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Presentation by Andy Bulka on the State design pattern with examples in Flex presented to the Melbourne Patterns Group in September 2008
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Andy BulkaTechnical DirectorAusthink Softwarewww.austhink.com
State Alter an object's behavior when its state
changes. Put the “state” in a class and delegate to it.
IntentAllow an object to alter its behavior when its
internal state changes. The object will appear to change its class.
State pattern - UMLClient code talks to the “context.Request()”
which behaves differently
So what if you want to add the new "Orange" state? You usually have to modify code in a number of places.
State instances as SingletonsYou often want to have singleton states
rather than recreating each state time and time again, and having to copy across any state attributes each time. Of course by keeping most of the attributes in the context, there is not much data in state to copy between state instance when the state switches.
What States instances can accessOne main issue in state pattern is how do
state instances access attributes in the context. Simplest solution is to have a pointer back from each state object back to the context. Another solution is to completely decouple the state from the context and simply pass the state instance what it needs e.g. as parameters to state methods (as defined in the the state interface)
Who changes the stateSometimes client code drives the changing of the
stateSometimes client code holds the state instances
too, though I prefer to map these to enums and look them up in a dictionary (see singleton issue above)
Often the states themselves or the context (e.g. car) will take on this responsibility. If the states are given the power to set the next state – they will need need access to the context (via a backpointer) so that they can call a method called e.g. SetState().
Flex 3 example
Flex 3 classesImplement dumb
graphic in either flash or mxml
Deep state pattern switching logic is in pure actionscript code
Hook up the gui to the pattern using various techniques
Flash – dumb graphicGraphics
reified as symbols
Symbols given names
Symbols marked as inheriteing from Flex’s mx.flash.UIMovieClip
UML 1Simple version – flash component subclasses
“context”
UML vers2
Re the behaviour - display()Three versions of
implementing the graphic part is shown.
pure mxml (code embedded inside the mxml)
mxml + actionscript class
flash component (dumb)
Flex 3 MXML graphics
End.
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