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SEBASTIAN LONG USER RESEARCHER_PLAYER RESEARCH @SEB_LONG

Player Research - Beyond Playtesting with Games User Research

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Page 1: Player Research - Beyond Playtesting with Games User Research

SEBASTIAN LONG USER RESEARCHER_PLAYER RESEARCH

@SEB_LONG

Page 2: Player Research - Beyond Playtesting with Games User Research

_ME_

HCID_SUSSEX

PLAYER RESEARCH_JAN 2012

PLAYTESTING \ USER_RESEARCH

Page 3: Player Research - Beyond Playtesting with Games User Research

USABILITY:_

EFFECTIVENESS_EFFICIENCY_ERGONOMICS_

USER EXPERIENCE:_

AFFECTIVE_ENJOYABLE_INTENTION IS MET_

Page 4: Player Research - Beyond Playtesting with Games User Research

I’M NOT..._

...GAME_DESIGNER

...MARKET_RESEARCHER

...MAKING GAMES EASIER \ BLANDER

Page 5: Player Research - Beyond Playtesting with Games User Research

“EVERY GAME DESIGN IS A HYPOTHESIS, AND_ PLAYTESTING IS AN EXPERIMENT”_

MIKE_AMBINDER

“A GAME DESIGN IS JUST HYPOTHETICAL UNTIL IT’S_ ACTUALLY BEEN PLAYED BY YOUR TARGET AUDIENCE,_

ONLY THEN WILL YOU KNOW IF YOUR IDEA WORKS”_

SID_MEIER

Page 6: Player Research - Beyond Playtesting with Games User Research
Page 7: Player Research - Beyond Playtesting with Games User Research

iPad Video

Page 8: Player Research - Beyond Playtesting with Games User Research

DMC:DEVIL MAY CRYNINJATHEORY_CAPCOM

Page 9: Player Research - Beyond Playtesting with Games User Research

WONDERBOOKSONYLONDON_SCEE

Page 10: Player Research - Beyond Playtesting with Games User Research

CSR RACINGBOSSALIEN_NATURALMOTIONGAMES

Page 11: Player Research - Beyond Playtesting with Games User Research

SYND

ICA

TESTA

RBREEZE_ELECTRO

NIC

ARTS

CLAY JA

MFA

TPEBBLE_ZYNG

A

F1 RAC

E STARS

CO

DEM

ASTERS

RUN

ESCA

PEJA

GEX

MA

NY M

ORE

SECRET_SO

RRY

Page 12: Player Research - Beyond Playtesting with Games User Research

TODAY

>_PLAYTEST

CASE STUDIES

UNDERSTANDING_PLAYERS

Page 13: Player Research - Beyond Playtesting with Games User Research

TIME

CONCEPT DESIGN PRODUCTION

PLAY

TEST

ING

Page 14: Player Research - Beyond Playtesting with Games User Research

TIME

CONCEPT DESIGN PRODUCTION

INTE

RAC

TIO

N A

NA

LYSI

S

CO

MPE

TITO

R A

NA

LYSI

S

CO

LLA

BORA

TIV

E U

I

TUTO

RIA

L D

ESIG

N

UI E

XPE

RT E

VAL.

EXPL

ORE

EX

PEC

TATI

ON

S

USA

BILI

TY E

VAL.

PLAY

TEST

ING

ENG

AG

EMEN

T D

IARY

AN

SWER

ING

QU

ESTI

ON

S

Page 15: Player Research - Beyond Playtesting with Games User Research

CASE STUDIES

Page 16: Player Research - Beyond Playtesting with Games User Research

INTERACTION ANALYSIS

STANDING STILL

SMALL MOVEMENT

LARGE MOVEMENT

CHANGE BETWEEN

CHANGE DIRECTION

...OTHERS

DIRECT LAG TILT D-PAD

● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

INTERACTION ANALYSIS

Page 17: Player Research - Beyond Playtesting with Games User Research

● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

INTERACTION ANALYSIS

STANDING STILL

SMALL MOVEMENT

LARGE MOVEMENT

CHANGE BETWEEN

CHANGE DIRECTION

...OTHERS

DIRECT LAG TILT D-PAD

● ● ● ● ●

● ● ● ● ●

● ● ● ● ●

● ● ● ● ●

● ● ● ● ●

INTERACTION ANALYSIS

Page 18: Player Research - Beyond Playtesting with Games User Research
Page 19: Player Research - Beyond Playtesting with Games User Research

COMPETITIVE ANALYSIS

Tap again to plough

PLOUGH TOOL

Tap again to plough

1.

2.

3.

Page 20: Player Research - Beyond Playtesting with Games User Research

COMPETITIVE ANALYSIS

Tap again to plough

PLOUGH TOOL

Tap again to plough

1.

2.

3.

+ EXPECTATIONS - ERROR HANDLING

+ SPEED - EXPECTATIONS

+ ERROR HANDLING - SPEED

Page 21: Player Research - Beyond Playtesting with Games User Research

MONETISATION

TECHNICAL COMPLETENESS

UNDERSTANDING

USABILITY

PLAYER EXPERIENCE

MONETISATION

Page 22: Player Research - Beyond Playtesting with Games User Research

“HOW GOOD ARE OUR GAMES?”

“HOW DO WE INCREASE QUALITY?”

Page 23: Player Research - Beyond Playtesting with Games User Research

“HOW DO WE INCREASE QUALITY?”

“HOW GOOD ARE OUR GAMES?”

Page 24: Player Research - Beyond Playtesting with Games User Research

PLAYTESTING++

BIOMETRICS

Page 25: Player Research - Beyond Playtesting with Games User Research

ConsoleVideo

Page 26: Player Research - Beyond Playtesting with Games User Research
Page 27: Player Research - Beyond Playtesting with Games User Research

PLAYTESTING++

BIOMETRICS

EYE_TRACKING

NEW & IMPROVED_METHODS

Page 28: Player Research - Beyond Playtesting with Games User Research

OUR_VISION

BETTER_EXPERIENCES

KNOWLEDGE & CERTAINTY

PLAYERRESEARCH.COM/HIRING

Page 29: Player Research - Beyond Playtesting with Games User Research

SEBASTIAN LONG USER RESEARCHER_PLAYER RESEARCH

@SEB_LONG \ [email protected]