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M a r c h 2 0 0 7 Andy Powell, Eduserv Foundation [email protected] www.eduserv.org.uk/foundation Second Life in 3600 seconds or “My life in the bush of avatars”

Second Life in 3600 seconds

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An overview of the strengths and weaknesses of Second Life, with particular reference to its use in education. This presentation was used to support lunchtime seminars for IT staff in Bath and Manchester, UK.

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Page 1: Second Life in 3600 seconds

March

20

07

Andy Powell, Eduserv [email protected]

www.eduserv.org.uk/foundation

Second Life in 3600 seconds

or “My life in the bush of avatars”

Page 2: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Second what?

• 3-D virtual world

• run by Linden Lab

• ‘proprietary’, but public commitment to open standards and OSS

• populated by avatars, aka residents

• a ‘metaverse’ (from the book: Snow Crash)

www.secondlife.com

Page 3: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

So it’s just a game right?

• can use SL to build games – including shoot ‘em ups

• but such activities frowned on in public spaces

• looks and feels like a gaming environment

• but no purpose as such

– use it to buy / sell, entertain, learn, collaborate, …

• do not approach it simply as a game – you’ll be disappointed!

image by J0@nn@ @ flickr.com

Page 4: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Ain’t you got a first life mate?

Page 5: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Joining SL

• two steps– register

– install client software

• note technical requirements

Page 6: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

What does it cost?

• basic accounts are free

• need to pay monthly subscription ($10) to own land

• land can be quite expensive

• ‘land use fees’ for owning more than smallest plot

Page 7: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Naming / identity

• every avatar has a name

• chosen at registration

• can’t be changed

• though can have ‘Alt’s

• mine is Art Fossett - not an anagram!

Page 8: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Identity / appearance

• on the Internet no one knows you’re a dog

• in SL no one knows you’re a bloke

• appearance can be changed instantly

• wings and tails (‘furries’) seem oddly popular!

Page 9: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Communication

• chat

• IM

• group IM

• IM <-> email

• no in-built support for voice

• promised soon

• but residents have added Skype integration

Page 10: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Getting around

• walking

• flying

• teleporting– locally via scripted

objects

– longer distances via ‘landmarks’

• in-world search engine

• locations exposed to Web as SLURLs

Page 11: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Virtual land

• rent or buy

• needed for permanent buildings

– shops, galleries, universities

• mainland areas

• private islands (~$1000 for non-profits)

• issues with ‘land barons’ buying up available land and selling for profit

Page 12: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Building stuff

• anyone can build

• in sandboxes or on own land

• objects made out of basic building blocks – prims (cubes, spheres, …)

• prim limits usually apply

• prims can be textured for realism – but uploading costs L$10

• objects as HUDs

Page 13: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Scripting• scripted objects

• C++ like, event-driven language

• move, change shape, etc.

• interact via clicking, chat, sensing the env.

• modify avatar behaviour

• in-world physics engine

Page 14: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Multimedia• limited integration of

audio and video files

• SL client has built-in support for Quicktime

• can play anything that QT supports

• pulled in from URL associated with land parcel

• however, significant limitations currently

Page 15: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

SL and Web 2.0

• scripting language can issue HTTP GET and POST requests

• can integrate with Web 2.0 services

• but significant limitations currently

• no built-in HTML, XML or JSON parsers so need to parse externally

• SLURLs can be bookmarked in del.icio.us

• some good examples – Second Talk, SLoodle, SLtwitter, BlogHUD, RSS readers

Page 16: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

IPR

• IPR on in-world objects rests with creator

• e.g. rights to game designed in-world subsequently sold to Nintendo by its creator

• however, objects essentially remain locked in-world

Page 17: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Money

• in-world currency

• Linden dollar (L$)

• $1 = ~L$280

• fluctuates

• but supply influenced by Linden Lab

• currency market to buy and sell L$

Page 18: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Commerce

• many big brands in SL

• hype => presence

• some criticism from older residents that SL is becoming a ‘brandscape’

Page 19: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Entertainment

• hard to tell hype from reality

• some experimental use of SL to host events and/or mirror RL events

• e.g. BBC One Big Weekend

• but significant problems with scalability

Page 20: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Machinima

• the use of SL to create movies

• application in film studies and related areas

• of interest because the techniques are the same but costs significantly lower

Page 21: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Crime

• not a significant issue (yet!)

• some anti-social behaviour

• some reports of people pretending to be shop owners when they are not

• some reports of fraud around land sales

• one major incident of hacking into SL databases

image by ay1ene @ flickr.com

Page 22: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Hype

• SL very over-hyped

• significant complaints that stats are misleading

• i.e. worse than Web stats

• LL have improved the way they report usage but…

• SL also (inappropriately) touted as Web NG

Page 23: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Demographics

Country %

United States 31.19%

France 12.73%

Germany 10.45%

United Kingdom 8.08%

Netherlands 6.55%

Spain 3.83%

Brazil 3.77%

Canada 3.30%

Belgium 2.63%

Italy 1.93%

Australia 1.48%

Switzerland 1.29%

Japan 1.29%

Sweden 0.95%

Denmark 0.88%

China 0.61%

Age % 

Average Age Adult Grid

13-17 1.23%   33

18-24 27.16%    

25-34 38.88%    

35-44 21.13% 

Average Age on Teen Grid

45 + 11.61%   15

      F M

2006   September 43.76% 56.24%

2006   October 42.65% 57.35%

2006   November 42.14% 57.86%

2006   December 41.42% 58.58%

2007   January 41.11% 58.89%

2007   February 41.07% 58.93%

Page 24: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Time

• SL runs on US West Coast time (GMT-8)

• many events tend to run on that basis

• SL tends to be empty during our working day

• actually, SL tends to look empty, full-stop!

• in-world daylight hours run on 4 hour cycle

Page 25: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Gambling and porn

• both exist… in abundance!

• as with early Web, both areas quick to exploit the technology

• indicative of flexibility?

• causes problems because of load on ‘sims’

• not possible to choose who your neighbours are!

Page 26: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

SL rules

• code of conduct in public spaces– no griefing / hassling of other

residents

– no use of offensive language

– no nudity

– no public sex

• no police as such

• but breaches can be reported to Linden Lab

• areas can be explicitly marked as ‘mature’ (or for gaming)

Page 27: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Politics• RL politics surface in

SL every so often – anti-war, anti-NF, …

• SL politics also feature – pricing, land policies, IPR, open sourcing of SL software

Page 28: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

SL and learning

• widespread interest in use of SL in education

• explicitly encouraged by Linden Lab

• not clear that people really know how to use SL yet

• but some interesting examples of use

• arts, social sciences, law, psychology, archaeology, languages, …

Page 29: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Teen Second Life

• note that SL is segregated

• Teen SL (14-18) and SL (18+)

• no cross-over allowed except in limited cases (e.g. teachers)

• well enforced

• presumably to prevent threat of legal action in US

Page 30: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

SL and research

• even less clear what is possible here

• but note that Nature Publishing have an island (‘Second Nature’)

• speaking at our symposium in May

Page 31: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

SL in context

• SL is one of many virtual worlds

• there.com, World of Warcraft, Entropia Universe, Active Worlds, …

• not clear that SL is the answer

• SL client now released as open source

• clear demand for server to made OSS also

• some commitment to this by LL (partly because people are reverse-engineering the server anyway)

Page 32: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Conclusions…

• too much hype

• no clear best-practice (or even much practice) around e-learning

• high technical requirements

• no voice integration

• but… useful experimental environment

• building and scripting environment very powerful

• seems likely that 3-D virtual worlds of some kind will be part of the future

Page 33: Second Life in 3600 seconds

March 2007Eduserv lunchtime seminar

Four examples…