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PLAYER By harry stanforth Gaming magazine

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  1. 1. PLAYER
  2. 2. MY BRIEF You have been commissioned by the northern echo to produce a new magazine or newspaper product. Your product could be in any style or genre but it must be self financed through sales or advertising. You must also produce your magazine for a specified audience segment within the 16-25 age group.
  3. 3. HOW I INTEND TO MEET THIS BRIEF To make sure that I meet the requirements of this brief I have decided to do the following: - Created a magazine suitable for a young target audience of 16-25 -Made a magazine with a socio-economic group matching that of its desired target audience along with the Northern Echos target audience. - To appeal to this young target audience, I created a magazine within the GAMING genre. - This genre is appropriate as it is a current part of youth culture while also having a gap available in the market allowing it to be commercially viable. - I made sure the magazine was self financed through its own sales and advertising.
  4. 4. NORTHERN ECHO CONSTRAINTS They use local advertising Target a local target audience Distribution figures The impact of Newsquest The relationship between Northern Echo and readers
  5. 5. WHY GAMING? - I have extensive knowledge on the topic due to personal hobbies. - I myself enjoy gaming as a hobby and so can easily write and enjoy writing about the subject, I hope that this enthusiasm will come come across in my articles - I understand what the target audience desires within the genre as I am part of that target audience myself, I also understand that there is a gap in the market and so it would be a good opportunity to snatch while I can while also offering a key investment opportunity for you. - I understand what the current market for gaming magazines are missing, and I offer to produce this missing content for the target audience. - It is a vastly growing market with potential to branch off into other markets appealing to the same target audience.
  6. 6. MY TARGET AUDIENCE - The tribe of my target audience is a mixture of Gamers and Geeks, but due to the now coming popularization of gaming the target audience is likely to change and become more - The age of my target audience is between 16- 25 - Male dominant target audience however room for expansion - C2-A target audience socioeconomic status - High education status ranging from College graduates to university students - Due to student target audience income is likely to be low - -The buying behaviors of my target audience is to purchase prices between 1 and 5
  7. 7. HOW TO APPEAL TO THIS TARGET AUDIENCE Keep a humorous language tone. Keep a low magazine pricing Provide relatable and understandable content within DPS Use age appropriate models Use the same techniques an established publication does Use an appealing and appropriate colour scheme Attempt to use creative and inventive imagery Allow the audience to understand the genre of the magazine Use language techniques similar to that of students
  8. 8. CONSIDERATIONS My magazines secondary target audience includes siblings, friends of buyer and possibly parents. I will have very little requirements to make sure the secondary audience is happy with the product, however I must consider what the northern echos guidelines represent: - Intensity of taboo language - The inclusion of nudity (none) - Articles understood and relatable to the target audience and secondary audience - Minimalizing inappropriate content.
  9. 9. CONSTRAINTS The PCC is a government ran company that regulates rules and laws that all journalistic material must follow to protect the welfare of others. The rules discussed by the PCC concern subjects such as article accuracy, children within journalism, discrimination and harassment. I will have to make sure that I dont break any of the codes listed and set by the PCC, to do this I have made 5 golden rules.
  10. 10. 5 GOLDEN RULES (AS MENTIONED IN CONSTRAINTS)
  11. 11. ORIGINAL FOCUS GROUP FEEDBACK After Briefing my product I continued to explain the target audience, genre, content details for one of my DPS, this is the feedback received:
  12. 12. GENRE RESEARCH Active imager y with many action shots Dark colour pallets with many blacks and reds Sans serif fonts used Inviting sell lines with questio ns and promis es
  13. 13. GENRE RESEARCH - Magazine type matches my target audience - Has a similar colour scheme to my desired one - Shows me the importance of imagery on front covers - Teaches me to avoid colour on colour text (white clothes on white text) - Genre matches my magazine - Strong colour scheme colours match my desired effect - Magazine sell lines inspire my own articles - Magazine layout is fast paced and clear - Include language to appeal to the target audience Front Covers
  14. 14. GENRE RESEARCH - TA matches my own - Strong imagery use within articles, taking up over half of page - Large amounts of white space, gives clear layout - Eye-catching and creative headlines - Inventive kicker location - Lack of font colours allow imagery to stand out more - Genre of magazine matches my own - Very strong imagery to text ratio - A set colour scheme throughout the article matching the games and magazine appeal - Eye-catching headline - Active imagery
  15. 15. MY 5 AIMS AND OBJECTIVES 1) Produce a successful entertaining and interesting product 2) Provide content that can inform about and expand the readers gaming hobby 3) Engage the audience in the content of my magazine by using a verity of techniques appropriate to my target audience 4) Successfully establish a noticeable brand image for my first issue of the product. 5) Receive a profitable return upon the sales and revenue of my product
  16. 16. WHY PLAYER? - To establish a fast paced branding title - To allow instant recognition of the genre - To connote the gaming related content inside - To appeal instantly to my target audience - To stand out among competitors - To ensure future success through branding - Its a simple, memorable and well recognised word
  17. 17. CONTENTS - The Esports dream - Our zombie survival guide - Featured game review - Blast from the past - Tech to get - Monthly top 5 and low 5 - Gaming news - Hot or not - Mod of the month
  18. 18. Masthead fonts EA font Sell lines font SLANT Headline fonts Goodtimes Sub header fonts - Square Deal Main body font - Prototype FONTS
  19. 19. QUESTIONNAIRE RESULTS Average age of viewer 18 Most of audience unemployed (pricing) 100% of responses had some form of gaming platform Facebook and YouTube are widely recognised social media sites Many now watch shows through online. There is a lack of trust for reviews within the gaming community E-sports is popular through-out the gaming audience Shooters, multiplayer and fighting games are most popular My TA do purchase magazines and also specifically gaming magazines People do watch game streaming websites.
  20. 20. - Aged 17/18 - 3 college students - 2 male 1 female - A-C1 status - Mixed tribe status but mostly gamers MOCK UP FOCUS GROUPS
  21. 21. MOCK UP 1
  22. 22. MOCK UP 2
  23. 23. MOCK UP 1 COMMENTS The aim of mock-up 1: Positive response Negative response The idea of quick information is good for the target audience The use of logos at the bottom right give a professional appeal due to others also doing similar methods. The article layout is easy to read and simple, the only let down is the game name titles Breakout boxes work well - The game name headings do not appear to breakout or be massively readable - The breakout boxes positioning needs improvement to be more easy to follow - The colour co-ordination for the bad and the good content needs to be changed to add clarity to the article - Sentencing too long as interest can be lost
  24. 24. - The use of a community opinion is a good idea if implemented different - The article reads a lot better then in mock up 1 - The magazine appeals to the target audience successfully - The article is interesting due to its explanation into opinions - The inclusion of jargon and game detail appeals to audience members who know the subject MOCK UP 2 COMMENTS The aim of mock-up 2: Positive response Negative response - The genre of the magazine is not a serious topic, so a formal writing style is not really appreciated - Way to much white space - The layout appears to be unprofessional in terms of imagery positioning, it looks very scattered - Background colouring too dark - Main body font may be a bit too bland - Overall the layout is what is unappealing
  25. 25. PRODUCT INFORMATION Cover Imagery: active, full body shots with model center framed Layout : clear, simple, spacious with sell lines enticing and entertaining Colours: active colours connoting action, dark shades combined with the black, red and green colour schemes, white possibly used to embolden the imagery and other dark colours Fonts: fonts for each aspect mentioned within fonts slide, needs to be striking, eye-catching, entertaining and most all needs to instill action into the reader.
  26. 26. PRODUCT INFORMATION Contents Imagery: active, connoting action within the product, strong full body poses Layout : simple, well paced, large imagery used, numbered page system for clarity of use. Colours: strong colours, dark shaded, red black green whites colour pallet. Fonts: Title will use masthead font, Subheadings using the square Deal font with possible use of the slant font, main body uses simple Prototype font All connoting gaming and technology.
  27. 27. PRODUCT INFORMATION Top 5 and low 5 (title to be changed) Tone upbeat tone with humor written within, however inside has an informative style to interest the readers while they are entertained by the articles tone. Language 3rd person narrative voice with large use of jargon and gamer talk while maintaining a written style that will allow new readers to understand the content, humorous intro. Imagery large imagery taking up about of the DPS, active models within the same age range of TA, standing in animated positioning and poses while portraying the content appropriately. Layout very simple layout clear and readable, most likely with the use of breakout boxes separating each point made. Colours red, blacks, whites, greens colour pallet followed through-out Fonts the mentioned fonts will be used within the article with the headline using the good times font and the body text using prototype DPS 1
  28. 28. PRODUCT INFORMATION Our Zombie Survival guide Tone a joke article with upbeat tone with strong humor within, this is an article based upon entertaining the audience. Language 2nd person narrative voice talking to the audience, possible use of taboo language or slang to add to comic effect. Imagery large use of imagery specifically active and creative with possible humor instilled into these images Layout simple layout written with a creative style although with the formal article written style kept in place to allow it to be clear and readable Colours red, blacks, whites, greens colour pallet followed through-out, however a vast range of dirty colours could be used to connote the undead feel of the article. Fonts a possible introduction to a new font that will connote an undead feeling to the audience to add to the overall feel and comic effect of the article, meanwhile maintaining a readable font will be required. DPS 2
  29. 29. The popularization of zombies within film, TV and gaming has been massive within this generation, here are some that you may know of yourself:
  30. 30. PRODUCT INFORMATION The Esports Dream Tone This will be a much more serious article with inclusion of an interview with a person who is part of a gaming team, the interview within however could include some humor Language a 3rd person writing style with a narrative voice will be most appropriate for this article Imagery large use of imagery specifically active with images of the person being interviewed included, possible extra images can be added with other members of the interviewees team. Layout simple layout written with a creative style although with the formal article written style kept in place to allow it to be clear and readable Colours colours connoting less about action, and more about a technological feel with colours such as gold, silvers and red connoting the competitive nature of the article within Fonts: a stronger use of more technological fonts while maintaining the house theme fonts within the DPS to continue the brand imagery of the magazine. DPS 3
  31. 31. FINAL RESEARCHED FRONT COVER ANALYSIS Branding of products and of magazine combined taking over of the page. Competitive pricing. Red, black, white, green colour schemes.Good example of a budget gaming magazine active imagery with left centred model Enticing eye catching sell lines. Overall clear layout, no clutter with large levels of white space. Separated sell lines make the magazine appear clearer
  32. 32. CONCLUSIONS SO FAR - Budget magazine about 60 pages altogether - A4 paper size with a low pricing between 2-4 pounds - Target audience has been appealed too while maintaining the guidelines set by both the secondary audience and the Northern Echo - The detail of the articles and magazine content hopes to prove overall high quality and entertaining for the target audience - Research has given clear advice on certain aspects of my own mock- ups and of professional established magazine and how to improve Now lastly I look into the profitability of the product, as money is one of the 3 mentioned points that are most important. Please note these are estimates with chance for change depending upon certain features.
  33. 33. PRINTING COSTS These are a variety of printing costs depending upon the delivery dates of said printed items, if written production of the article is slow, printing costs will increase due to a later delivery date required, however if completed at the right time, the magazines printing costs will be quite low.
  34. 34. PERSONNEL COSTS Total Expenditure of: 4382 pounds
  35. 35. EQUIPMENT COSTS Total Expenditure of: 2100 pounds
  36. 36. TOTAL EXPENDITURE Total Expenditure of: 7499.76 pounds 4382+2100+1017.76 =7499.76
  37. 37. ADVERTISING RATES Total income of: 13000 pounds
  38. 38. PREDICTED SALES INCOME 1.99 * 11000 = 21890 +13000 taken off from wholesalers and distributers .
  39. 39. NET PROFIT 13695.12 pounds
  40. 40. THANK YOU Any Questions?