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The ramifications of web 2

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Page 1: The ramifications of web 2

The shift from Producer Centred Media to Consumer Centred “We Media”

Page 2: The ramifications of web 2

What is Media 2.0?

Is it temporal or here to stay?

Origins:

Mid 1980s (rise of the PC)?

2003/04 (rise of Web 2.0)?

Rise of cyber culture: Club Penguin,

Second Life, World of Warcraft, Myspace,

Facebook, Twitter

Difficult to regulate.

Page 3: The ramifications of web 2

Ramifications and Consequences

Huge shifts: analogue to digital media artefact to broadcast/download

Has media changed or has the audience? Is this anything new?

“The new media determine a segmented, differentiated audience that, although massive in terms of numbers, is no longer a mass audience in terms of simultaneity and uniformity of the message it receives. The new media are no longer mass media…sending a limited number of messages to a homogeneous audience. Because of the multiplicity of messages and sources, the audience itself becomes more selective. The targeted audience tends to choose its messages, so deepening its segmentation.”

Haitham Sabbah 1985

Page 4: The ramifications of web 2

Ramifications and Consequences

We now live in an age of trans-mediality Migration of content across media forms

Sense of fragmentation

New forms Computer games, simulations, SfX cinema

New representations Virtual worlds, interactive multimedia

New relationships between users and technology

New patterns of organisation and production

Page 5: The ramifications of web 2

Ramifications and Consequences Is New Media transforming culture? Could we infer from the above that changes are technological,

textural, conventional, and therefore cultural

Memes: Chuck Norris Rick Roll Lol Cats Numa Numa Dance Star Wars Kid Hitler

A Meme is a unit of cultural information that is transmitted from one mind to another . The creation of images or catchphrases transmitted from person to person by web, email, social networks is known as an internet meme.

Page 6: The ramifications of web 2

Meanings•Rise of interaction and networking

•Production = less centralised and more fluid

•Shift from production to produsage, or consumer to prosumer

•Audience shift from passive to active

Page 7: The ramifications of web 2

Meanings Generation Y, Digital Immigrants,

Google Generation, Screenagers…

Rise of Generation C (Bruns) Content, Control, Creativity, Celebrity

Intercreativity (Tim Berners-Lee)

Pro-ams Amateurs working to professional standards

End of the artefact?

End of the artefact as a finished construct? Mash-ups, etc

Page 8: The ramifications of web 2

Some more shifts

Old Media

Controlled by oligopolies

Content scarce

Producer controls choice

New Media

•Controlled, potentially, by the user.

•Content rich

•Consumer needs to filter choice.

• Controlled by produser

• Abundant content

• Produser controls choice

Page 9: The ramifications of web 2

Some more shiftsOld Media• Content Creation is difficult and expensive - requires capital to fund creation - basically the “Hit” game

• Gatekeepers control limited distribution - in virtually every media market there are 5 top players that control 80% of distribution

• Bigger audiences are better and more valuable

• The 30 second spot

• One-way broadcast model - third party time delayed back channel

New Media• Content Creation is easy and cheap -anybody can do it

• Distribution is friction free and open -anyone can post an RSS feed

• Small passionate affinities/ communities are WAY more valuable

• Word of Mouth

• Two-way - lots of real-time interaction

Page 10: The ramifications of web 2

The shift

Media 1.0 was about FIND. Media 2.0 is about FILTER