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Recreating history in Virtual Reality A post-mortem look at the Melbourne Central Coops Shot Tower Experience

Recreating history in virtual reality

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Recreating history in Virtual RealityA post-mortem look at the Melbourne Central Coops Shot Tower Experience

Who is Liminal 360Melbourne based creative agency focussed exclusively on VRThree teams: business, research and creativeStrong focus on neuroaesthetic designWorking in real-estate, retail, design, medical and more

And who am I!?

Coops Shot TowerBuilt in 1890 at the peak of Melbournes golden ageRemains iconic landmark its the most instagrammed building in Melbourne!Most people these days have no idea what a shot tower was for

Even those who have observed Mr. Coops sky sign can have little idea of the business he conducts - Unknown author, The Illustrated Australian News December 1, 1891

The historical content

The project a collaboration

Virtual Reality+Historical Recreation+Brand Activation

The conceptTemporary installation in Melbourne Central Shopping CenterHTC Vive within a constructed installationReal-time, interactive experience of the Shot Tower in its first years of useCollaborate with local historical author Dale Campisi for historical accuracy and narrationTarget of 1000 uses throughout installation month of September 2016

So up I went!

So up I went!

Thats me

Tools usedGame Engine: UnityModelling: BlenderMaterials: Substance PainterAudio: Reaper, Audacity

The Installation

The easy part: physical setup

The hard part: smooth running

No tolerance for typical VR GlitchesNear-constant queues means theres no time for:Re-calibrating the roomRebootingClosing and re-opening the appRe-pairing controllersOr basically anything at all other than perfect operation

Not to mention VIPs

Staff are everything seriously!!!

~3000 uses throughout September

Tripled usage targets and much learning was had by all