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Social Share Summit RochesterOctober 26, 2011Rochester Plaza Hotel
Citation preview
Mark W. Schaefer
@markwschaefer
www.businessesGROW.com
Life used to be so
SIMPLE
The world’s first layer of
ONLINE ENGAGEMENT
How do I make more …
with no budget…
…when people hate you?
ANSWER:
Destroy Your Product.
http://www.youtube.com/watch?v=NtX0jRMxhM4
100 Sales
Leads!
Employees
Prospects
Customers
Local Stakeholders
Your Website
(you)
Employees
Prospects
Customers
Local Stakeholders
Your Website
HOW can get it any more exciting???
In 2010, world spent 9.3 billion hours on Facebook. That’s 1.1 million years.
Largest seller of display advertising -- 770 billion page views per month.
Facebook search tripled in two years 48% < 21 cite Facebook as primary news source. 750 million photos were uploaded onto
Facebook … in one weekend. 150 years of YouTube videos are watched every
day … through Facebook.
“Since we launched video last year, more than 45 million videos have been uploaded to Facebook with approximately 100,000 new videos added each day. “
The social layer is complete. It is Facebook.
Welcome to the new engagement layer.
BUT HOW?
-- Christina “CK” Kerley
In the technology lollapalooza of the past decade, digital and social media are the warm-up
acts to the headliner that is Mobile.
- Christina “CK” Kerley
77% of the planet
Source Intl Telecommunications Union
5.4
Billion Mobile
1.7
Billion Internet
4
Percent
0%
10%
20%
30%
40%
50%
60%
70%
80%
Egypt India South Africa
Ghana Kenya Nigeria
First screen access
In 2010 there were 7 TRILLION text messages
Source Portio Research
0
5
10
15
20
25
2010 2011 2015
Mobile ad revenue
Gartner
42% click on mobile ads
35% visit the advertiser’s site
79 % of its largest online advertisers
do not have a mobile optimized site.
…
In 2010, 10 mm Japanese mobile users began using a tap-and-go “mobile wallet”
This is the fastest example
of technology adoption in
HUMAN HISTORY
If you want to access customers, MAKE IT MOBILE.
You had me at
mobile.
Smartphones enable a new revolution
Smart-phones -- then glasses
Optically layering new world over old
Metaphor is “magic” “Silent movie” stage
Google Goggles (demo)
http://www.youtube.com/watch?v=Hhgfz0zPmH4
http://www.youtube.com/watch?v=_rCHsAmqzLs&NR=1&feature=fvwp
http://www.youtube.com/watch?v=7JWk_JIE3Ow&feature=player_embedded
http://www.youtube.com/watch?v=pzB4mIPdm9k&feature=player_embedded
How does it change things? In almost every way! Communication Advertising Collaboration Education and training Work Entertainment Mash-up of all existing
platforms
The AR layer changes everything AGAIN!
Internet + Social
Location + Mobile
Augmented Reality
SIX Hours/day spent on WOW
200% Profits on Farmville versus Facebook
5 billion Hours/year spent on online games by Americans
• Video gaming bigger than music sales • Bigger than movie ticket sales • Average gamer age is 32 • 65% Americans play video games • > over 50 than under 18 are gamers • 40% are women
CONCLUSION? Humans are human.
They LOVE to play games.
It is the
ULTIMATE CUSTOMER ENGAGEMENT
Why not make the world a GAME? Why not make the BUSINESS world
a GAME?
Humans love to progress and earn status.
Game dynamics can reward and influence behavior.
Re-frame business behavior with game theory.
The full potential of location. One and done deals are not enough. Engage.
Appointment Influence and status Progression Communal discovery Reward
Appointment Rewarded for doing
something at a time, place
“Happy Hour”
“ Farmville” is changing the lifecycle of people.
American Express Like armor in a game Why not have customers
gain levels and experience points?
Completion rate on LinkedIn
World of Warcraft is a full-time job.
What if you go to a business site over and over, and unlock rewards.
User groups -- Leverage network to uncover content/entertainment
Groupon – Deals are not unlocked unless enough people sign up
Digg or Empire Avenue – people forming communities to unlock the secrets
Challenged customers to basketball themed game
Gamers had to take photos of themselves
with players to complete tasks
Upload photos Return the next week for the
next round Results 33,000 participants 30% of them came back
within seven days.
Create an avatar for your every day chores
Unlock points for strength, stamina, intellect and social while washing, ironing, attending birthdays
Everything you tick off from your real world list earns points to help build a powerful virtual avatar to guide you through a quest.
This is your presentation … .
IMPLICATIONS
Rate of change accelerates Connecting with customers will fragment along
fault lines of each layer Unparalleled opportunity for connection + loyalty Bring lots of money Different strategies for different layers
Creativity + High production values
Stream of content
Mark W. Schaefer Blog: www.businessesGROW.com Twitter: @markwschaefer Email : [email protected]
THANK YOU!
Is this a B2B marketing repellant?
1) Customers are sick of being marketed to 2) Why would somebody friend you? 3) Have not seen any truly great case studies 4) Successes judged by “likes?”
My AH-HA! social media moment