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by Kathryn Rotondo - Young children can seem to “get” touch devices right away. Still, there are important guidelines to follow when designing for little ones, to maximize their engagement and minimize their frustration. Through a tour of apps currently on the market, we'll explore techniques such as using characters, audio and visual indicators, and inactivity timeouts. We'll also cover which gestures are the most and least intuitive for small fingers, how a child's grip of the device affects UI, and what content to include for parents (and for legal reasons) and how.
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So Easy a Child Could Do It Designing Apps for Little Fingers
Kathryn Rotondo kathrynrotondo.com
@krotondo
Codemotion Milan, Italy Nov. 29, 2014
Kids
Small
Big
Studio Proper Clumsy iPad Case
Gestures
Most Intuitive Gestures
Tap
Large Hit Area
Shapes & Puzzles
Draw
Swipe
Drag
Least Intuitive Gestures
Pinch Zoom
Shake
Tilt
Multi- Touch
Flick Fling
Double Tap
Flow
Look over here!
Bobo Explores Light
Guides
Pulsing
Shapes & Puzzles
Intuitive Goal
blinky
The Three Little Pigs
Timeouts
smile
Casper Scare School
Corrections
stickers
Monkey Preschool Lunchbox
Praise & Payouts
Text
pictorial menu
Sprinkle Junior
No Reading
standard symbols
Pudding Monsters HD
Button Icons
sync with audio
Little Red Riding Hood
Highlighting
Zaner Bloser
Peekaboo Trick or Treat
Fonts
Audio
“O-O-O-O-O”
Endless Alphabet
Sound Effects
turn page or wait?
Sid the Science Kid Read & Play
Interruptability
For Grown-Ups
Resources
Sesame
Design for Kids
Apple Guides
Moms with Apps
The Kids Want Mobile
Dust or Magic
Tech with Kids
@krotondo
Credits: Gesture Illustrations by Tomodachi