Upload
steve-moore
View
110
Download
0
Embed Size (px)
Citation preview
REACTING TO THE MOVIES: REACTIVE SYSTEMS AND THE LESSONS OF NARRATIVE
STEVE MOORE
IBM STORY STRATEGIST
STORIES ARE LIKE REACTIVE SYSTEMSHeroes = Scalability
Plot = Resilience
Genre = Elasticity
STORIES ARE LIKE REACTIVE SYSTEMSHeroes = Scalability
Plot = Resilience
Genre = Elasticity
HEROES = SCALABILITYHeroism does scale.
HEROES = SCALABILITYHeroism does scale.
A hero’s best resource is a new understanding of the world.
HEROES = SCALABILITY3 ways to get a new understanding:
Escape the Skin
Escape Stoicism
Escape the Story
HEROES = SCALABILITY
Escape the Skin
Escape Stoicism
Escape the Story
HEROES = SCALABILITY
Escape the Skin “ARE YOU BEING PARANOID ENOUGH?”
Escape Stoicism
Escape the Story
HEROES = SCALABILITY
Escape the Skin
Escape Stoicism
Escape the Story
HEROES = SCALABILITY
“ARE YOU BEING GENEROUS ENOUGH?”
Escape the Skin
Escape Stoicism
Escape the Story
HEROES = SCALABILITY
Escape the Skin
Escape Stoicism
Escape the Story
HEROES = SCALABILITY
“ARE YOU BEING PATIENT ENOUGH?”
Escape the Skin
Escape Stoicism
Escape the Story
HEROES = SCALABILITYHeroism does scale.
A hero’s best resource is a new understanding of the world.
3 ways to get a new understanding:
Escape the Skin
Escape Stoicism
Escape the Story “Are you being paranoid enough?”
“Are you being generous enough?”
“Are you being patient enough?”
STORIES ARE LIKE REACTIVE SYSTEMSHeroes = Scalability
Plot = Resilience
Genre = Elasticity
PLOTS = RESILIENCEStories are about failure.
PLOTS = RESILIENCEStories are about failure.
Heroes never give up.
PLOTS = RESILIENCEStories are about failure.
Heroes never give up.
PLOTS = RESILIENCE3 ways heroes fail:
Lure of the Invisible
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible “WHAT IS THE SYSTEM ACCUMULATING?”
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible CAN YOU MAKE THE SYSTEM ANTI-FRAGILE?”
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCE
Lure of the Invisible COULD COORDINATION BE FUN?
Lure of Inclination
Lure of Independence
PLOTS = RESILIENCEStories about about failure.
Heroes never give up.
3 ways heroes fail:
Lure of the Invisible
Lure of Inclination
Lure of Independence “Could coordination be fun?”
“Can you make the system anti-fragile?”
“What is the system accumulating?”
STORIES ARE LIKE REACTIVE SYSTEMSHeroes = Scalability
Plot = Resilience
Genre = Elasticity
GENRES = ELASTICITYGenres are categories of antagonists.
GENRES = ELASTICITYGenres are categories of antagonists.
An antagonist is any strain on the system.
GENRES = ELASTICITY3 highest-level genres:
Human vs. Human
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human “CAN YOU CHANGE THE GAME?”
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human “DO YOU DESERVE TO LIVE?”
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human
Human vs. Nature
Human vs. Self
GENRES = ELASTICITY
Human vs. Human “CAN YOU ENDURE ABUNDANCE?”
Human vs. Nature
Human vs. Self
GENRES = ELASTICITYGenres are categories of antagonists.
An antagonist is any strain on the system.
3 highest-level genres:
Human vs. Human
Human vs. Nature
Human vs. Self “Can you endure abundance?”
“Do you deserve to live?”
“Can you change the game?”
GENRES = ELASTICITY “Can you endure abundance?”
“Do you deserve to live?”
“Can you change the game?”
“Could coordination be fun?”
“Can you make the system anti-fragile?”
“What is the system accumulating?”
“Are you being paranoid enough?”
“Are you being generous enough?”
“Are you being patient enough?”
PLOTS = RESILIENCE
HEROES = SCALABILITY