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ASSEMBLY FUNDAMENTALS AHMED M. ABED TEACHING ASSISTANT – ISLAMIC UNIVERSITY OF GAZA [email protected]

Part II: Assembly Fundamentals

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Page 1: Part II: Assembly Fundamentals

ASSEMBLY FUNDAMENTALSAHMED M. ABED

TEACHING ASSISTANT – ISLAMIC UNIVERSITY OF GAZA

[email protected]

Page 2: Part II: Assembly Fundamentals

AGENDA

• Fast Review

• Basic Elements of Assembly

Page 3: Part II: Assembly Fundamentals

INTRODUCTION

Page 4: Part II: Assembly Fundamentals

BASIC ELEMENTS OF ASSEMBLY

• Integer Constants

• Integer Expression

• Real Number Constants

• Character Constants

• String Constants

• Reserved Words

• Identifiers

• Directives

• Instructions

Page 5: Part II: Assembly Fundamentals

INTEGER CONSTANTS

• one or more digits, and an optional suffix character (called a radix) indicating the number’s base

[{+| −}] digits [radix]

• If no radix is given, the integer constant is assumed to be decimal

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RADIX

• Radix may be one of the following (uppercase or lowercase):

Radix Type Radix Type

H Hexadecimal R Real

q/o Octal T Decimal

D Decimal Y Binary

B Binary

Page 7: Part II: Assembly Fundamentals

INTEGER EXPRESSION

• An integer expression is a mathematical expression involving integer values and arithmetic operators.

Page 8: Part II: Assembly Fundamentals

REAL NUMBER CONSTANTS

• Real number constants are represented as decimal reals or encoded (hexadecimal) reals.

• A decimal real contains an optional sign followed by an integer

• A decimal point, an optional integer that expresses a fraction, and an optional exponent

Page 9: Part II: Assembly Fundamentals

CHARACTER AND STRING CONSTANTS

• A character constant is a single character enclosed in single or double quotes.

• ‘A’

• “A”

• A string constant is a sequence of characters (including spaces) enclosed in single or double quotes

• ‘Hi All’

• “Welcome”

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RESERVED WORDS

• Reserved words have special meaning Assembly and can only be used in their correct context.

• Instruction mnemonics (MOV, ADD, SUB)

• Register names

• Directives

• Attributes, which provide size and usage information for variables and operands

• Operators, used in constant expressions

• Predefined symbols (@)

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IDENTIFIERS

• An identifier is a programmer-chosen name. It might identify a variable, a constant, a procedure, or a code label.

Page 12: Part II: Assembly Fundamentals

DIRECTIVES

• A directive is a command embedded in the source code that is recognized and acted upon by the assembler.

• Directives do not execute at runtime.

• The .DATA directive identifies the area of a program containing variables

• The .CODE directive identifies the area of a program containing executable instructions

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INSTRUCTIONS

• An instruction is a statement that becomes executable when a program is assembled.

• Instructions are translated by the assembler into machine language bytes.

• Then loaded and executed by the CPU at runtime.

Page 14: Part II: Assembly Fundamentals

INSTRUCTIONS

• Instruction have four parts:

• Label (optional)

• Instruction mnemonic (required)

• Operand(s) (usually required)

• Comment (optional)

[label:] mnemonic [operands] [;comment]

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INSTRUCTIONS - LABEL

• A label is an identifier that acts as a place marker for instructions and data.

• Data Labels A data label identifies the location of a variable, providing a convenient way to reference the variable in code.

• count DWORD 100

• The assembler assigns a numeric address to each label

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INSTRUCTIONS - LABEL

• Code Labels A label in the code area of a program (where instructions are located) must end with a colon (:) character.

• Code labels are used as targets of jumping and looping instructions.

• target:

• mov ax,bx

• ...

• jmp target

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INSTRUCTION - INSTRUCTION MNEMONIC

• An instruction mnemonic is a short word that identifies an instruction.

Mnemonic Description

MOVMove (assign) one value to another

ADD Add two values

SUBSubtract one value from another

MUL Multiply two values

JMP Jump to a new location

CALL Call a procedure

Page 18: Part II: Assembly Fundamentals

INSTRUCTION - OPERANDS

• Assembly language instructions can have between zero and three operands.

• Each of which can be a register, memory operand, constant expression, or input-output port.

Page 19: Part II: Assembly Fundamentals

INSTRUCTION - OPERANDS

• The INC instruction has one operand:

inc eax ; add 1 to EAX

• The MOV instruction has two operands:

mov count,ebx ; move EBX to count

Page 20: Part II: Assembly Fundamentals

INSTRUCTION - COMMENTS

• Comments are an important way for the writer of a program to communicate information about the program’s design to a person reading the source code.

• The following information is typically included at the top of a program listing:

• Description of the program’s purpose

• Names of persons who created and/or revised the program

• Program creation and revision dates

• Technical notes about the program’s implementation

Page 21: Part II: Assembly Fundamentals

INSTRUCTION - COMMENTS

• Comments can be specified in two ways:

• Single-line comments, beginning with a semicolon character (;).

• Block comments, beginning with the COMMENT directive and a user-specified symbol

COMMENT !

This line is a comment.

This line is also a comment.

!

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INSTRUCTION EXECUTION

• Fetch:

• The control unit fetches the next instruction from the instruction queue and increments the instruction pointer (IP).

• Decode:

• The control unit decodes the instruction’s function to determine what the instruction will do.

• Fetch operands:

• If the instruction uses an input operand located in memory, the control unit uses a read operation to retrieve the operand and copy it into internal registers

Page 23: Part II: Assembly Fundamentals

INSTRUCTION EXECUTION

• Execute:

• The ALU executes the instruction using the named registers and internal registers as operands and sends the output to named registers and/or memory

• Store output operand:

• If the output operand is in memory, the control unit uses a write operation to store the data.

Page 24: Part II: Assembly Fundamentals

INSTRUCTION EXECUTION

loop

fetch next instruction

advance the instruction pointer (IP)

decode the instruction

if memory operand needed, read value from memory

execute the instruction

if result is memory operand, write result to memory

continue loop