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Public VR LabGetting started with Virtual Reality Technology
About Us
Joseph Elichaa
I am a creator and inventor, I love
solving problems and have created
business along the way.
Kristopher Kleva
You could call me an API fanatic
who takes pleasure in connecting
every "thing" and everyone.
Kryston Lemay
The perfect blend of marketing
manager, social media mogul and
accountant.
Virtual Reality World Community
● One year old community with over 90 members.
● We will be visiting a Public Library / Venues near you starting fall 2016.
● Focusing on areas including but not limited to:
Augmented Reality · Virtual Reality · The Future of Video Games · Human-
Computer Interaction · Virtual Worlds · Makerspaces · Stereoscopic Equipment
and Methods · Technology Startups · 3D Gaming · Wearable Technologies · Aerial
photography · Oculus Rift · VR Glasses
● Join Us: http://www.meetup.com/Virtual-Reality-World/
Immersion in a Virtual Reality World can
result in the physiological effects of
increased heart rate, dizziness and nausea.
User may also experience sensory conflict
by having the visual and vestibular systems
at odds while in an immersive, virtual
environment.
How often have you been told to go to your “happy place?”
Now, imagine a device that could take you to your “happy place.”
Virtual Reality has a magical ability to draw out an individual’s unthinking emotional reactions comes from its
immersive field of vision technology.
Other ingredients include, but may not be limited to, high frame rate, high screen refresh rate, high resolution, high
pixel fill density, low persistence, and various “input devices”.
What is the Field of View (FOV)?
● Your observable environment at any given time.
● The wider the field of view, the better the experience.
● Monocular FOV describes the field of view for one of
our eyes.
● Binocular FOV is the combination of the two monocular
fields of view in most humans.
● Where the two monocular fields of view overlap there is
the stereoscopic binocular field of view, about 114°,
where we are able to perceive things in 3D.
● Interesting fact is that we have different field of views
for different colors.
So, what does Virtual Reality have to do with bunnies?
Virtual Reality Headset Manufacturers have to choice.
Please help me understand the difference between VR and 3D?
“technical improvement of vintage spectacles by modern red and green 3D dimensional glasses. Using these glasses you can watch stereo pictures, 3D movies or play 3D games. When you go to the cinema with your glasses you will be the only one with such ones because they are the only one in the entire world”
1940s optical trial lens set
“Back in the day there was no possibility to send truly separate images to each eye, so we used funky tricks like
red/cyan glasses.”
Now with VR, you get the same as a 3d tv, but much betterEach eye gets its own image but without any tricks :)
Let’s talks about technology, what has changed recently, why do we care?
“Facebook now owns virtual reality startup Oculus VR, after closing the $2bn acquisition, which was announced by the two companies in March, 2014” - theguardian.com
Let’s talk about technology, what has changed recently that is enabling all this?
Hardy's Inverting Gyroscope - circa 1888
Base of mahogany, pillar and supporting arm of iron, neatly japanned, wheels of brass, … -Department of Physics Kenyon College
ac·cel·er·om·e·terəkˌseləˈrämədər/noun
an instrument for measuring acceleration,
typically that of an automobile, ship, aircraft,
or spacecraft, or that involved in the vibration
of a machine, building, or other structure.
Content is King… and those “VR” cameras aren’t cheap, Right?
https://www.youtube.com/watch?v=Gq3GF8K9mI0
….and then there were developers armed with open-source hardware.
htcvive.com
vr.google.com
….and those developers demanded platforms to deal with the explosion of devices.
unity3d.com
Technology drivers Market conditions
● Long history of innovation continues to
grow with technology.
● Accelerated by smartphone accelerometers
and gyroscopes.
● 360 VR content capturing technology is
evolving at a rapid pace.
● Developer ecosystems forming explosion
of devices available.
● VR Video support on Facebook, YouTube
and 100’s of VR apps.
● Platforms emerging to streamline the
production and distribution processes.
● Deloitte Global predicts that virtual reality
(VR) will have its first billion dollar year in
2016, with about $700 million in
hardware sales.
● As for VR content, we expect most revenue
generated to come from games sales, with
titles sold at between $5 and $40,
generating over $300 million.
Now, let’s think about some real world applications.
Infantry Immersion Trainer (IIT) facility at Camp
Pendleton, California
Stanford's endoscopic sinus surgery simulation
The recent maturation of Google’s augmented-reality platform, Tango, is inspiring retailers to invest more in
virtual commerce. Google began working on Tango in 2012 as part of its in-house technology incubator, Advanced
Technology and Projects.
https://www.technologyreview.com/s/601664/how-stores-will-use-augmented-reality-to-make-you-buy-more-stuff/
Okay, time to checkout the hardware!
References
● Physiological Effects of virtual
reality: https://medium.com/oculus-rift
● Field of Vision: https://vr-lens-
lab.com/field-of-view-for-virtual-reality-
headsets/
● Difference between VR and 3D -
https://forums.oculus.com/community/di
scussion/22169/please-help-me-
understand-vr-and-3d
● 3D Glasses -
http://www.gmoantiques.com/m_produc
ts/3d_glasses
● Snow Mountain for Cardboard -
Gyroscope -
http://physics.kenyon.edu/EarlyApparatus/Mec
hanics/Gyroscope/Marietta3a.JPG
Facebook VR camera -
http://www.theverge.com/2016/4/12/11395898
/facebook-surround-360-video-camera-vr-f8-
conference
Immersive Training -
http://futureforce.navylive.dodlive.mil/2014/10
/mastering-the-human-element-of-immersive-
training/
Promotional Slides
So, what does Virtual Reality have to do with bunnies?
Join Us and Find Out!
Virtual Reality Lab
Royal CoachmenWed 8/31/201612:00 PM