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Todd Marks CEO & President [email protected] @mindgrub Special Topics in Mobile

Special Topics in Mobile

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Page 1: Special Topics in Mobile

Todd Marks CEO & President

[email protected]@mindgrub

Special Topics in Mobile

Page 2: Special Topics in Mobile

Gamification

Page 3: Special Topics in Mobile

Background

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Where are we Going?

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Social, Mobile Gaming

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Casual Gaming – Online Social Games

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Casual Gaming – Widening Demographics

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Mobile Gaming :: Scuba Adventures

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What is Gamification?

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What is Gamification?

Wikipedia- • Gamification is the use of game-thinking

and game mechanics in non-game contexts in order to engage users and solve problems.

• Gamification is used in applications and processes to improve user engagement, ROI, data quality, timeliness, and learning.

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Gamification Statistics

Recent engagement numbers released from Gallup, shows 71 percent of American workers are “not engaged” or “actively disengaged” in their work.

Gartner Research states that by 2015, 70% of all corporations will be using some form of “gamification.”

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Elements of Gamification

• Badges as Rewards

• Challenges• Gifts / Rewards• Leaderboards• Progress Bar

• Virtual Environments

• Website / Portal Invigoration

• Quantifiable Outcomes

• Organizational Goals

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Benefits of Gamification?

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Business Management and Strategy

Business Process Improvement• Engagement of Employees• Learning and Development• Recruiting and Retention• Impact on the Current

Business Operations

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Human Resources Development

On-boarding• Performance Support• Engagement of 21st Century Employee• Time to Proficiency• CollaborationRecruiting and Retention• Talent Management

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3rd Party Software Products

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Bunchball (3rd Party Products)

“Your customers are hungry for reward, status, achievement, competition and self-expression, and they'll go out of their way to engage with the businesses that give it to them.”

• User Engagement• Loyalty & Commerce• Employee Motivation

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Badgeville (3rd Party Products)

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The Process

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The Process to Implement

BusinessNeed

Impact to Ecosystem &

ROI

DIY vs. 3rd Party

Planning & Costs

Implement-ation

Evaluation

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LBS Case Studies

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www.viaplace.com

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Case Study :: 600Block

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Convention & Visitors Associations

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Convention & Visitors Associations

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Case Study :: UNLV Alumni Association

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Case Study :: Sonoma County, CA

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Case Study :: University of Md (UMBC)

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Johns Hopkins > Wayfinding

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Local Up

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Yamaha > Dealer Locator

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Mobile “Triggers”

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QRCodes

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Location, Check-Ins

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Mobile Security

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Good Reader

• Reader app for iPhone and iPad

• Reads many formats of documents,

images, audio/video

• Variety of syncing capabilities

• Provides device-level encryption

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Good For Enterprise

GFE provides multi-level data encryption for all BYOD devices:

• Data in motion: Provides strong encryption for all data communicated to and from devices

• Data at rest: Provides strong encryption on all data stored on devices

• Data in use: Separates personal and corporate data

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• Manages BYOD mobile devices• Security policy enforcement• Real-time monitoring of devices

Boxtone

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Next Paradigm Shift

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Who’s ahead in the race?

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Human Computer Interaction

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Minority Report (2002)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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Multi-Touch Screens

TED2006

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Artificial Intelligence

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IBM Deep Blue (1997)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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Natural Language Processing | IBM Watson

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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Voice Recognition

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Voice Recognition is the ability of a machine or program to receive and interpret dictation, or to understand and carry out spoken commands.

What is Voice Recognition?

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Speech Recognition |Siri

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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2011 Case Study :: DELL Customer Support

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Augmented Reality

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Augmented Reality::Star Trek

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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2005 NFL :: Augmented Reality

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Are We Cyborgs?

“We need a new legal concept of what it is to be a person”

Accelerando (2005), Charles Stross

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Augmented Reality

And In the Future…

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Augmented & “Just-In-Time” Learning

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What is Augmented Reality?

Augmented Reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.

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Augmented Reality

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AR Instructor

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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Vector Shapes, Powered by String

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2011 AR Triggers :: Borders

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Who is the Winner?

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Todd Marks CEO & President

[email protected]@mindgrub

Questions?