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What does this mean for us? If we focus our design and implementation efforts on typical desktop sites that are... Flash-Powered/Bandwidth Hungry Made primarily for BIG screens And, that need to be rebuilt for every marketplace innovation We’ll increasingly cut off users from our content. Responsive Design & Prototyping – Part 3

Responsive Design & Prototyping -- An Agency Model (Part 3/3)

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Responsive Design & Prototyping -- An Agency Model This presentation is in three parts, please see the links and description below: Links: Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13 Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23 Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33 Description: Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.

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Page 1: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

What does this mean for us?!If we focus our design and implementation efforts on typical desktop sites that are...!

!

•! Flash-Powered/Bandwidth Hungry!

•! Made primarily for BIG screens!

•! And, that need to be rebuilt for every marketplace innovation !

We’ll increasingly cut off users from our content. !

Responsive Design & Prototyping – Part 3 "!

Page 2: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

The Solution:!

!!

!Accessibility: !

Progressive Enhancement!!

Optimization: !Responsive Design!

Page 3: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Accessibility !Progressive Enhancement!

Page 4: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

What is “Progressive Enhancement”?!A design methodology that focuses on allowing ALL users access to the base site content while providing for progressively richer experiences for

users with more advanced devices and browsers.!

Content (HTML)!

Styling (CSS)!

Functionality (JavaScript)!

Flash! HTML5!

Page 5: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Optimization!Responsive Design!

Page 6: Responsive Design & Prototyping -- An Agency Model (Part 3/3)
Page 7: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

The Landscape Changed!

Page 8: Responsive Design & Prototyping -- An Agency Model (Part 3/3)
Page 9: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Content!Screen Size! Site!

.MOBI!

1024 x 768!

.COM!

Device!

480 !x!

320!

768!x!

1024!

Page 10: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

One Site, Optimized for ALL Screens!

Responsive Web Design!

Page 11: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Identify Your Content!

.COM!

Consumer Behavior!

Min - Max!

Min - Max!

Min - Max!

Content!Screen Size! Site!Device!

Prioritize Your Content!

Determine Device Features!

Scenario - Where use it?!

Mindset - How use it?!

Goal - Why use it?!

Resolution Ranges!

Single!Site!

Identify Your Content!

Prioritize Your Content!

Resolution Ranges!

Page 12: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Content!

Page 13: Responsive Design & Prototyping -- An Agency Model (Part 3/3)
Page 14: Responsive Design & Prototyping -- An Agency Model (Part 3/3)
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Just because something is smaller and portable doesn’t mean it should have less content.!

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Scenario / Mindset !

Content Priority!

Mobile! Tablet! Desktop!

What are the most important

tasks.!

Entertaining and engaging Content!

A mix of content with focused task-based

paths!

On-the-go, Multi-tasking!•! Must get it done quickly!•! It must be very simple for me

to understand.!!

Focused, Exploratory!•! Take time to look around the site!•! Less environmental distractions!

!

It’s not about the right amount of content, but rather the right prioritization of content.!

Page 17: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

All content always available!We can no longer assume people will view our content across multiple devices.!

Content!

Prioritize content for each device!Based on where, when and how consumers interact with each device.!

Page 18: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Layout!

Page 19: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

How do we usually start?!

Content!

Page 20: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

The Landscape Changes, Again.!

Page 21: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

We create a malleable design!

Stretch!Mobile!

Start with Mobile!

Tablet!

Placement!

Scale!

Flow!

Page 22: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Solve for the gap!Use techniques like placement, scale & flow to adjust individual components as you stretch your design.!

Layout!

Mobile first!It is easier to solve for more space than to compress content.!

Page 23: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

Think Di"erently!!

How can we be responsive?!

Page 24: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

So what does this all mean — really?!

Page 25: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

We have to wear more hats…!

DesignersInformation Architects

Conte

nt E

xperts

Usa

bility S

pecia

lists

ResearchersTaxonomists

Content Strategists

Mo

bile

Exp

ert

s

Social gurus

Infographicologists

…and change them "frequently!!

Page 26: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

We have to raise our UX game…!

Experience strategy design!

Content management

processes!

Mobile device & experience training!

Tablet exploration & assignment delivery!

Cross-capability "learning sessions!

Mandating "earlier UX engagement "

in projects !

Moving beyond ‘Visio’: clickable prototyping!

Responsive "digital design!

Cross-office collaboration "

!

Page 27: Responsive Design & Prototyping -- An Agency Model (Part 3/3)

We have to come together… !

…in ways we’re not used to!

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We have to broaden the definition of UX Design!Discover/Define!

"! Business Needs!

"! User Needs!

"! Heuristic Analysis!

"! Competitive Analysis!

"! User Personas!

"! User Scenarios/Journeys!

"! High-Level Requirements!

"! Experience Strategy!

Design!

"! Site Maps!

"! Navigation Design!

"! Interface Design!

"! Content Design!

"! Data Mapping!

"! Clickable Prototypes!

"! Process Optimization!

"! Temporal Specifications!

!

!

!

Implementation!

"! Work with Tech!

"! Content Mapping!

"! CMS set up!

"! QA Experiences!

!

!

!

"! Client Consulting!

"! Pressure Testing!

"! Reality Mapping!

"! Capability Alignment!

"! Story Telling!

And other stuff…!

"! Wireframes!

!

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What does this mean?!

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Thanks!!

"UX has to embrace change "

— and lead it.!

To be successful in an Agency Model,!