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real time design next08 Hamburg May 15th, 2008 Leisa Reichelt & Matt Balara

Real Time Design

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Leisa Reichelt & Matt Balara present 2 quite different perspectives on agile design, guerilla research tactics & designing for a live audience.

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Page 1: Real Time Design

real time design

next08Hamburg May 15th, 2008

Leisa Reichelt & Matt Balara

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1 2

our plan

Matt Balara

+LeisaReichelt

3

You

+3 speakers

Photo “You” by http://flickr.com/photos/peterjlambert/

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real time design?1 designing “agile”

2 guerilla research tactics

3 designing for a “live” audience

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designing “agile”1

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Photo by http://flickr.com/photos/slowmotionlandscape/

agency

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agency + client

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agency agile?

Client partnership

Stay rough as long as possible

First function & structure, then aesthetics

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why agile agency?

explore solutions together

less effort, less commitment, less waste

design as problem solving

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ref: ‘Adapting Usability Investigations for Agile User Centred Design’ by Desiree Sy.http://upassoc.org/upa_publications/jus/2007may/agile-ucd.html

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why work agile?

lower risk

a better way to work together

better project outcomes

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guerilla research tactics

2

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design research: takes too long?

too time consuming?

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- one macbook- participants recruited from friends/family (often via FaceBook, Twitter, LinkedIn etc.)

- venue: in the field (often Starbucks)- collaborative analysis

- low fidelity prototypes

guerilla research hacks

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cool tools

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designing for a “live” audience

3

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Photo by http://flickr.com/photos/slowmotionlandscape/

agency

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the wall

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designing for a “live” audience

launch

conceptdesigndevelopment

user interaction

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the web isnot a book

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http://www.experience159.com

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http://www.gettheglass.com

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http://www.gettheglass.comhttp://www.stellaartois.com/lecourage

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the web is a garden

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designing for a “live” audience

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a designer’s wishes

“live” audience feedback & participation

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XING Screenshot

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a designer’s wishes

“live” audience feedback & participation

post-launch clients

regular reviews & fine-tuning

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1 the impact of design on community2 is ‘beta’ feedback enough?3 research tools for social systems

designing for a “live” audience

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the impact of design on community

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is ‘beta’ feedback enough?i don’t think so.

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research tools for social systemslongitudinal group analysis

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and you?

1 designing “agile”

2 guerilla research tactics

3 designing for a “live” audience

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that’s time!

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and that’s the end.