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Julian Bleecker Design Connexity Aberdeen, Scotland April 2, 2009 Part 2 of a short slideshow on design, science, fact and fiction. Props to Prototypes Tuesday, April 7, 2009

Props to Prototypes: Design Fiction Part 2 Design Connexity 2009

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Early sketch of ideas to follow up Design Fiction. Pragmatics of doing design fiction.

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Page 1: Props to Prototypes: Design Fiction Part 2 Design Connexity 2009

Julian BleeckerDesign ConnexityAberdeen, ScotlandApril 2, 2009

Part 2 of a short slideshow on design, science, fact and fiction.

Props to Prototypes

Tuesday, April 7, 2009

Page 2: Props to Prototypes: Design Fiction Part 2 Design Connexity 2009

Julian BleeckerDesign ConnexityAberdeen, ScotlandApril 2, 2009

http://cli.gs/DesignFictionEssay

Part 1

Tuesday, April 7, 2009

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4 Quotes About The Future

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“You never change things by !ghting the existing model. To change something, build a new model that makes the

existing model obsolete”~ R. Buckminster Fuller

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“As I’ve said many times, the future is here. It’s just not evenly distributed”~ William Gibson

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“Fiction is evolutionarily valuable because it allows low-cost experimentation compared to trying things for real”

~ Dennis Dutton OH on @kevinmarks’ Twitter

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“The Future Is Always Over Sold And Under Imagined”~ Chris Luebkeman

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This Is My Context

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I Play Here

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And I Also Play Here

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These Ideas Do Not Represent..

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But In Some Near Future, They May..

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Part IUndisciplined Practice

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Me?

An Engineer+

Science Studies

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Why Engineering & Science Studies?

To make new, more habitable near-future worlds

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How?

Material practices that allow for the making of things+

Knowledge practices that allow for the making of meaning

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How Practically?

Technology PracticesArt Practices

Design Practices

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John-Rhys Newmanhttp://rhysnewman.com

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John-Rhys Newmanhttp://rhysnewman.com

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John-Rhys Newmanhttp://rhysnewman.com

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Things Have Been Otherwise

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Swerving Systems of Meaning

Epistemological Wrenches

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How?

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Part IIThe Special Effect of Knowledge Making

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1. A material technology embedded in the construction and operation of the air-pump

2. A literary technology by means of which the phenomena produced by the pump were made known to those who were not direct witnesses

3. A social technology that incorporated the conventions that experimental philosophers should use in dealing with each other and considering knowledge-claims

Three “technologies” for epistemological change management

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1. Material2. Literary3. Social

1. Instruments2. Colleagues3. Allies4. Publics5. Links & Knots

Latour Shapin & Shaffer

Speci!cations for Epistemological Wrenches

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So...what?How does this relate to making new kinds of near-

future worlds?

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The Special Effect

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http://cli.gs/p4X92W

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http://cli.gs/p4X92W

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http://cli.gs/s9NNgp

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http://cli.gs/s9NNgp

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Realistic dinosaurs as a special-effect, produced to be visually compelling as a “prop” to help tell a story more

compelling than a dowdy documentary.

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http://cli.gs/ZX9R5t

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Dark Knighthttp://cli.gs/GzHJhW

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Dark Knighthttp://cli.gs/GzHJhW

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Stories Matter More Than Features, Specs And Engineering

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Diegetic Prototype

"..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use."David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” (pre-pub)

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Diegetic Prototype

"..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use."David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” (pre-pub)

Wow. Stories matter when designing the future. Maybe even more than the “real thing” in terms of their ability to flash-bang the imagination of real people. Ideas are more powerful than a crappy product that aspires to the idea.

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Science Fiction Can Do Things Science Fact Cannot.

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How William Shatner Changed The Worldhttp://cli.gs/tUJs1d

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Star Fleet Technical Manual, by Franz Josephhttp://cli.gs/rduvjm

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Published: January 11, 1976Copyright © The New York Times

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Published: January 11, 1976Copyright © The New York Times

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COMMUNICATORSTANDARD FIELD EQUIPMENT ITEM

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“Death Star Over San Francisco” by Michael Horn (2008)http://cli.gs/mmBtgN

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“Death Star Over San Francisco” by Michael Horn (2008)http://cli.gs/mmBtgN

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Julian Bleeckerhttp://www.nearfuturelaboratory.comjulian at nearfuturelaboratory dot comjulian.bleecker at nokia dot com

Thank You.

http://cli.gs/DesignFictionEssay

Tuesday, April 7, 2009