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January 15, 2015 Rules for Content Tools

Rules for Content Tools

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Page 1: Rules for Content Tools

January 15, 2015

Rules for Content Tools

Page 2: Rules for Content Tools

January 15, 2015

Browser-based tools make it far

easier to work as a team

Content should flow gracefully and

automatically onto virtually any

screen size

Ensure that your content tools are

inherently collaborative

Use Collaborative Tools

Use Cross-Platform Software

Avoid Desktop Software

Choose tools using HTML for

authoring, management and display

of your learning content

Work in HTML

Page 3: Rules for Content Tools

Browser-based tools make it far

easier to work as a team

Ensure that your content tools are

inherently collaborative

Choose tools using HTML for

authoring, management and display

of your learning content

Use Collaborative Tools

Use Cross-Platform Software

Avoid Desktop Software

Work in HTML

Content should flow gracefully and

automatically onto virtually any

screen size

Page 4: Rules for Content Tools

Structure Style

Page 5: Rules for Content Tools

Structure = HTML Style = CSS

Page 6: Rules for Content Tools

<html>

<body>

<h1>The Story of Publishing</h1>

<p>Once upon a time, there lived a very

clever man named Johannes Gutenberg, who

got tired of having to write every book by

hand for each reader. "Hmm," he wondered.

"What if there were a better way to get

important information to more people? What

if it were less expensive for writers to

publish and for readers to read?"</p>

<p>So, Gutenberg thought and thought, and

the gears in his brain went round and

round. He tweaked this and fiddled with

that. He learned about <a

href="http://en.wikipedia.org/wiki/Intaglio

_(printmaking)">intaglio printing</a> in

Italy, and he experimented with different

kinds of inks, movable type and more.

Finally, in 1455, he finally put it all

together and built the very first

commercial printing press.</p>

<img

src="../../img/chapter01/shutterstock_14280

7399.jpg" alt="" /></a>

<p>Figure 1.1 First Printing Press</p>

</body>

</html>

Page 7: Rules for Content Tools

<html>

<body>

<h1>The Story of Publishing</h1>

<p>Once upon a time, there lived a very

clever man named Johannes Gutenberg, who

got tired of having to write every book by

hand for each reader. "Hmm," he wondered.

"What if there were a better way to get

important information to more people? What

if it were less expensive for writers to

publish and for readers to read?"</p>

<p>So, Gutenberg thought and thought, and

the gears in his brain went round and

round. He tweaked this and fiddled with

that. He learned about <a

href="http://en.wikipedia.org/wiki/Intaglio

_(printmaking)">intaglio printing</a> in

Italy, and he experimented with different

kinds of inks, movable type and more.

Finally, in 1455, he finally put it all

together and built the very first

commercial printing press.</p>

<img

src="../../img/chapter01/shutterstock_14280

7399.jpg" alt="" /></a>

<p>Figure 1.1 First Printing Press</p>

</body>

</html>

Page 8: Rules for Content Tools

<html>

<body>

<h1>The Story of Publishing</h1>

<p>Once upon a time, there lived a very

clever man named Johannes Gutenberg, who

got tired of having to write every book by

hand for each reader. "Hmm," he wondered.

"What if there were a better way to get

important information to more people? What

if it were less expensive for writers to

publish and for readers to read?"</p>

<p>So, Gutenberg thought and thought, and

the gears in his brain went round and

round. He tweaked this and fiddled with

that. He learned about <a

href="http://en.wikipedia.org/wiki/Intaglio

_(printmaking)">intaglio printing</a> in

Italy, and he experimented with different

kinds of inks, movable type and more.

Finally, in 1455, he finally put it all

together and built the very first

commercial printing press.</p>

<img

src="../../img/chapter01/shutterstock_14280

7399.jpg" alt="" /></a>

<p>Figure 1.1 First Printing Press</p>

</body>

</html>

Page 9: Rules for Content Tools

Structured Content is Code

<xml goes

here>Word Doc here

<html>

<body>

<h1>The Story of Publishing</h1>

<p>Once upon a time, there lived a very

clever man named Johannes Gutenberg,

who got tired of having to write every

book by hand for each reader. "Hmm," he

wondered. "What if there were a better

way to get important information to

more people? What if it were less

expensive for writers to publish and

for readers to read?"</p>

</body>

</html>

The Story of Publishing

Once upon a time, there lived a

very clever man named

Johannes Gutenberg, who got

tired of having to write every

book by hand for each reader.

"Hmm," he wondered. "What if

there were a better way to get

important information to more

people? What if it were less

expensive for writers to publish

and for readers to read?"

Page 10: Rules for Content Tools

Work Exclusively in HTML

No Desktop Software Built-in Workflow

January 15, 2015

Browser-based tools make it far

easier to work as a team

Ensure that your content tools are

inherently collaborative

Choose tools using HTML for

authoring, management and display

of your learning content

Content should flow gracefully and

automatically onto virtually any

screen size

Use Cross-Platform Software

Page 11: Rules for Content Tools

Collaborate Together on Content That Works for Any Device

January 15, 2015

Page 12: Rules for Content Tools

Cross-Platform Software

Watch out for:

• Truncated or dropped lines on smaller screens

• Confusing empty space around your content

• Videos that aren’t optimized for smaller devices

• Layouts that don’t reflow for portrait and landscape

modes

January 15, 2015

Page 13: Rules for Content Tools

January 15, 2015

Browser-based tools make it far

easier to work as a team

Ensure that your content tools are

inherently collaborative

Choose tools using HTML for

authoring, management and display

of your learning content

Use Collaborative Tools

Use Cross-Platform Software

Avoid Desktop Software

Work in HTML

Content should flow gracefully and

automatically onto virtually any

screen size

Page 14: Rules for Content Tools

After 30 Years of Progress,

Desktop Publishing Can’t Keep Up with Market Demands

January 15, 2015

Page 15: Rules for Content Tools

January 15, 2015

PDF Became the Default “Digital” Format

Page 16: Rules for Content Tools

Main Problems with Desktop Software

1

2

Desktop software applications require you to manipulate

content locally on your computer.

3

Collaboration

Version control

January 15, 2015

Page 17: Rules for Content Tools

Welcome to Cloud Publishing

January 15, 2015

Page 18: Rules for Content Tools

+ =

WYSIWYG for All SizesMult. Contributors at Once

Cloud Publishing Builds on the Vision of Desktop Publishing

January 15, 2015

Page 19: Rules for Content Tools

January 15, 2015

Browser-based tools make it far

easier to work as a team

Ensure that your content tools are

inherently collaborative

Choose tools using HTML for

authoring, management and display

of your learning content

Use Collaborative Tools

Use Cross-Platform Software

Avoid Desktop Software

Work in HTML

Content should flow gracefully and

automatically onto virtually any

screen size

Page 20: Rules for Content Tools

January 15, 2015

Desktop Software Makes Collaboration Cumbersome

Page 21: Rules for Content Tools

How You Will Know If You Have a Dynamic Workflow?

January 15, 2015

1

2

4

Preview multiple screen and font sizes

quickly3

5

6

Easy to use approved design elements

Everyone sees the content at the same

time

Contextualize comments by embedding them in

content

Track changes and assign comments with

workflow

Utilize HTML & CSS instead of proprietary

formats

Page 22: Rules for Content Tools

January 15, 2015

1

2

4

Work in HTML

3 Avoid desktop software

Select technology that outputs to all devices

Demand built-in workflow

Inkling’s Key Recommendations

5 Find the right partners for your needs

Page 23: Rules for Content Tools

Thank You