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Connecting the World Through Games Social Gold: The Design of FarmVille and Other Social Games May 5, 2010 Amitt Mahajan - Zynga

Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

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Amitt Mahajan discusses common game design techniques used within Zynga's popular social games to create experiences that encourage user acquisition, retention, and investment.

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Page 1: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Connecting the World Through Games

Social Gold: The Design of FarmVille and Other Social Games

May 5, 2010

Amitt Mahajan - Zynga

Page 2: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Questions to answer

• How do I get people to play my game?

• How do I get people to tell their friends?

• How do I get people to stick around?

• How do I get people to invest?

Page 3: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Why do people play social games?

• Alleviate boredom

• Connect with friends

• Competition

Page 4: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Appealing to a wide audience

• Choose a broad non-offensive theme

• Keep core gameplay simple

• Consider international players

Page 5: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Choosing a theme

• Broader the better

• Appeal to something folks already know

• Avoid offensive subjects

Page 6: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Simple design wins

• Maintain a natural gameflow

• Increase decision points

• Reduce UI complexity

Page 7: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Inventory

Capturing a player

• Hidden but effective tutorial

• Gradually introduce complexity

• Focus on non-design challenges as well

More Complex More Complex

Treasure Fruit

Page 8: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Cater to different play styles

• Players find different types of fun in your game

• Provide several ways to win

• Get them to interact with each other

Page 9: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

One Playstyle

Page 10: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Another Playstyle

Page 11: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Product clarity

• Single strong voice

• Have a long-term vision for gameplay

• Consistent art direction

Page 12: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Art direction

• Appeal to a fantasy

• Bright and colorful

• Avoid excessive detail

• Humor adds character

Page 13: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Appeal to a Fantasy

Page 14: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Sound

• Music adds atmosphere

• Sounds should be un-intrusive

• Capture a movie to provide direction on sound

Page 15: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Growing through social

• Forcing social causes negative reactions

• Integrate social elements into core gameplay

• Surface social actions by friends

Page 16: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Different types of social

• Light– Pokes, “Likes”

• Heavy– Comments, Wall Posts

• Have a mixture

Page 17: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Growing through metrics

• Metrics help you figure out what works

• 3 core metrics– Reach

– Retention

– Revenue

• Test your ideas and see what sticks

Page 18: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Increasing retention

• Leave your audience wanting more

• Remind the player to come back

• Let their friends help

Page 19: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Play sessions

• Keep them short

• Provide a goal for the player

• Link sessions together

X

Page 20: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Sustaining players

• Regularly scheduled updates

• Long term value

• Events

Page 21: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Moments of joy

• “Cool” events in your game

• Make the player feel good

• Leverage art to create these

Page 22: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Moments of Joy

Page 23: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Play, invest, express

• Engage users first

• Make it easy to convert

• Surface the value they are receiving

Play Currency Paid Currency

Page 24: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Enable expression

• Allow the reversal of mistakes

• Status symbols

• Social ROI

Page 25: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Wrap-up

How do I get people to play my game?Have a simple design and a theme that is relatable

How do I get people to tell their friends?Make social part of your core gameplay and not forced

How do I get people to stick around?Give them a reason to come back and something to aspire to

How do I get people to invest?Engage players and provide an easy way to express

themselves

Page 26: Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010)

Questions?

Twitter: @amittmBlog: www.amitt.com