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RESTRepresentational State Transfer
Tricode Professional Services
www.tricode.nl
11-06-2010
Marcel Blok
Why?
"The motivation for developing REST was to create an
architectural model for how the Web should work, such that
it could serve as the guiding framework for the Web
protocol standards.
REST has been applied to describe the desired Web
architecture, help identify existing problems, compare
alternative solutions, and ensure that protocol extensions
would not violate the core constraints that make the Web
successful."
- Roy Fielding
Background
• REST can be seen as a post hoc description of the features of the World Wide Web.
• The original description was used to develop the
HTTP/1.1 standard.
Rationale
“Why should I care?”
• The beauty of the web is it’s simple structure.
• We may want to learn from this so we may
choose to implement this design in our own web applications.
The internet
• Since we are looking back at the basics of the World Wide Web, it is good to look back at what
the internet is and came to be.
WWW vs. internet
• The internet includes all connected networks.
• The World Wide Web is the part of the internet that uses the HTTP protocol.
REST
• Representational State Transfer is a software architecture style.
• REST was developed along the HTTP/1.1 protocol.
And HTTP/1.1 adheres to it.
REST concept (1)
• The architecture consists of clients and servers; requests and responses.
• Requests and responses are built around the transfer of representations of resources.
• Clients contain representations, servers the
resources (concepts) themselves.
REST client and server
Client(s) Server
Representations Resource
request
response
REST concept (2)
• A client can be either transitioning between states or be at rest.
• A client is considered to be transitioning between states while one or more requests are
outstanding.
• The representation of the client state contains links that can be used to initiate new state
transitions.
REST client application
Action link
Action link
Action link
Representations of resources
Links to start a
state transfer
REST concept (3)
• A client in a rest state is able to interact with its user.
• A client at rest creates no load on the servers or the network.
• A client at rest consumes no per-client storage on
the servers.
REST at rest
Client Server
Client data/session
REST constraints
The REST architecture describes the following six
constraints to implement this concept:
• Client-server
• Stateless
• Cacheable
• Uniform interface
• Layered system
• Code on demand [optional]
Client-server
• Clients are separated from servers by a uniform interface. So we have a separation of concerns:
– Clients are concerned with the presentation to the user
and the application state
– Servers are concerned with data storage, domain
model logic etc.
Apply client-server
+ improves UI portability+ simplifies server+ enables multiple organizational domains
Apply separation of concerns: client-server
Stateless
• No client context is stored on the server between requests.
• Each request from any client contains all of the information necessary to service the request, and any state is held in the client.
• The server can be stateful, this constraint merely requires that server-side state be addressable by URL as a resource.
Apply statelessness
+ simplifies server+ improves scalability+ improves reliability
Constrain action to be stateless
- degrades efficiency
Cacheable
• Clients are able to cache responses.
• Responses must, implicitly or explicitly, define themselves as cacheable or not.
Apply cacheability
+ reduces average latency+ improves efficiency+ improves scalability
Add optional non-shared caching
- degrades reliability
$
$
Uniform interface
• A uniform interface between clients and servers simplifies and decouples the architecture.
This enables each part to evolve independently.
Guiding principles of the interface
Identification of resources
Individual resources are identified in requests. The resources themselves are separate from the representations that are returned to the client.
Manipulation of resources through representations
The representation of a resource, including any metadata attached, has enough information to modify or delete the resource on the server.
Self-descriptive messages
Each message includes enough information to describe how to process the message.
Hypermedia as the engine of application state
If it is likely that the client will want to access related resources, these should be identified in the representation returned.
Apply uniform interface
+ improves visibility+ independent evolvability+ decouples implementation
Apply generality: the uniform interface constraint
- degrades efficiency
$
$
$
Layered system
• A client cannot ordinarily tell whether it is connected directly to the end server, or to an
intermediary along the way.
Layers providing load balancing, security or
shared caching can be added or removed very easily this way.
Apply layered system
+ simplifies clients+ shared caching+ improves scalability+ legacy encapsulation+ load balancing
Apply info hiding: layered system constraints
- adds latency
$
$
$
$
$$
$
ROA
• REST is only an architectural style.
• One of the architectures that adheres to this style is ROA: Resource Orientated Architecture.
• But multiple architectures can apply this style!
ROA examples
• URLs point to resources (nouns)
• Universal methods for handling resources: GET, POST, PUT and DELETE (verbs)
• No state on the server!
• Make use of caching…
ROA vs. SOA
“Is REST/ROA better than SOA?”
• Often the easiest solution is the best.
• REST has proved itself.
• SOA is not SOAP!
• But decide what architecture
suits best.