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Re-thinking Education in the Digital Age David Cavallo, MIT Media Lab http://learning.media.mit.edu

Re-thinking Education in the Digital Age

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"O mais importante a se mudar não é o hardware, mas o processo de geração de conhecimento. Há uma histórica resistência a abandonar a hierarquia, a ceder o poder para a base. É preciso usar a tecnologia como contra-balanço de forças políticas mais conservadoras". Uma síntese de uma das apresentações feitas em junho de 2005, para o PSDB no IFHC e para o PT no NAE, sobre tenologia, educação e inovação. Walter Bender e David Cavllo faziam parte do grupo que dava alma ao Media Lab - a Escola de Sagres dos nossos tempos. Compunham a equipe de Nicholas Negroponte, que junto com Jerome Weisner fundou o Media Lab em 83 para "inventar o futuro".

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Page 1: Re-thinking Education in the Digital Age

Re-thinking Education in the Digital Age

David Cavallo, MIT Media Labhttp://learning.media.mit.edu

Page 2: Re-thinking Education in the Digital Age

26 April, 2005

Re-Thinking School Modern educational paradoxes

The context of Brasil Obsolete system globally Need to change

Content Practice Process Place Partners for learning

Hundred-dollar laptop and disruption

Page 3: Re-thinking Education in the Digital Age

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A Cidade que a Gente Quer

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Breaking mindsets and building hope

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Automatically cleaning a river

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Generating power for streetlights

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Water filtrationDesign a

system to purify water before it is released into the environment

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Simulation of automated pump and alarm system

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Technological Fluency Computational Thinking

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Making Sensors from Simple Materials

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Water UseWater Use

How much water is How much water is used in our school?used in our school?For what?For what?

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Digital Literacies Fluency Users versus

builders Expressiveness Thinking Tv and poaching

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Ban Samka 1 project: Learning

Many activities Construction Collective Efficacy

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A Different Math Class

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Patterns, Groups, Symmetries, Geometry, Topology, Harmonics, ...

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Models of Growth: Going Beyond Pilots

Volition Appropriation and experimentation Concrete exemplars Community and communication Feedback Debugging Materials Language Bottom-up and emergent Time and continuity Hope and expectation

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What to do?

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What to do?

Create exemplars Use exemplars as objects to think with Provide powerful personal experiences Moving between levels:

Concrete experiences High-level views Role of reflection and debugging

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