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Personalized Motivation in Dementia Management through Detection of Behavior Patterns Ana Belén Sánchez PhD Carlos Fernández-Llatas PhD Juan Carlos Naranjo Teresa Meneu ITACA Technology Center Polytechnic University of Valencia

Presentation for eTelemed 2012

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Personalized Motivation in Dementia Management through Detection of Behavior Patterns

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Page 1: Presentation for eTelemed 2012

Personalized Motivation in Dementia Management through Detection of Behavior Patterns

Ana Belén Sánchez PhD

Carlos Fernández-Llatas PhD

Juan Carlos Naranjo

Teresa Meneu

ITACA Technology Center

Polytechnic University of Valencia

Page 2: Presentation for eTelemed 2012

Technologies for Healthand Well-being

Technologies for Health and Well-being (TSB) is a group of excellence from the Institute for the Applications of Advanced Information and Communication Technologies (ITACA), dedicated to research and development of new ICT applications, focused on human health, quality of life and social services

Page 3: Presentation for eTelemed 2012

eMOTIVA aims the integration and deployment of the required infrastructure for monitoring and motivating people with dementia in nursing homes. The infrastructure will detect behavior patterns, such as those associated with potential disorders, and also provide mechanisms for personalized motivation.

Page 4: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

One of the most severe and harmful diseases

How dementia works, main symptoms

Current situation of people with dementia

Current best health care practices

Monitoring techniques in early detection

What dementia represent nowadays

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Creation of tools to providing people with dementia with personal and social benefits

Stimulation and maintenance of cognitive processes affected by dementia

Implementation of an integral system of monitoring and motivation in Nursing Homes

eMotiva objectives

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Page 6: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

Dementia is a loss of brain function, affecting: Memory

Thought

Language

Understanding

Behavior

Why is motivation important in dementia treatment?

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Page 7: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

Dementia disease cause demotivation: People experience difficulty in activities they've

always done

People lose autonomy

They become aware of their progressive disability

Why is motivation important in dementia treatment?

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Page 8: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

Development of disease cause the onset of: Apathy

Indifference

Decreased activity

Rejection of social interaction

Refusal to undertake new activities

Why is motivation important in dementia treatment?

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Page 9: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

About half of cases of people live alone at the time of dementia occurrence

Increase in dependency

More risk of accidents

Difficulty to follow a proper treatment

Why is monitoring important in dementia treatment?

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Page 10: Presentation for eTelemed 2012

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Individualized monitoring is useful to hold on the advance of dementia

It allows detecting the disease in early stages

It allows the evaluation of the state of the patient disease.

Why is monitoring important in dementia treatment?

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Page 11: Presentation for eTelemed 2012

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Monitoring is based on recognizing behavior patterns in time series

The personalized comprehensive motivation is based on applied computer technologies

Implementation of an active integral system of monitoring and motivation

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Page 12: Presentation for eTelemed 2012

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Nursing Home San Sebastián. Pobla de Vallbona (Valencia)

Intervention place

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Page 13: Presentation for eTelemed 2012

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Development of intelligent tools for detection and analysis of behavior patterns

Development of innovative serious gamesCreation of a network infrastructure to interconnect the devices

Creation of a smart monitoring environment

eMotiva milestones

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eMotiva architecture

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Page 15: Presentation for eTelemed 2012

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Workflow design tool

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Page 16: Presentation for eTelemed 2012

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Comparison between Workflow and Instance

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Page 17: Presentation for eTelemed 2012

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Choreographer Architecture

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Page 18: Presentation for eTelemed 2012

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Data and aims of interest were analyzed using: Technology Acceptance Model (TAM)

In-depth interviews

Participant observation

Motivation results

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Page 19: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

Network of sensors were installed in Nursing Home

The current infrastructure is detecting behavior patterns, also providing mechanisms for personal motivation

The serious games are being tested by patients Research population 15

Motivation results

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Page 20: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

Description of serious games: Enhancement of physical activity and cognitive processes

Multisensory environment

Interaction with wireless controllers and innovative touch technologies

Motivation results

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Page 21: Presentation for eTelemed 2012

1997 2000 2003 2004 2005 2008

Positive assessment of the games and monitoring system Motivation to move and train

Human factors affect the interaction with computers

Games promote learning process, emotions and cognitive changes

Motivation results

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Page 22: Presentation for eTelemed 2012

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Dementia can be detected and treated in early stages finding behavior disorders in people

Individualized human behavior modeling

Tools for detection of behavior patterns

Tools for alleviate the degenerative process

The key factor is the willingness of patients

Conclusions

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Page 23: Presentation for eTelemed 2012

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eMotiva is working to provide tools to slow down the degenerative process Remember recent events and conversations

Solving problems

Perform task and mental activities

Conclusions

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Page 24: Presentation for eTelemed 2012

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Motivation strategies are working to provide personal and social benefits Speech problems

Lost on familiar routes

Changes in personality

Loss of social skills

Conclusions

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Page 25: Presentation for eTelemed 2012

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Health professionals validated the cognitive games therapy Games are effectives to be proactive and improve cognitive abilities

Games are simple and intuitive

Games are useful tool for personalized treatment

Conclusions

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Page 26: Presentation for eTelemed 2012

Thank you for your attention.

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