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The Glass Class: Introduction Feb 17 th – 21 st 2014 Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury

The Glass Class Lecture1 - Inroduction

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The Glass Class Lecture 1: Introduction. Taught by Mark Billinghurst February 17th, 2014. The first lecture of the Google Glass programming course.

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Page 1: The Glass Class Lecture1 - Inroduction

The Glass Class: Introduction

Feb 17th – 21st 2014

Mark Billinghurst, Gun Lee HIT Lab NZ

University of Canterbury

Page 2: The Glass Class Lecture1 - Inroduction

THE GLASS CLASS

Overview   Welcome   Introductions   Your Instructors   Class Schedule   Logistics

Page 3: The Glass Class Lecture1 - Inroduction

THE GLASS CLASS

Google Glass

Page 4: The Glass Class Lecture1 - Inroduction

THE GLASS CLASS

Your Instructors   Dr. Mark Billinghurst

  20 yrs wearable computing, AR   Spent time on Google Glass team

  Dr. Gun Lee  Mobile AR/Android expert

  Huidong Bai   PhD student, Android + Glass

  Carolin Reichherzer  Masters student, Processing + Glass

Page 5: The Glass Class Lecture1 - Inroduction

THE GLASS CLASS

Class Schedule (9:30 – 5:00pm)   Monday

  Introduction, Design, Prototyping

  Tuesday   Development Environment, Mirror API

  Wednesday   Native Applications (GDK), Processing

  Thursday   More on GDK

  Friday   Research Directions, Demos, Application Presentation

Page 6: The Glass Class Lecture1 - Inroduction

THE GLASS CLASS

What You’ll Learn   History of Wearable Computing   Introduction to Google Glass Technology   Glass Interface Design Guidelines   Rapid Prototyping Tools   How to Build Glass Applications   Programming with the Mirror API   Programming with the GDK   Research Directions with Google Glass

Page 7: The Glass Class Lecture1 - Inroduction

THE GLASS CLASS

Logistics   Team Programming   Share four Glass devices   Can take Glass devices home at night   Shared login names/passwords   Google Drive for shared materials

Page 8: The Glass Class Lecture1 - Inroduction

THE GLASS CLASS

Monday Schedule   9:30 Welcome   9:45 Introduction to Wearable Computers   10:45 Break   11:00 Glass User Interface/User Experience   12:00 Lunch   1:00 Design Tools   2:00 Application Concept Designing   4:00 Design Review

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THE GLASS CLASS

Goals for Monday   Things to Learn

 History of Wearable Computing   Technology background to Glass  Glass user experience   Tools for rapid concept design

  Things to Do   Begin application concept design