Zebra & Diva, and many more.

Page 28: The Wonderful World of (Sound) Synthesis

Physical Modeling

Hybrid synths can use an audio sample as the basis for

waveforms in place of, or in combination with

oscillators.

Aka "Wavetable Synthesis" or "Graintable Synthesis"

This table of additional waves provides more sound

generating timbres.

Padshop is a VST synth that uses samples instead of

waveforms, but actually isn't a sampler! Confusing!

Page 29: The Wonderful World of (Sound) Synthesis

A note about samplers

Instead of synthesizing waveforms, Samplers play

back actual audio recordings

Most also allow sample playback shaping options with

ADSR, LFOs, FX, etc.

SampleTank & Halion SE, Halion Symphonic Orchestra

are all sample playback VSTs with rather limited sound-

generation & tone-shaping capabilities.

It's helpful to know if your keyboard or VST is an analog

synthesizer, a digital synthesizer, a

virtual/physical/analog/modeling synthesizer, or a sampler. You

won't find oscillators in most samplers, but modulation, effects and

amp/mix apply.

Page 30: The Wonderful World of (Sound) Synthesis

Sound Design Guide

Interesting sounds change over time.

We can change the pitch (frequency) over time

That's what happens when you play different notes

Or, when you modulate the frequency of a wave

Page 31: The Wonderful World of (Sound) Synthesis

Sound Design Guide

More interesting sounds change more over time.

We can change the volume (amplitude) over time

In a modern synth, changes in volume over time are

achieved in three main ways:

Envelopes - ADSR

Amplitude mapping - typically via Velocity

Why velocity? It's logical: a piano sounds louder as you strike the

keys with more velocity, right?

Other common sources of modulation: after touch aka poly-

pressure, mod wheel, CV pedal, breath controller

Other oscillators – such as an LFO

Page 32: The Wonderful World of (Sound) Synthesis

Sound Design Guide

Changing the sound of an oscillator using another

oscillator, such as an LFO

LFO stands for Low Frequency Oscillator

A new

waveform is

created when

combining two

sin waves with

different pulse

widths.

Page 33: The Wonderful World of (Sound) Synthesis

Sound Design Guide

Changing the sound of an oscillator using another

oscillator, such as an LFO

LFO stands for Low Frequency Oscillator

A new

waveform is

created when

combining two

sin waves with

different

frequencies.

Page 34: The Wonderful World of (Sound) Synthesis

Sound Design Guide

Routing an LFO...

to the volume of a track – makes it get louder and softer

to the pan of a track – makes a tremolo across the stereo field

to the pitch of a track – makes the tone rise and fall

to the effect of a track – makes the dry/wet mix rise and fall

...in the shape

of the LFO

Page 35: The Wonderful World of (Sound) Synthesis

Sound Design Guide

LFO Syncing

Depending on the software or hardware you're using

(check the manual) an LFO can be synced:

To your project tempo...

In tempo sync mode, the options are things like

1/32, 1/16T, 16, 1/8T, 1/8, 1/4T, 1/4, 1/2, 1

Good for arpeggiator or rhythmic effects

To a particular frequency

Such as C0 or F#1

To a particular timing...

say 250ms or 360ms, similar to a delay setting

Good for vocals

Page 36: The Wonderful World of (Sound) Synthesis

Sound Design Guide

Changing the volume of an oscillator using an ADSR

Envelope

ADSR =

Attack

Decay

Sustain

Release

Page 37: The Wonderful World of (Sound) Synthesis

Sound Design Guide

Attack – How quickly does the sound reach full

volume?

Decay – How quickly after the initial attack peaks does

the sound achieve its "idle" volume?

Sustain – What happens as you hold the note down?

Release – How long

is the sound heard

when you let go?

Page 38: The Wonderful World of (Sound) Synthesis

Sound Visualization

You can visualize your sounds right inside Cubase.

An insert effect on the stereo out

Or a single instrument, create an

insert effect on the audio output

for the track

Then select the

MultiScope plugin

Page 40: The Wonderful World of (Sound) Synthesis

Hardware & Gear

Vintage Synth Explorer www.vintagesynth.com

Plan your modular www.modulargrid.net

Moog Buchla Doepfer MOTM

Page 41: The Wonderful World of (Sound) Synthesis

The Wonderful

World of Synths

Thank you.

Now, go forth, and create sound.