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Programming for the Internet of Things Peter Hoddie @phoddie @kinoma #ieee January 9, 2016

Programming for the Internet of Things

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Page 1: Programming for the Internet of Things

Programming for the

Internet of ThingsPeter Hoddie@phoddie@kinoma

#ieeeJanuary 9, 2016

Page 2: Programming for the Internet of Things

@kinoma

Overview• Looking ahead five years, based on what is happening today.• What does the code we program need to do?• How will we be writing that code?• Who will be doing the programming?

Page 3: Programming for the Internet of Things

@kinoma

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@kinoma

Consumer IoT

Page 5: Programming for the Internet of Things

@kinoma

Consumer expectations• These things are better than their predecessors

• Do more• More configurable• More reliable

• These things can work together with other things to do even more useful stuff

Page 6: Programming for the Internet of Things

@kinoma

Two kinds of standards• To underpin markets

where massive investment needed• DVD (manufacturing

factories)• 5G (cell towers)• Wi-Fi (chips)• MPEG compression

(silicon, software, toolchain)

• To formalize (and clean-up) existing practice• HTTP• JSON• JavaScript• HTML• MPEG-4 file format

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@kinoma

Standards in IoT• Industry impulse is to create

a new standard• Define boundaries of

new product categories• Ensure interoperability

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@kinoma

Everyone is trying

Page 9: Programming for the Internet of Things

@kinoma

Too much. Too soon.• It isn’t obvious what we want to do in the big picture

• Trying to create “underpinning” standards• Not necessary for this market – investment level is

already unbelievably high• Leading to bad standards • Too much functionality• Allow for too many possible futures• Too big and complex to be practical

Page 10: Programming for the Internet of Things

@kinoma

IoT needs time to evolve• Experiments to discover what is possible

• Experience to know what works in the real world

• Too early for new standards• Plenty of existing standards to build on

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• Many suggest sending everything through the cloud• Cloud acts as intermediary between devices and services

• Problems• Too much data• Internet isn’t always available• Who’s cloud?• Security – moving data around unnecessarily @kinoma

The cloud

Page 12: Programming for the Internet of Things

• Devices must be able to communicate directly with

• Any cloud service

• Any other IoT device

• Any mobile app

@kinoma

Direct

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@kinoma

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@kinoma

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The Killer App for IoT is the same as the Killer App for PC and mobile:

The ability to run the apps you choose.

@kinoma

No single killer app

Page 16: Programming for the Internet of Things

@kinoma

User-installed apps on IoT devices?

• Devices aren’t powerful enough. • Too difficult for anyone but the most experienced

embedded programmers.• It won’t be reliable.• A security nightmare.

Insanity!

Page 17: Programming for the Internet of Things

Let’s explore the insanity

Page 18: Programming for the Internet of Things

@kinoma

Let’s use a standard to help• JavaScript is the closest thing we have to a

universal programming language

Web (Desktop)

Mobile (Apps and Web)

Server

Embedded

Page 19: Programming for the Internet of Things

@kinoma

High level programming languages on embedded systems

Relatedly, writing software to control drones, vending machines, and dishwashers has become as easy as spinning up a website. Fast, efficient processors … are turning JavaScript into a popular embedded programming language—unthinkable less than a decade ago.

Page 20: Programming for the Internet of Things

JavaScript for IoT

@kinoma

• JSON built in – de facto data format of the web• Exceptionally portable – OS independent• Helps eliminate memory leaks so devices can run

for a very long time – garbage collector

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Secure foundation

@kinoma

• Sandbox• Core language provides no access to network, files, hardware, screen,

audio, etc.• Scripts can only see and do what the system designer chooses to

provide• Secure – many classes of security flaws in native code are nonexistent

• Uninitialized memory• Stack overflow• Buffer overruns• Mal-formed data injection

Page 22: Programming for the Internet of Things

First truly major enhancements to the language. ES6 contains more than 400 individual changes including: • Classes – familiar tool for inheritance• Promises – clean, consistent asynchronous operation• Modules – reusable code libraries• ArrayBuffer – work with binary data

JavaScript 6th Edition – Features for IoT

@kinoma

Page 23: Programming for the Internet of Things

@kinoma

How small a system can run JavaScript?• 512 KB RAM• 200 MHz ARM Cortex M4• Wi-Fi b/g• Most complete ES6 implementation anywhere• Open source

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What does JavaScript forIoT devices look like?

Page 25: Programming for the Internet of Things

@kinoma

HTTP Client

let HTTPClient = require("HTTPClient");let http = new HTTPClient(url);

http.onTransferComplete = function(status) {trace(`Transfer complete : ${status}\n`);

};http.onDataReady = function(buffer) {

trace(String.fromArrayBuffer(buffer));};

http.start();

Page 26: Programming for the Internet of Things

@kinoma

HTTP Server

let HTTPServer = require("HTTPServer");let server = new HTTPServer({port: 80});

server.onRequest = function(request) {trace(`new request: url = ${request.url}\n`);request.addHeader("Connection", "close");request.response();

};

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@kinoma

I2C Accelerometerlet accel = new I2C(1, 0x53);let id = accel.readChar(0x00);if (0xE5 != id)

throw new Error(`unrecognized id: ${id}`);

accel.write(0x2d, [0x08]);accel.write(0x38, [(0x01 << 6) | 0x1f]);

let status = accel.readByte(0x39);let tmp = accel.readByte(0x32);let x = (tmp << 8) | accel.readByte(0x33);tmp = accel.readByte(0x34);let y = (tmp << 8) | accel.readByte(0x35);tmp = accel.readByte(0x36);let z = (tmp << 8) | accel.readByte(0x37);

Page 28: Programming for the Internet of Things

@kinoma

Adding ES6 to your product• Just a few steps to get the basics working• Get XS6 from GitHub• Build it with your product

• Entirely ANSI C – likely builds as-is• All host OS dependencies in three files xs6Host.c,

xs6Platform.h, and xs6Platform.6• Update as needed for your host OS / RTOS

Page 29: Programming for the Internet of Things

@kinoma

Hello World

/* test.js */trace("Hello, world!\n");

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@kinoma

Hosting scripts in your code#include <xs.h>int main(int argc, char* argv[]) {xsCreation creation = {

128 * 1024 * 1024,/* initial chunk size */16 * 1024 * 1024, /* incremental chunk size */8 * 1024 * 1024, /* initial heap slot count */1 * 1024 * 1024, /* incremental heap slot count */4 * 1024, /* stack slot count */12 * 1024, /* key slot count */1993, /* name modulo */127 /* symbol modulo */};xsMachine* machine = xsCreateMachine(&creation, NULL,"my virtual machine",

NULL);xsBeginHost(machine);xsRunProgram(argv(1));xsEndHost(machine);xsDeleteMachine(machine);return 0;

}

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Reading environment variablesTo allow a script to do this trace(getenv("XS6") + "\n");

trace(getenv("XSBUG_HOST") + "\n");

xsResult = xsNewHostFunction(xs_getenv, 1);xsSet(xsGlobal, xsID("getenv"), xsResult);

void xs_getenv(xsMachine* the){ xsStringValue result = getenv(xsToString(xsArg(0))); if (result) xsResult = xsString(result);}

Implement xs_getenv in C

Add getenv function to the virtual machine

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Going deeper• JavaScript is also great for building the product

• App logic• Communication

• Network protocols• Hardware

@kinoma

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@kinoma

Why use JavaScript to build your product?• Get it working faster• Iterate incredibly fast• Leverage code and techniques

developed by other JS developers• Hardware independent; easy to re-use

in your next generation• Re-use JavaScript code with Node.js cloud

service, mobile apps, and web pages• Much easier to find JavaScript programmers

to work on your project

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Avoid the “100% pure” trap• It doesn’t make sense to code

everything in script• Native code is great

• Fast• Access to native functionality• Access to hardware functions• Re-use of proven, reliable code• Secure

Page 35: Programming for the Internet of Things

@kinoma

But, you may say

JavaScript isn’t type safe. My manager

insists….JavaScript isn’t good

for big projects. Google told me… Modules

JavaScript isn’t fast

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Programming is for more people than you may imagine

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Everyone can configure IoT devices with mobile apps

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IFTTT goes the next step with simple rules

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Visual programming is powerful,an on-ramp to “real” coding

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JavaScript has proven to be accessible to designers, students, and engineers

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@kinoma

Scriptable is scalable• Your organization can’t implement everything itself

• Interactions with other devices• Mobile experience• Interactions with cloud service

• Building partnerships directly is slow, expensive, and limited• Opening your product to Apps let’s individuals and companies

integrate your product with theirs• Brings new abilities, new customers, access to new markets

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@kinoma

Scriptable IoT will lead us to theright standards

• New “standard objects” for IoT to augment JavaScript built-ins • Common programming models• Modules / libraries that are common across devices• Perhaps enhancements to JavaScript for needs of IoT

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@kinoma

Scriptable will realize potential of IoT• We can’t organize to connect all these

devices and services together• This is not a central design / control

problem• Organic exploration and growth• Consumers will get the magic they

expect, just as the mobile app ecosystem snapped into place

Page 44: Programming for the Internet of Things

Thank you!Peter Hoddie

@phoddie@kinoma

kinoma.com

Page 45: Programming for the Internet of Things

Questions?Peter Hoddie

@phoddie@kinoma

kinoma.com