Teaching 2.0 Learning & Leading in the Digital Age

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Presentation given on technology in educational leadership at 2009 NAESP convention.


<p>Slide 1</p> <p>Teaching 2.0Learning &amp; Leading In the Digital AgeWhat is technology?DefinitionMINDSETMaking work easier to do or understandConnections6 degrees of separation6 of Separation:</p> <p>Kevin Bacon Human WebSixdegrees.orgPeople/Ideas/ObjectsSmall WorldThe World is FlatFreidman, 2005)</p> <p>Come Full Circle:We tried that 20 years ago.This is just the new thingHere we go again</p> <p>Students today depend on paper too much. They dont know how to write on a slate without getting chalk all over themselves. They cant clean a slate properly. What will they do when they run out of paper?</p> <p>Principals Publication (1815)My class has sadly taken to the pen!. They dont know how to use a pen knife to sharpen a pencil. Pen and ink will never replace the pencil.</p> <p>NEA Journal (1907)</p> <p>Many children dont know how to make their own ink. When they run out, they will be unable to write words or ciphers until their next trip to the settlement. This is a sad commentary on modern education.</p> <p>Rural American Teacher (1928)Ballpoint pens will be the ruin of education in our country. Students use these devices and then throw them away. The American values of thrift and frugality are being discarded. Businesses and banks will never allow such expensive luxuries.</p> <p>Federal teachers Union, (1951)</p> <p>Mechanical pencilMimeographOverhead ProjectorWhite BoardsLaminatorTools of the Tradewebsites, email, phishing, computer virusesmobile phones were rare and expensivea Sony Walkman was state of the artCDs were pretty coolWiFi was almost unknownMySpace was my unit or apartment!Few or no experiences with....1997</p> <p>TechnologyMavis BeaconPower PointExcel/GraphingForWithPedometersH/H ComputersVideo ProjectorSmart Board</p> <p>Key Tools</p> <p>Key Tools</p> <p>More Better</p> <p>Smart Boards+ Interactive Screen+ Many Resources+ Direct Print$$$$W/T? Training/Use</p> <p>Hand-Held Computers+ Very Flexible+ Low $ PP+ SimpleRapidly OutdatedDurability? Texting/Security Issues</p> <p>+ $+ Strong Lang. Arts+ Spec. Ed+ Works w/ P.E.T.+ No TrainingCloser to Entertainment? Time to Set Up</p> <p>MP3 Players</p> <p>+ Most Versatile+ No TrainingAssociated $$? Battery/Recharge</p> <p>Digital Cameras</p> <p>Video Cameras</p> <p>+ 1 Per School+ Secure Testing+ Teacher Doc.Varied Training$$$? Cassette/HD</p> <p>Video Projectors+ Universal+ Entertainment+ Larger Activities$$$$Coveting? Gateway tech? Mounted/Mobile</p> <p>+ High Engagement+ Ease of Use+ Multi-PurposeInitial $$$Replacement Iss.? Time Investment</p> <p>Student Response Programs</p> <p>Overhead Projector</p> <p>Digital Microscope</p> <p>Health-Tech</p> <p>Office-Tech</p> <p>Education &amp; Gaming</p> <p>Tangential Learning</p> <p>Consoles+ Instant Motivation+ Grant FriendlySmall Group/Cntrs.Software $? Standard/Ed. Vers.? Limited Apps.</p> <p>Wii The People</p> <p>Digital Learners</p> <p> Communities of practice are the shop floor of human capital, the place where the stuff gets made.</p> <p>Tom Stewart</p> <p>6061Free range learners</p> <p>Free-range learners choose how and what they learn. Self-service is less expensive and more timely than the alternative. Informal learning has no need for the busywork, chrome, and bureaucracy that accompany typical corporate training. Less is more. </p> <p>Lee IococaCitation: Jay Cross, Internet Time Group61</p> <p>65</p> <p> Nodes Top-down DistributedHow Networks Evolveas communication costs drop </p> <p>Citation: Jay Cross, Internet Time Group65Human Governance</p> <p>BandsDemocracyKingdomCitation: Jay Cross, Internet Time Group6667Business </p> <p>ProprietorFranchiseBussiness WebCitation: Jay Cross, Internet Time Group6768</p> <p>Learning68Interpersonal/informalDirect Instruction1-on-1</p> <p>Citation: Jay Cross, Internet Time Group68Blooms Taxonomy</p> <p>New Version:Graphic represents the NEW verbage. Note the change from Nouns to Verb FormsNote that the top two levels are essentially exchanged from the Old to the New version.</p> <p>Old Version </p> <p>Source: http://www.odu.edu/educ/llschult/blooms_taxonomy.htm</p> <p>Melanie Gehrens, 200869</p> <p>Observing EngagementRather than Evaluating Work</p> <p>Learning for what?Address complex and fuzzy problemsProvide multiple perspectivesIdentifying relevance(Making connections)Join in conversation and communitiesAdapt to accelerating changeMaking sense of the world</p> <p>Citation: Jay Cross, Internet Time Group72SPECIAL EDUCATION &amp; TECHNOLOGYWeb 2.0</p> <p>75</p> <p> Jay Cross, Internet Time GroupParticipatory Web CultureWeb 2.0 culture: PullSchool culture: Pushlearner-driveninstructor-drivenProcess focusEvent focusContent defined by learners perception of needContent mandated by others perception of needRelationships, conversationCourses, workshopsACTIVEPASSIVE77Principles of Web 2.0E Pluribus UniversisE Pluribus Unum* Web 2.0 content adapted from presentation by Satyajeet SinghThere are no products, only solutions</p> <p>Not what learners wants but why they want</p> <p>A problem solving approach</p> <p>Simple Solutions</p> <p>No Products but ServicesEvery individual is uniqueSome people want to be differentAllow him to choose instead of forcing him to use what you have madeMake him feel homee.g.My yahoo, Google Homepage, myspaceFirefox extensions</p> <p>Customization</p> <p>Network effects from user contribution are the key to market dominance in Web 2.0 era</p> <p>The Wisdom of crowds Users add value</p> <p>Amazon, ebay - User reviews, similar items, most popular, Wikipedia content can be added/edited by any web user,Flickr tagging images Cloudmark Spam emails</p> <p>Harnessing Collective IntelligenceSystems designed to encourage participation </p> <p>Pay for people to do it gimme five</p> <p>Get volunteers to perform the same taskInspired by the open source community</p> <p>Mutual benefits e.g. P2P sharing</p> <p>Harnessing Collective Intelligence..But only a small percentage of users will go to the trouble of adding value to your applications via explicit means.</p> <p>Therefore web 2.0 companies set inclusive defaults for aggregating user data and building value as side effect of ordinary use of the application. </p> <p>It requires radical experiment in trustwith enough eyeballs, all bugs are shallow - Eric RaymondHarnessing Collective Intelligence</p> <p>Type &amp; HuntExplicitUser Selected FavoritesOLD SEARCHING:New Searching:RecommendationsUser ProfilesFeedbackUsers Helping UsersP2PEvery significant application to date has been backed by a specialized databaseE.g. Amazon, Google, Ebay</p> <p>Database management is the core competency of Web 2.0 companies</p> <p>infoware rather than merely softwareSpecialized DatabaseControl over data has led to market control and oversized financial returnsIt will provide a sustainable competitive advantage to the companyEspecially if data sources are expensive to create or amenable to increasing returns via network effectsRace is to own certain classes of core data e.g. naukri.com, 99acre, yahoo</p> <p>Who owns the data?Release Early and Release Often</p> <p>Perpetual BETA</p> <p>Daily operations must become a core competency </p> <p>Software will cease to perform unless it is maintained on a daily basisEnd of the Software Release CycleAutomate the maintenance process </p> <p>Real time monitoring of user behavior</p> <p>Microsoft upgrades every 2-3 yr</p> <p>Flickr- Deploy new build up to every half hr</p> <p>End of the Software Release Cycle..Recruitment:Due to the cutting-edge underlying technologies and usability-focused interfaces (the cool factor)Organisations adopting Web 2.0 tend to attract sophisticated, high-caliber technical candidates. </p> <p>Reduced cost: Not only are Web 2.0 offerings low-cost, but the same techniques can also be applied to existing (non-Web 2.0) products and services, lowering costs.For example, wikis can enable your users to build documentation and knowledge base systems, with relatively little investment from yourself. </p> <p>Benefits of Web 2.0LoyaltyThe open, participatory Web 2.0 environment encourages user contribution, enhancing customer loyalty and lifespan. </p> <p>Marketing/PR. By taking advantage of the aforementioned benefits, marketing and PR teams can implement low-cost, wide-coverage, viral strategies. </p> <p>Search Engine Optimization (SEO)Web 2.0 delivery mechanisms - such as Blogs and RSS - significantly enhance search engine exposure through their distributed natureBenefits of Web 2.0No products but solutionsCustomization abilityFocus on long tailUsers add valueSpecialized DatabasePerpetual BetaSoftware above the level of single device</p> <p>Summing UpThe Net Generation creates its own mediaIdentity Production in a Networked Culture: Why Youth Heart MySpace Danah Boyd http://www.danah.org/papers/AAAS2006.html The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.</p> <p>Stephen DownesICOE 2007 Taipei, Taiwan13 June 2007Blogs and Wikis</p> <p>"Never have so many people written so much to be read by so few..." -- Katie Hafner NY Times. </p> <p>Blogger - Live Journal - Movable Type - WordpressEducational Blogging article Educational Weblogs - Edublogs.org </p> <p>Wikipedia as compared to Britannica by Nature</p> <p>Stephen DownesICOE 2007 Taipei, Taiwan13 June 2007Photos, Podcasting and Vodcasting </p> <p>Flickr Podcasting - wikipedia iPodder - Odeo Liberated Syndication </p> <p>Youtube - video</p> <p>Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network </p> <p>Stephen DownesICOE 2007 Taipei, Taiwan13 June 2007</p> <p>Twitter is a social networking and micro-blogging service that enables its users to send and read other users' updates known as tweets. Tweets are text-based posts of up to 140 bytes in length U.S. Senators 2008 Pres. Candidates Super Bowl TeamsNow, every person is his or her own publisher and/or her own editor or her own reporter... The discipline that should go with being able to communicate is gone. Brian Williams, NBC Nightly News</p> <p>LINK</p> <p>Paperless OfficeFrom Gutenberg</p> <p>To the expresso$50,000 vendingmachine with aconceivably infinitelibrary - is consumerready, and is debutingin 10 to 25 librariesand bookstores in2007.</p> <p>CTLA ConferenceJudy OConnell, 23 May 2007We need libraries to matter in a web-savvy world.</p> <p>Is your library already using wikis, blogs, podcasting,folksonomies, social networking, or other Internetmedia?</p> <p>Is your library blogging, using Instant Messenger, RSS,promoting services through Flickr and MySpace, orusing a customized OPAC complete with user reviewsand electronic book enrichment?Academic, school, public, and special libraries areincorporating Library 2.0 technologies? ........Reading materials for pleasure and studyInformation retrieval and critical analysissupportLearning activities - Social activitiesAcademic writing guidanceSpecial education learning supportInformation technology supportMultimedia design and productionTraditional bibliographic services24/7 Learning supportcreativity NOT productivity</p> <p> Blogs &amp; wiki - everyone can communicate RSS - everyone can read about it Del.ici.ous - sharing favorite web pages Flickr - sort, store and share your snaps Office Tools - Gliffy, Writely, Slideshare.... Video Sharing - Google Video, TeacherTube... Podcasting - mulitiple literacies in action Wiki - Power of the crowd Online Friends - MySpace, Ning, Beebo, FaceBookMedia Center ToolsCTLA ConferenceJudy OConnell, 23 May 2007E-Learning 2.0The idea is that learning is not based on objects and contents that are stored, as though in a library</p> <p>Stephen DownesICOE 2007 Taipei, Taiwan13 June 2007Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grid, that we tap into when we want.</p> <p>Stephen DownesICOE 2007 Taipei, Taiwan13 June 2007Learner centeredLearning is centered around the interests of the learner</p> <p>Learning is owned by the learnerThis implies learner choice of subjects, materials, learning stylesStephen DownesICOE 2007 Taipei, Taiwan13 June 2007</p> <p>Web 1.0 was CommerceWeb 2.0 is People- Ross Mayfield</p> <p>Web 2.0 seems to be like Pink Floyd lyrics: It can mean different things to different people, depending upon the your state of mind.- Kevin Maney </p> <p>Wiki SpacesBubbleshareShare elementary artworkSlidesharePowerpoints in a wikiInnertoobGrading podcastsOdeoRecording podcastsTeacherTubeFirefox 2 (has spell check)Meebo Me (office hours!NewsMap the way to read the news!iTunesFor ListeningLibriboxTo download free booksGrazrMake RSS reader and embed it on a website for your teachers (see horizon)ClassblogmeisterSkypeToondoo www.toondoo.comGoogle Notebook Term PapersOffice 2007 Graphic organizers!Supercool Tools for SchoolsSee - http://www.techlearning.com/blog/2006/11/i_am_thankful_for_these_websit.php 118Online Learning at the Crossroads On the one hand we have developed tools and systems intended to support traditional classroom based learning</p> <p> On the other hand we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systemsWeb 3.0?Web 3DYou can go places that we cannot take field trips!Overcome stereotypes (the avatar)Student collaborationAuthentic Assessment/ Project Based LearningRole PlayingGroup SynergiesStorage, Legacy and a Global AudienceScenario SimulationDigital Storytelling (Machinima)</p> <p>Why Web 3D has potentialHow the 3D web could benefit education</p> <p>You can go places that cannot be visited today.</p> <p>Take a look at this tour of ancient Rome and see how much you learn.</p> <p>We show videos about the background of the times of history because we know that pictures and videos can teach in 30 minutes what we can spend weeks telling our students. The impact of video.</p> <p>Well, let me ask you. What if the students could interact with such things? What if they could go to ancient Rome and what if we could go there as well? What if we could see some ways that some of the pyramids could have been built or visit an Aztec village and be part of the crowd when Montezuma arrives? What if we can experience the American revolution and be with the troops in Valley Forge? How much would we learn if we can go there virtually? How much can we teach the students.</p> <p>If experience is the greatest teacher, what if we could give our students a SAFE way to experience such things! Think of the potential!</p> <p>You can overcome stereotypes</p> <p>The creation of an avatar can allow students to escape the stereotypes of their daily lives. We could ask them to be certain things to experience how it feels. We could take role play to a much higher level than ever before but we can also help students who are struggling break out of what others "think" they should be based upon what type of tennis shoes they wear to class and let them just be.</p> <p>I know that a "utopian wonderland of no stereotypes" will not be possible as long as humans are humans, however, I would relish the opportunity to have such a level playing field between my students and students in other classes.</p> <p>Student Collaboration</p> <p>I would have loved having an "Oscar-like" presentation in Second Life at the c...</p>