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That’s not a gun. It’s your finger! Improv, play, and collaboration in UX Catharine Robertson @cathro The Berndt Group, Baltimore Improv Group http://www.flickr.com/photos/thechanel/330300067/

That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

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Catharine Robertson gives an entertaining talk about incorporating playfulness into our designs and camaraderie into our working and client relationships.

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Page 1: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

That’s not a gun. It’s your finger!Improv, play, and collaboration in UX

Catharine Robertson @cathroThe Berndt Group, Baltimore Improv Group

http://www.flickr.com/photos/thechanel/330300067/

Page 2: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Tonight, we are ambitious

1. Learn about improv2. Do some improv!3. Relate improv to UX (user experience)4. Relate improv to team & client

collaboration5. A challenge related to improv &

Baltimore

Page 3: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX
Page 4: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

I Baltimore

http://www.flickr.com/photos/su1droot/4653717780/

Page 5: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Trained to think on my feet

http://www.flickr.com/photos/-marlith-/2533256880/

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1996

Page 7: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

http://www.flickr.com/photos/kwdesigns/734124559/

I call myself an information architect.Some might call what I do UX design.

Page 8: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Elements of user experience

Usability

Adoptability Value

Desirability

Page 9: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Different products, different priorities

Usability

Adoptability Value

DesirabilitySocialnetworks

Games

Online dating

Enterprise software

Page 10: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

What I do

• Solve businessproblems

• Meetuser/customerneeds

Clients/projects

• Healthcare• Financial services• Real estate• Nonprofits• Arts• Education• Technology

Page 11: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Another thing I do

• Mike Subelskyfounded BIG & wasmy first improvteacher

• Mike’s zen koan: Ifyou don’t fail at leastonce eachrehearsal, youhaven’t tried hardenough.

Page 12: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

• Perform at Chicago Improv Festival & others• Found, direct, perform in Baltimore troupes• Produce Baltimore Improv Festival first 5 years• Write, perform in Stoop Storytelling live radio

shows• Produce/direct/write/perform in Vauxhall:

Postmodern Vaudeville for Baltimore• Not the best improviser, my strengths are more

meta--directing, big picture, producing,audience experience

“Fail big, fail often”

Page 13: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Improv in my work life

• more playful,• more willing to try new things• better at brainstorming• empathy• listening• accept circumstances• kill my darlings• better client interaction• better team collaboration

Page 14: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

What is improv?

“Strictly speaking,improvisation ismaking it up asyou go along.”

Del Close & Charna HalpernTruth in Comedy

Page 15: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Improv is a game,and it has one rule.

Page 16: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

“Yes, and…”

Page 17: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

“Yes, and…”

Agree + add something

Page 18: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

“Agreement” = acceptance

• Acceptance ofcircumstances: who,what, where

• Your finger is a gun,you’re a hippo, you’reat a bullfight in Spain

• Conversationshowstoppers

• “Hit the ball back”

Page 19: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

“And” = add something

This restaurant looks really fancy. I hope we have enoughmoney.

[Yes, and] I hopeyour bossdoesn’t order thelobster.

http://www.flickr.com/photos/tonynewell/854258638/

Page 20: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Watching“yes, and…”in action

Page 21: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Play = agreement

http://www.flickr.com/photos/chrissuderman/858914782/

establish what/who/whereagree on premiseaccept all offers

Page 22: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Viola Spolin on play

• “Were they acting?Get them to play.”

• Improvise choicesonstage, just as inlife.

• Players freed tocreate newopportunities so rulesof play are fulfilled.

• Son Paul Sillsfounding director ofSecond City.

Page 23: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Game: conducted story

http://www.flickr.com/photos/glasgowamateur/7705117134/

Page 24: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Sound familiar?

User experience (UX) work also includes:

• Accepting (requirements, constraints)• Listening (to the market, to the client)• Paying attention to the group (your team)

You each contribute to building somethingfor the user.

Page 25: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Similarities

• Vital to the improviser• Best improv shows are

for the audience, notimprovisers

• No viable show withoutan audience

• Vital to the UX person• Best products are

designed with actualuse in mind

• No viable productwithout a user/customer

Audience Users/customers

http://www.flickr.com/photos/photocapy/5628703464/http://www.flickr.com/photos/apollonia666/391357963/

Page 26: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Knowyour audience

Page 27: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Knowyourusers

Page 28: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Collaboration in improv

• “Hit the ball back”• Accept the

who/what/wherecircumstances

• Add something ofvalue to keep storymoving

• Listen to scenepartners

• Everyone has a part,even if supporting

• Patterns emerge asthe improvised“game” of a scene

Page 29: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Collaboration in UX

• Agree on premise,constraints (who,what, where)

• “And” addsomething of valuefor users/customers,clients

• User testing iscollaboration withcustomers

• Common goals &strategy lead tobetter product

• When in doubt, testit out

Page 30: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

The best collaboration

• Free of judgment (Spolin)• Failure is encouraged (Subelsky)• Inhibitions are shed• Heightening of goals• Making your partner look good makes

the team look great (Mick Napier)• Reduces belly fat (Tina Fey)

Page 31: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

What if you don’t like the idea?

TRUST that hitting the ball backwill end up a worthwhile game.

and…

Accept you can’t change theoffer given you.

Yes

Page 32: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Game reprise: Imaginary product

http://www.flickr.com/photos/glasgowamateur/7705117134/

Page 33: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Game recap

Page 34: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

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Page 35: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

What are you saying “yes, and…” toin Baltimore?

Page 36: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Want more?

• Steve Portigal @steveportigal• Liz Danzico @bobulate• Take a class! See a show!

bigimprov.org• Say yes, but don’t just say yes. Add

something!

Page 37: That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

Catharine Robertson

@cathro@berndtgroup@bigimprov@vauxhallshowBaltimore UX Book Club

Thanks for saying yes to tonight!