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THE UNCANNY VALLEY OF INTERACTION DESIGN

The Uncanny Valley of Interaction Design

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Talk given at CyborgCamp 2010 (minus the interactive and video elements). How the uncanny valley, a principle from robotics, governs our responsiveness to most tools, technology and media.

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THE UNCANNY VALLEY OF INTERACTION DESIGN

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REPILEE Q2 DER 01

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TOY STORY (1995)

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A CHRISTMAS CAROL (2009)

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REALISTIC ABSTRACT

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REALISTIC ABSTRACT

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REALISTIC ABSTRACT

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REALISTIC ABSTRACT

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$302 MILLION

$367 MILLION

$631 MILLION

2004

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$196 MILLION

$287 MILLION

$621 MILLION

2007

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$318 MILLION

$383 MILLION

$731 MILLION

2009

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UP (2009)

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BEOWULF (2007)

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UNDERSTANDING COMICS (1993)

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TOOLS

INGENUITY INADEQUACY

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CONTROL EASE

THE POWER TO DIRECT OR DETERMINE

THE FREEDOM FROM DIFFICULTY, HARDSHIP OR EFFORT.

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EASE

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MAD (1952)

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WALL-E (2008)

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IDIOCRACY (2006)

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Ha hA! is that The OLD iPhone?

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Obsolete lifeform detected.

Destroy!

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THE MATRIX (1999)

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TRON (1982)

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TERMINATOR 2: JUDGEMENT DAY (1991)

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WARGAMES (1983)

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BLADE RUNNER (1982)

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STAR WARS (1977)

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ASTRO BOY (1952)

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CONTROL EASE

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EASE

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CONTROL

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CONTROL EASE

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CONTROL EASE

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91.32% 5.06%0.93%

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CONTROL EASE

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CONTROL EASE

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CONTROL EASE

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LCD SOUNDSYSTEM

I HEAR THAT YOU AND YOUR BAND HAVE SOLD YOUR GUITARS AND BOUGHT TURNTABLES.I HEAR THAT YOU AND YOUR BAND HAVE SOLD YOUR TURNTABLES AND BOUGHT GUITARS.

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LE TIGRE

YOU KNOW THE GUYS WITH THE DIGI CAMERAS,PUSH TO THE FRONT AND THEN THEY JUST STAND THERE

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GARY NUMAN

YOU KNOW I HATE TO ASKBUT ARE ‘FRIENDS’ ELECTRIC?ONLY MINE’S BROKE DOWNAND NOW I’VE NO-ONE TO LOVE

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HUMANSMAKE TOOLS

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TOOLS ARE GOOD

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Obsolete lifeform detected.

Destroy!

BUT THEY’RE ALSO SCARY

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BALANCE IS KEY

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BALANCE IS RELATIVE

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LOVE THE UNCANNY VALLEY

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MAKE STUFF THAT RESONATES

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SO THAT HUMANS AND MACHINES

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CAN LIVE HAPPILY EVER AFTER

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STICKA.US/UNCANNYTYLERSTICKA.COM@TYLERSTICKA

CREATIVE COMMONS PHOTOSflickr.com/photos/themacinator/3381381306/flickr.com/photos/nrk-p3/4886912754/flickr.com/photos/veisto/327954861/flickr.com/photos/bertogg/4662673313/

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