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Reaching the World with awesome Games_SGAC13

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Page 1: Reaching the World with awesome Games_SGAC13
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Wooga?

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what do we do?

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games!

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29  

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30  

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games for everyone!

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core human desire

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34  

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...why casual games?

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No installation necessary & Free to play

No entry barriers!

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3 min to understand the game

Short core game loop

Quick, I just have 10 minutes

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Appointment gaming

3 min 4 hours

23 hours 70 hours

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Play anywhere, anytime!

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...but how do we do successful games for

everyone?

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Wooga combines emotions with metrics

=   +

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Brain Buddies

Magic Land Diamond Dash Happy Hospital

Monster World Bubble Island

Wooga loves FLASH

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Diamond Dash Monster World Bubble Island

Pocket Village

and MOBILE

Magic Land

?

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...and how do monsters make money?

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Magic Wands

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Crafting with WooGoo

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Extra lives

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What do our schools teach us?

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WMSGDHtS

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WMSGDHtS

Why Making Social Games Doesn’t Have

to Suck

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Move fast Making games becomes playing games Make games for the other 80%

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250 million modern consoles

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0

200

400

600

800

1000

1200

1400

1600

1800

Consoles TVs PCs (incl. Notebooks)

Mobile Phones Tablets

Units sold 2012 (in million)

32% Smart- phones

60% Notebooks

34

240 352

1712

125

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1.4 billion smartphones

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270 million tablets

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2 billion

touch devices

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250 million modern consoles

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1,060,000,000 MAU

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50million

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Core ≠ Casual

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To be continued…

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Working at Wooga

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140

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280

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Wooga cares

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Wooga cares for the players

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Wooga cares

for the employees

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Wooga cares

for the monsters

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The Office

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Berlin

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Work hard, have fun

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wooga.com/jobs